int main(int argc, char *argv[]) { int i; if(argc != 2) { printf(2, "You must pass the number of soldiers\n"); exit(); } n = atoi(argv[1]); if(n < 1) { printf(2, "Number of soldiers must be positive\n"); exit(); } uthread_init(); for(i = 0; i < n; ++i) { binary_semaphore_init(&soldier_ready[i], 0); binary_semaphore_init(&soldier_waiting[i], 0); binary_semaphore_init(&soldier_prepared[i], 0); binary_semaphore_init(&soldier_update[i], 0); } for(i = 0; i < n; ++i) { uthread_create(run_soldier, (void*)i); } for(;;) { for(i = 0; i < n; ++i) { binary_semaphore_down(&soldier_ready[i]); } print_cells(); if(all_firing()) { exit(); } for(i = 0; i < n; ++i) { binary_semaphore_up(&soldier_waiting[i]); } for(i = 0; i < n; ++i) { binary_semaphore_down(&soldier_prepared[i]); } for(i = 0; i < n; ++i) { binary_semaphore_up(&soldier_update[i]); } } }
int main() { int gen = 1; FILE *fp; if ((fp = fopen("cells.txt", "w")) == NULL) { fprintf(stderr, "error: cannot open a file.\n"); return 1; } init_cells(); print_cells(fp); while (1) { printf("generation = %d\n", gen++); update_cells(); print_cells(fp); } fclose(fp); }
void test_cell() const { print_cells(); // Test with different values and known results test_cell(0,0); test_cell(49,0,true); test_cell(51,0); test_cell(0,51); test_cell(0,49,true); test_cell(.5,0,true,true,true); test_cell(0,.5,true,true,true); test_cell(.5,20,true,true,true); test_cell(20,.5,true,true,true); }
void find_longest_life_span(char *init_cell, int sum, int N, FILE *fp) { if (N >= 0) { init_cell[N] = 0; find_longest_life_span(init_cell, sum, N - 1, fp); if (sum < 10) { init_cell[N] = 1; find_longest_life_span(init_cell, sum + 1, N - 1, fp); } } else { if (sum > 1) { memcpy(cell, init_cell, HEIGHT * WIDTH); print_cells(fp); //find_life_span(fp); } } }
int main( int argc, char* args[] ) { //get a random seed. srand(time(NULL)); //mouse variables and cell types int x, y, sleepTime = 0, countVar = 0; //mouse is held variables int mouseStatusLeft = 0, mouseStatusRight = 0; //make sure the program waits for a quit int quit = false; //Initialize if( init() == false ) return 1; //Load the files if( load_files() == false ) return 2; //Update the screen //if( SDL_Flip( screen ) == -1 ) return 3; //if(SDL_RenderPresent( screen ) == -1 ) return 3; //initialize the cell stuff. This gets the cell system up and running. This also sets all cells to m_air and all the saturation to m_no_saturaion init_cell_stuff(); /* CELL_SIZE = 4; int i;// //putting test materials into grid for(i=0; i<GRID_WIDTH; i++){ if(get_rand(1,4)==1) grid[i+camera_x][GRID_HEIGHT-1-get_rand(7,15)+camera_y].mat = m_plant_root; if(get_rand(1,10)==10) grid[i+camera_x][camera_y+get_rand(20,35)].mat = m_spring; grid[i+camera_x][camera_y+get_rand(30,34)+30].mat = m_earth; grid[i+camera_x][camera_y+get_rand(30,34)+30].mat = m_earth; grid[i+camera_x][camera_y+get_rand(30,34)+30].mat = m_earth; } */ CELL_SIZE = 8; sleepTime = 0; //int i;// //putting test materials into grid /* for(i=7 ; i<GRID_WIDTH ; i+=15){ for(j=26 ; j<GRID_HEIGHT ; j+=20){ grid[i][j].mat = m_anti_scurge; } } */ //-------------------------------------- //for(i=0 ; i<GRID_WIDTH*GRID_HEIGHT / 2 ; i++) // grid[get_rand(0,GRID_WIDTH-1)][get_rand(0,GRID_HEIGHT-1)].mat = m_plant; //int keyw=0, keya=0, keys=0, keyd=0; //unsigned lastPanTime = 0; bool alt = 0; // this keeps track of the state of the alt key //these variables store the position of the user's cursor at the moment that the user decided to pan the screen int mouse_x_when_pan=0; int mouse_y_when_pan=0; // these are for keeping track of the motion of the mouse when the user is panning. these keep the panning from being really jumpy. // without them, there is a truncation error when adjusting the camera_x and camera_y materials and re-setting the mouse coordinates to its original state. // these keep track of the truncation error and add it to the next operation so that the mouse motion feels fluid. int remainder_panning_motion_x=0; int remainder_panning_motion_y=0; //last minute verification that the initial start up values for the grid size and the camera positions are valid. verify_grid_and_cell_size(); verify_camera(); //While the user hasn't quit while(1){ //While there's an event to handle while( SDL_PollEvent( &event ) ){ //If the user has Xed out the window if( event.type == SDL_QUIT || quit == true ){ //Quit the program clean_up(); return 0; } if( event.type == SDL_MOUSEBUTTONDOWN ){ /// mouse down x = event.motion.x; y = event.motion.y; if( event.button.button == SDL_BUTTON_LEFT ){ mouseStatusLeft = 1; } else if( event.button.button == SDL_BUTTON_RIGHT ){ mouseStatusRight = 1; } } else if(event.type == SDL_MOUSEWHEEL){ if(event.wheel.y > 0) zoom_in(x,y); if(event.wheel.y < 0) zoom_out(x,y); } else if(event.type == SDL_MOUSEBUTTONUP){ /// mouse up x = event.motion.x; y = event.motion.y; if( event.button.button == SDL_BUTTON_LEFT ){ mouseStatusLeft = 0; } else if( event.button.button == SDL_BUTTON_RIGHT ){ mouseStatusRight = 0; } } else if( event.type == SDL_MOUSEMOTION ){ /// mouse motion x = event.motion.x; y = event.motion.y; // if the alt key (camera panning key) is down and the coordinates have changed, then let the screen be panned! if(alt && x != mouse_x_when_pan && y != mouse_y_when_pan){ // this adjusts the x-axis camera (this scales with the CELL_SIZE) camera_x += (x-mouse_x_when_pan+remainder_panning_motion_x)/CELL_SIZE; camera_y += (y-mouse_y_when_pan+remainder_panning_motion_y)/CELL_SIZE; //calculate the remainders of the mouse motion. // these values represent the motion of the mouse that is not utilized by the discrete nature of the operation on the camera_x and camera_y values. remainder_panning_motion_x = (x-mouse_x_when_pan+remainder_panning_motion_x) - (int)((x-mouse_x_when_pan+remainder_panning_motion_x)/CELL_SIZE)*CELL_SIZE; remainder_panning_motion_y = (y-mouse_y_when_pan+remainder_panning_motion_y) - (int)((y-mouse_y_when_pan+remainder_panning_motion_y)/CELL_SIZE)*CELL_SIZE; // make sure the camera is not out of bounds. verify_camera(); //reset the user's curcor position to the original position the curcor was in when the user started panning the camera SDL_WarpMouseInWindow(window, mouse_x_when_pan, mouse_y_when_pan); } } else if(event.type == SDL_WINDOWEVENT_RESIZED ){ /// window resize //float new_cell_size = CELL_SIZE * event.resize.h/((float)SCREEN_HEIGHT); // adjust the pixel size. float new_cell_size = CELL_SIZE * event.window.data1/((float)SCREEN_HEIGHT); // adjust the pixel size. if(new_cell_size - ((int)new_cell_size) >= 0.5f) CELL_SIZE = new_cell_size + 1; else CELL_SIZE = new_cell_size; //SCREEN_WIDTH = event.resize.w; //SCREEN_HEIGHT = event.resize.h; SCREEN_WIDTH = event.window.data1; SCREEN_HEIGHT = event.window.data2; verify_grid_and_cell_size(); // make sure the window isn't too big for the cell size //set_window_size(event.resize.w, event.resize.h); set_window_size(event.window.data1, event.window.data2); verify_camera(); } if( event.type == SDL_KEYDOWN ){ ///keyboard event switch( event.key.keysym.sym ){ case SDLK_UP: break; //change block type up case SDLK_DOWN: break; // change block type down case SDLK_c: reset_cells(); break;//clear the screen case SDLK_p: print_saturation_data(); break; // prints the cellSat[][] array to stdout. this is for debuggin purposes. case SDLK_r: randomize_grid(); break; // randomize grid case SDLK_LEFT: if(paused != 1) {sleepTime /= 2;} break; //speeds up the game case SDLK_RIGHT: if(paused != 1) {if(sleepTime == 0){sleepTime = 1;} {sleepTime *= 2;} if(sleepTime > 2000) {sleepTime = 2000;}} break; //slows down the game case SDLK_SPACE: if(paused == 0) {paused = 1;} else if(paused == 1) {paused = 0;} break; //pause the game case SDLK_ESCAPE: quit = true; // quit with escape case SDLK_w: gen_world(w_normal,0); break; // generate a world /* case SDLK_w: keyw=1; break; // store key state case SDLK_a: keya=1; break; case SDLK_s: keys=1; break; case SDLK_d: keyd=1; break; */ case SDLK_LALT: case SDLK_RALT: // store the state of the alt key. alt = 1; // turn off the cursor SDL_ShowCursor(SDL_DISABLE); // store the position of the mouse. this will allow the program to make the cursor stay stationary mouse_x_when_pan = x; mouse_y_when_pan = y; //reset the remainder mouse motion variables for x and y. remainder_panning_motion_x = 0; remainder_panning_motion_y = 0; break; default: break; } } if( event.type == SDL_KEYUP ){ ///keyboard event switch( event.key.keysym.sym ){ /* case SDLK_w: keyw=0; break;//lastPanTime=0; break; // store key state case SDLK_a: keya=0; break;//lastPanTime=0; break; case SDLK_s: keys=0; break;//lastPanTime=0; break; case SDLK_d: keyd=0; break;//lastPanTime=0; break; */ case SDLK_LALT: case SDLK_RALT: // show the cursor again. SDL_ShowCursor(SDL_ENABLE); alt = 0; break; default: break; } } } // end while(event) //no more events to handle at the moment. /* //this handles time-controlled panning if(SDL_GetTicks() - MIN_PAN_INTERVAL > lastPanTime){ if(keyw) pan(D_UP); if(keya) pan(D_LEFT); if(keys) pan(D_DOWN); if(keyd) pan(D_RIGHT); lastPanTime = SDL_GetTicks(); //#if (DEBUG_GRIDSIM) // printf("\nlastPanTime = %d\n", lastPanTime); //#endif } */ //checks if the mouse is held or not if(mouseStatusLeft == 1 && mouseModifier == 0){ //make sure the mouse isn't inside either of the two GUIs. if(y >= 50 && x < SCREEN_WIDTH - 200) setcell(x, y, currentMat); } else if(mouseStatusRight == 1 && mouseModifier == 0){ deletecell(x, y, currentMat); } //speed of gameplay countVar++; if(sleepTime <= 0) { sleepTime = 0; } //evealuate cells if(countVar >= sleepTime && paused != 1){ evaluate_grid(); countVar = 0; } //updates screen with cells print_cells(); //displays selection gui selectionGUI(x, y, mouseStatusLeft); //displays brushes and misc gui brushesGUI(x, y, mouseStatusLeft); // If the user is not panning, then it is fine to show the cursor. if(!alt){ //displays cursor cursorDisplay(x, y); } //draw_line(screen, 300, 300, x, y, 1, mats[currentMat].color); // test the line drawing function //updates the screen //SDL_Flip( screen ); //SDL_RenderPresent( screen ); SDL_UpdateWindowSurface(window); }// end while(quit == false) //Free the surface and quit SDL clean_up(); return 0; }
/** * Print CURRENT_TAPE from the leftmost non-zero cell or the current * cell, whichever comes first, to the rightmost non-zero cell or the * current cell, whichever comes last. */ void print_entire_tape (tape *current_tape) { tape *begin_tape = current_tape, *end_tape = current_tape; char *begin_cell, *end_cell, *current_cell = current_tape->cells + current_tape->current_cell; int begin_offset, end_offset, begin_is_current = 0, end_is_current = 0; /* Get the beginning of non-zero cells */ while (begin_tape->left) begin_tape = begin_tape->left; while ((begin_cell = first_non_zero (begin_tape->cells, TAPE_SEGMENT_SIZE)) == NULL) { if (begin_tape == current_tape) { begin_is_current = 1; break; } else if (begin_tape->right) begin_tape = begin_tape->right; else { printf ("... 0 ...\n"); return; } } if (begin_is_current) begin_offset = current_tape->current_cell; else begin_offset = begin_tape == current_tape ? ((begin_cell - current_tape->cells) < current_tape->current_cell ? begin_cell - current_tape->cells : current_tape->current_cell) : begin_cell - begin_tape->cells; /* Get the end of non-zero cells */ while (end_tape->right) end_tape = end_tape->right; while ((end_cell = last_non_zero (end_tape->cells, TAPE_SEGMENT_SIZE)) == NULL) { if (end_tape == current_tape) { end_is_current = 1; break; } else if (end_tape->left) end_tape = end_tape->left; else { printf ("... 0 ...\n"); return; } } end_offset = end_is_current ? current_tape->current_cell : ((end_cell - end_tape->cells) > current_tape->current_cell ? end_cell - end_tape->cells : current_tape->current_cell); if (end_is_current) end_offset = current_tape->current_cell; else end_offset = end_tape == current_tape ? ((end_cell - current_tape->cells) > current_tape->current_cell ? end_cell - current_tape->cells : current_tape->current_cell) : end_cell - end_tape->cells; /* Print the non-zero cells */ printf ("... "); if (begin_tape != end_tape) { print_cells (begin_tape->cells + begin_offset, TAPE_SEGMENT_SIZE - begin_offset, current_cell); begin_tape = begin_tape->right; while (begin_tape != end_tape) { print_cells (begin_tape->cells, TAPE_SEGMENT_SIZE, current_cell); begin_tape = begin_tape->right; } print_cells (end_tape->cells, end_offset + 1, current_cell); printf ("...\n"); } else /* begin_tape == end_tape */ { print_cells (begin_tape->cells + begin_offset, end_offset - begin_offset + 1, current_cell); printf ("...\n"); } }