Beispiel #1
0
t_tetrimino	*init_main(char **av, char **env, t_config *config,
			   t_tetrimino *tetri)
{
  if (env[0] == NULL)
    return (NULL);
  srand(time(NULL));
  tetri = NULL;
  config->error = 0;
  if (load_tetriminos(&tetri) == -1)
    config->error = 1;
  if (init_config(config) == -1)
    return (NULL);
  if  (user_config(av, config) == -1)
    {
      write(2, "Error: bad parameter\n", 21);
      return (NULL);
    }
  if (init_sequences(config, env) == -1 ||
      get_highscore(config) == -1)
    return (NULL);
  debug_part(config, &tetri);
  if (config->error == 1)
    return (NULL);
  prep_screen();
  clean_list(&tetri);
  config->form = choose_tetrimino(tetri);
  config->next = choose_tetrimino(tetri);
  config->pos[0] = (config->width / 2) - (config->form->width / 2);
  display_game(config, 1);
  return (tetri);
}
Beispiel #2
0
int32 waitclick(int left, int top, int right, int bottom)
{
	int end = 0;
	int c, mc;
	int t;

	t = get_ik_timer(2);
	while (!end && !must_quit)
	{
		ik_eventhandler();
		c = ik_inkey();
		mc = ik_mclick();
		if (c==13 || c==32)
		{	end = 2; Play_SoundFX(WAV_DOT); }

		if (mc & 1)
		{
			if (ik_mouse_x >= left && ik_mouse_x < right && ik_mouse_y >= top && ik_mouse_y < bottom)
			{	end = 2; Play_SoundFX(WAV_DOT); }
		}

		c = t;
		t = get_ik_timer(2);
		//if (settings.opt_mousemode!=1)
			if (t != c)
			{
				prep_screen();
				ik_blit();
			}
	}

	if (must_quit)
		end = 1;

	return end;
}
Beispiel #3
0
int32 startgame()
{
	int32 end;
	int32 c, mc;
	int32 bx=192, by=88, h=300;
	int32 y;
	int32 upd=1;
	int32 mx, my;
	int32 cn=0;
	int32 ti, ot;
	t_ik_image *bg;
	char name[32];

	loadconfig();

	start_ik_timer(1, 31);
	while (get_ik_timer(1) < 2 && !must_quit)
	{
		ik_eventhandler();
	}
	Play_Sound(WAV_MUS_TITLE, 15, 1, 100, 22050,-1000);
	while (get_ik_timer(1) < 4 && !must_quit)
	{
		ik_eventhandler();
	}
	Play_Sound(WAV_MUS_TITLE, 14, 1, 80, 22050, 1000);


	if (settings.random_names & 1)
		strcpy(settings.captname, captnames[rand()%num_captnames]);

	if (settings.random_names & 2)
		strcpy(settings.shipname, shipnames[rand()%num_shipnames]);

	bg = ik_load_pcx("graphics/starback.pcx", NULL);

	end = 0; ti = get_ik_timer(2);
	while (!end && !must_quit)
	{
		ik_eventhandler();
		c = ik_inkey();
		mc = ik_mclick();
		mx = ik_mouse_x - bx; 
		my = ik_mouse_y - by;

		ot = ti;
		ti = get_ik_timer(2);
		if (ti != ot)
		{
			prep_screen();
			ik_blit();
		}

		if (c==13 || c==32)
			end = 2;
		if ((mc & 1) && mx > 0 && mx < 240)
		{
			if (my > h-24 && my < h-8) // buttons
			{
				if (mx > 16 && mx < 64) // cancel
					end = 1;
				else if (mx > 176 && mx < 224) // ok
				{	end = 2; Play_SoundFX(WAV_DOT); }
			}
			else if (my > 32 && my < 40) // captain
			{
				if (mx < 216)
				{
					cn |= 1;
					prep_screen();
					ik_drawbox(screen, bx+70, by+32, bx+215, by+39, STARMAP_INTERFACE_COLOR*16+3);
					ik_blit();
					strcpy(name, settings.captname);
					ik_text_input(bx+70, by+32, 14, font_6x8, "", name, STARMAP_INTERFACE_COLOR*16+3, STARMAP_INTERFACE_COLOR);
					if (strlen(name)>0)
						strcpy(settings.captname, name);
				}
				else
				{
					settings.random_names ^= 1;
					Play_SoundFX(WAV_LOCK,0);
				}
				upd = 1;must_quit=0;
			}
			else if (my > 40 && my < 48) // ship
			{
				if (mx < 216)
				{
					cn |= 2;
					prep_screen();
					ik_drawbox(screen, bx+70, by+40, bx+215, by+47, STARMAP_INTERFACE_COLOR*16+3);
					ik_blit();
					strcpy(name, settings.shipname);
					ik_text_input(bx+70, by+40, 14, font_6x8, "", name, STARMAP_INTERFACE_COLOR*16+3, STARMAP_INTERFACE_COLOR);
					if (strlen(name)>0)
						strcpy(settings.shipname, name);
				}
				else
				{
					settings.random_names ^= 2;
					Play_SoundFX(WAV_LOCK,0);
				}
				upd = 1;must_quit=0;
			}
			else if (my > 64 && my < 96)	// ship
			{
				settings.dif_ship = (mx - 16)/72;
				Play_SoundFX(WAV_SLIDER,0);
				upd = 1; 
			}
			else if (my > 112 && my < 176) // nebula
			{
				settings.dif_nebula = (mx - 16)/72;
				Play_SoundFX(WAV_SLIDER,0);
				upd = 1; 
			}
			else if (my > 192 && my < 224) // enemies
			{
				settings.dif_enemies = (mx - 16)/72;
				Play_SoundFX(WAV_SLIDER,0);
				upd = 1; 
			}
			else if (my > 232 && my < 240)	// easy/hard
			{
				c = (mx-40)/32; 
				if (c < 0) c=0;
				if (c > 4) c=4;
				settings.dif_nebula = (c+1)/2;
				settings.dif_enemies = c/2;
				upd = 1;
				Play_SoundFX(WAV_SLIDER,0);
			}
			else if (my > 256 && my < 264)	// enable tutorial
			{
				if (mx > 16 && mx < 24)
				{
					settings.random_names ^= 4;
					Play_SoundFX(WAV_LOCK,0);
					upd = 1;
				}
			}
		}
		if (upd)
		{
			upd = 0;
			prep_screen();
			ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

			y = by+16;
			interface_drawborder(screen, bx, by, bx+240, by+h, 1, STARMAP_INTERFACE_COLOR, "Start new adventure");
			ik_print(screen, font_6x8, bx+16, y+=8, 0, textstring[STR_STARTGAME_IDENTIFY]);
			ik_print(screen, font_6x8, bx+16, y+=8, 0, textstring[STR_STARTGAME_CAPTAIN]);
			ik_print(screen, font_6x8, bx+70, y, 3, settings.captname);
			if (!(cn&1))
				ik_print(screen, font_4x8, bx+216-strlen(textstring[STR_STARTGAME_RENAME])*4, y, 3, textstring[STR_STARTGAME_RENAME]);
			ik_dsprite(screen, bx+216, y, spr_IFslider->spr[8+(settings.random_names&1)], 2+((3-3*(settings.random_names&1))<<8));

			ik_print(screen, font_6x8, bx+16, y+=8, 0, textstring[STR_STARTGAME_STARSHIP]);
			ik_print(screen, font_6x8, bx+70, y, 3, settings.shipname);
			if (!(cn&2))
				ik_print(screen, font_4x8, bx+216-strlen(textstring[STR_STARTGAME_RENAME])*4, y, 3, textstring[STR_STARTGAME_RENAME]);
			ik_dsprite(screen, bx+216, y, spr_IFslider->spr[8+(settings.random_names&2)/2], 2+((3-3*(settings.random_names&2)/2)<<8));

			ik_print(screen, font_6x8, bx+16, y+=16, 0, textstring[STR_STARTGAME_LOADOUT], textstring[STR_STARTGAME_LOADOUT1+settings.dif_ship]);
			y += 8;
			for (c = 0; c < 3; c++)
			{
				ik_dsprite(screen, bx+16+c*72, y, spr_IFdifenemy->spr[c+3], 0);
				ik_dsprite(screen, bx+16+c*72, y, spr_IFborder->spr[20], 2+(3<<8)*(c==settings.dif_ship));
			}

			ik_print(screen, font_6x8, bx+16, y+=40, 0, textstring[STR_STARTGAME_NEBULA]);
			y += 8;
			for (c = 0; c < 3; c++)
			{
				ik_dsprite(screen, bx+16+c*72, y, spr_IFdifnebula->spr[c], 0);
				ik_dsprite(screen, bx+16+c*72, y, spr_IFborder->spr[18], 2+(3<<8)*(c==settings.dif_nebula));
			}

			ik_print(screen, font_6x8, bx+16, y+=72, 0, textstring[STR_STARTGAME_ENEMIES]);
			y += 8;
			for (c = 0; c < 3; c++)
			{
				ik_dsprite(screen, bx+16+c*72, y, spr_IFdifenemy->spr[c], 0);
				ik_dsprite(screen, bx+16+c*72, y, spr_IFborder->spr[20], 2+(3<<8)*(c==settings.dif_enemies));
			}

			y+=40;
			ik_print(screen, font_6x8, bx+16, y, 0, textstring[STR_STARTGAME_EASY]);
			ik_print(screen, font_6x8, bx+224-6*strlen(textstring[STR_STARTGAME_HARD]), y, 0, textstring[STR_STARTGAME_HARD]);
			ik_print(screen, font_6x8, bx+16, y+12, 0, textstring[STR_STARTGAME_LOSCORE]);
			ik_print(screen, font_6x8, bx+224-6*strlen(textstring[STR_STARTGAME_HISCORE]), y+12, 0, textstring[STR_STARTGAME_HISCORE]);
			interface_drawslider(screen, bx+56, y, 0, 128, 4, settings.dif_enemies+settings.dif_nebula, STARMAP_INTERFACE_COLOR);

			y+=24;
			ik_dsprite(screen, bx+12, y-5, spr_IFbutton->spr[(settings.random_names&4)>0], 0);
			ik_print(screen, font_6x8, bx+32, y, 0, "TUTORIAL MODE");


			interface_drawbutton(screen, bx+16, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_CANCEL]);
			interface_drawbutton(screen, bx+240-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);

			ik_blit();
			update_palette();
		}
	}

	interface_cleartuts();

	if (must_quit)
		end = 1;

	if (settings.opt_mucrontext & 1)
	{


	if (end > 1)
	{
		bx = 192; by = 72; h = 328;
		by = 220 - h/2;

		prep_screen();
		ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

		y = 3;
		interface_drawborder(screen, bx, by, bx+256, by+h, 1, STARMAP_INTERFACE_COLOR, textstring[STR_STARTGAME_TITLE1]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+84, by+y*8, 160, 88, 0, 
								textstring[STR_STARTGAME_MUCRON1]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON2]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON3]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON4]);
		interface_drawbutton(screen, bx+256-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);
		ik_dsprite(screen, bx+16, by+24, spr_SMraces->spr[race_unknown], 0);
		ik_dsprite(screen, bx+16, by+24, spr_IFborder->spr[18], 2+(STARMAP_INTERFACE_COLOR<<8));

		ik_blit();
		update_palette();
		end = waitclick(bx+256-64, by+h-24, bx+256-16, by+h-8);
	}

	if (end > 1)
	{
		bx = 192; by = 96; h = 168;
		by = 220 - h/2;

		prep_screen();
		ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

		y = 3;
		interface_drawborder(screen, bx, by, bx+256, by+h, 1, STARMAP_INTERFACE_COLOR, textstring[STR_STARTGAME_TITLE2]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+84, by+y*8, 160, 88, 0, 
								textstring[STR_STARTGAME_MUCRON5]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON6]);
		interface_drawbutton(screen, bx+256-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);
		ik_dsprite(screen, bx+16, by+24, spr_IFdifnebula->spr[1], 0);
		ik_dsprite(screen, bx+16, by+24, hulls[shiptypes[0].hull].sprite, 0);
		ik_dsprite(screen, bx+16, by+24, spr_IFborder->spr[18], 2+(STARMAP_INTERFACE_COLOR<<8));

		ik_blit();
		update_palette();
		end = waitclick(bx+256-64, by+h-24, bx+256-16, by+h-8);
	}



	if (end > 1)
	{
		bx = 192; by = 120; h = 112;
		by = 220 - h/2;

		prep_screen();
		ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

		y = 3;
		interface_drawborder(screen, bx, by, bx+256, by+h, 1, STARMAP_INTERFACE_COLOR, textstring[STR_STARTGAME_TITLE3]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+84, by+y*8, 160, 88, 0, 
								textstring[STR_STARTGAME_MUCRON7]);
		interface_drawbutton(screen, bx+256-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);
		ik_dsprite(screen, bx+16, by+24, spr_SMraces->spr[RC_PLANET], 4);
		ik_dsprite(screen, bx+16, by+24, spr_IFborder->spr[18], 2+(STARMAP_INTERFACE_COLOR<<8));

		ik_blit();
		update_palette();
		end = waitclick(bx+256-64, by+h-24, bx+256-16, by+h-8);
	}

	}

	del_image(bg);

	if (end > 1)
	{
		starmap_create();
		player_init();
	}

	saveconfig();
	
	return end-1;
}