コード例 #1
0
ファイル: fssp.c プロジェクト: bitc/2
int
main(int argc, char *argv[])
{
  int i;

  if(argc != 2) {
    printf(2, "You must pass the number of soldiers\n");
    exit();
  }

  n = atoi(argv[1]);

  if(n < 1) {
    printf(2, "Number of soldiers must be positive\n");
    exit();
  }

  uthread_init();

  for(i = 0; i < n; ++i) {
    binary_semaphore_init(&soldier_ready[i], 0);
    binary_semaphore_init(&soldier_waiting[i], 0);
    binary_semaphore_init(&soldier_prepared[i], 0);
    binary_semaphore_init(&soldier_update[i], 0);
  }

  for(i = 0; i < n; ++i) {
    uthread_create(run_soldier, (void*)i);
  }

  for(;;) {
    for(i = 0; i < n; ++i) {
      binary_semaphore_down(&soldier_ready[i]);
    }

    print_cells();
    if(all_firing()) {
      exit();
    }

    for(i = 0; i < n; ++i) {
      binary_semaphore_up(&soldier_waiting[i]);
    }

    for(i = 0; i < n; ++i) {
      binary_semaphore_down(&soldier_prepared[i]);
    }

    for(i = 0; i < n; ++i) {
      binary_semaphore_up(&soldier_update[i]);
    }
  }
}
コード例 #2
0
ファイル: life3.c プロジェクト: rubberyuzu/class_software2
int main()
{
  int gen = 1;

  FILE *fp;

  if ((fp = fopen("cells.txt", "w")) == NULL) {
    fprintf(stderr, "error: cannot open a file.\n");
    return 1;
  }

  init_cells();
  print_cells(fp);

  while (1) {
    printf("generation = %d\n", gen++);
    update_cells();
    print_cells(fp);
  }

  fclose(fp);
}
コード例 #3
0
ファイル: test_criteria.cpp プロジェクト: ArcEarth/cgal
  void test_cell() const
  {
    print_cells();

    // Test with different values and known results
    test_cell(0,0);
    test_cell(49,0,true);
    test_cell(51,0);
    test_cell(0,51);
    test_cell(0,49,true);
    test_cell(.5,0,true,true,true);
    test_cell(0,.5,true,true,true);
    test_cell(.5,20,true,true,true);
    test_cell(20,.5,true,true,true);
  }
コード例 #4
0
ファイル: life_ex.c プロジェクト: tiwanari/soft2
void find_longest_life_span(char *init_cell, int sum, int N, FILE *fp)
{
  if (N >= 0) {
    init_cell[N] = 0;
    find_longest_life_span(init_cell, sum, N - 1, fp);
    
    if (sum < 10) {
      init_cell[N] = 1;
      find_longest_life_span(init_cell, sum + 1, N - 1, fp);
    }
  }
  else {
    if (sum > 1) {
      memcpy(cell, init_cell, HEIGHT * WIDTH);
      print_cells(fp);
      //find_life_span(fp);
    }
  }
}
コード例 #5
0
ファイル: main.c プロジェクト: jensenr30/GridSim
int main( int argc, char* args[] )
{

	//get a random seed.
	srand(time(NULL));

    //mouse variables and cell types
    int x, y, sleepTime = 0, countVar = 0;

    //mouse is held variables
    int mouseStatusLeft = 0, mouseStatusRight = 0;

	//make sure the program waits for a quit
	int quit = false;

    //Initialize
    if( init() == false ) return 1;

    //Load the files
    if( load_files() == false ) return 2;

    //Update the screen
    //if( SDL_Flip( screen ) == -1 ) return 3;
    //if(SDL_RenderPresent( screen ) == -1 ) return 3;

    //initialize the cell stuff. This gets the cell system up and running. This also sets all cells to m_air and all the saturation to m_no_saturaion
    init_cell_stuff();
	
	/*
	CELL_SIZE = 4;
	int i;//
	//putting test materials into grid

    for(i=0; i<GRID_WIDTH; i++){
		if(get_rand(1,4)==1)
			grid[i+camera_x][GRID_HEIGHT-1-get_rand(7,15)+camera_y].mat = m_plant_root;
		if(get_rand(1,10)==10)
			grid[i+camera_x][camera_y+get_rand(20,35)].mat = m_spring;
		grid[i+camera_x][camera_y+get_rand(30,34)+30].mat = m_earth;
		grid[i+camera_x][camera_y+get_rand(30,34)+30].mat = m_earth;
		grid[i+camera_x][camera_y+get_rand(30,34)+30].mat = m_earth;
    }
    */
    CELL_SIZE = 8;
    sleepTime = 0;
	//int i;//
	//putting test materials into grid

    /*
    for(i=7 ; i<GRID_WIDTH ; i+=15){
		for(j=26 ; j<GRID_HEIGHT ; j+=20){
			grid[i][j].mat = m_anti_scurge;
		}
    }
    */

	//--------------------------------------
	//for(i=0 ; i<GRID_WIDTH*GRID_HEIGHT / 2 ; i++)
	//	grid[get_rand(0,GRID_WIDTH-1)][get_rand(0,GRID_HEIGHT-1)].mat = m_plant;


	//int keyw=0, keya=0, keys=0, keyd=0;
	//unsigned lastPanTime = 0;
	bool alt = 0; // this keeps track of the state of the alt key
	//these variables store the position of the user's cursor at the moment that the user decided to pan the screen
	int mouse_x_when_pan=0;
	int mouse_y_when_pan=0;
	// these are for keeping track of the motion of the mouse when the user is panning. these keep the panning from being really jumpy.
	// without them, there is a truncation error when adjusting the camera_x and camera_y materials and re-setting the mouse coordinates to its original state.
	// these keep track of the truncation error and add it to the next operation so that the mouse motion feels fluid.
	int remainder_panning_motion_x=0;
	int remainder_panning_motion_y=0;

	//last minute verification that the initial start up values for the grid size and the camera positions are valid.
	verify_grid_and_cell_size();
	verify_camera();

    //While the user hasn't quit
    while(1){

    	//While there's an event to handle
    	while( SDL_PollEvent( &event ) ){

    		//If the user has Xed out the window
    		if( event.type == SDL_QUIT || quit == true ){
				//Quit the program
				clean_up();
				return 0;
			}

            if( event.type == SDL_MOUSEBUTTONDOWN ){						/// mouse down
				x = event.motion.x;
				y = event.motion.y;
                if( event.button.button == SDL_BUTTON_LEFT ){
                    mouseStatusLeft = 1;
                }
                else if( event.button.button == SDL_BUTTON_RIGHT ){
                    mouseStatusRight = 1;
                }
            }
            else if(event.type == SDL_MOUSEWHEEL){
				if(event.wheel.y > 0)
					zoom_in(x,y);
				if(event.wheel.y < 0)
					zoom_out(x,y);
			}
            else if(event.type == SDL_MOUSEBUTTONUP){						/// mouse up
				x = event.motion.x;
				y = event.motion.y;
                if( event.button.button == SDL_BUTTON_LEFT ){
                    mouseStatusLeft = 0;
                }
                else if( event.button.button == SDL_BUTTON_RIGHT ){
                    mouseStatusRight = 0;
                }
            }
            else if( event.type == SDL_MOUSEMOTION ){						/// mouse motion
				x = event.motion.x;
				y = event.motion.y;
				// if the alt key (camera panning key) is down and the coordinates have changed, then let the screen be panned!
				if(alt && x != mouse_x_when_pan && y != mouse_y_when_pan){
					// this adjusts the x-axis camera (this scales with the CELL_SIZE)
					camera_x += (x-mouse_x_when_pan+remainder_panning_motion_x)/CELL_SIZE;
					camera_y += (y-mouse_y_when_pan+remainder_panning_motion_y)/CELL_SIZE;
					//calculate the remainders of the mouse motion.
					// these values represent the motion of the mouse that is not utilized by the discrete nature of the operation on the camera_x and camera_y values.
					remainder_panning_motion_x = (x-mouse_x_when_pan+remainder_panning_motion_x) - (int)((x-mouse_x_when_pan+remainder_panning_motion_x)/CELL_SIZE)*CELL_SIZE;
					remainder_panning_motion_y = (y-mouse_y_when_pan+remainder_panning_motion_y) - (int)((y-mouse_y_when_pan+remainder_panning_motion_y)/CELL_SIZE)*CELL_SIZE;
					// make sure the camera is not out of bounds.
					verify_camera();

					//reset the user's curcor position to the original position the curcor was in when the user started panning the camera
					SDL_WarpMouseInWindow(window, mouse_x_when_pan, mouse_y_when_pan);
				}
            }
            else if(event.type == SDL_WINDOWEVENT_RESIZED ){							/// window resize

				//float new_cell_size = CELL_SIZE * event.resize.h/((float)SCREEN_HEIGHT); // adjust the pixel size.
				float new_cell_size = CELL_SIZE * event.window.data1/((float)SCREEN_HEIGHT); // adjust the pixel size.
				if(new_cell_size - ((int)new_cell_size) >= 0.5f) CELL_SIZE = new_cell_size + 1;
				else CELL_SIZE = new_cell_size;
				//SCREEN_WIDTH = event.resize.w;
				//SCREEN_HEIGHT = event.resize.h;
				SCREEN_WIDTH = event.window.data1;
				SCREEN_HEIGHT = event.window.data2;
				verify_grid_and_cell_size(); // make sure the window isn't too big for the cell size

				//set_window_size(event.resize.w, event.resize.h);
				set_window_size(event.window.data1, event.window.data2);
				verify_camera();
			}

            if( event.type == SDL_KEYDOWN ){								///keyboard event
                switch( event.key.keysym.sym ){
				case SDLK_UP: break; //change block type up
				case SDLK_DOWN: break; // change block type down
				case SDLK_c: reset_cells();  break;//clear the screen
				case SDLK_p: print_saturation_data(); break; // prints the cellSat[][] array to stdout. this is for debuggin purposes.
				case SDLK_r:  randomize_grid(); break; // randomize grid
				case SDLK_LEFT: if(paused != 1) {sleepTime /= 2;} break; //speeds up the game
				case SDLK_RIGHT: if(paused != 1) {if(sleepTime == 0){sleepTime = 1;} {sleepTime *= 2;} if(sleepTime > 2000) {sleepTime = 2000;}} break; //slows down the game
				case SDLK_SPACE: if(paused == 0) {paused = 1;} else if(paused == 1) {paused = 0;} break; //pause the game
				case SDLK_ESCAPE: quit = true; // quit with escape
				case SDLK_w: gen_world(w_normal,0); break; // generate a world
				/*
				case SDLK_w: keyw=1; break; // store key state
				case SDLK_a: keya=1; break;
				case SDLK_s: keys=1; break;
				case SDLK_d: keyd=1; break;
				*/
				case SDLK_LALT:
				case SDLK_RALT:
					// store the state of the alt key.
					alt = 1;
					// turn off the cursor
					SDL_ShowCursor(SDL_DISABLE);
					// store the position of the mouse. this will allow the program to make the cursor stay stationary
					mouse_x_when_pan = x;
					mouse_y_when_pan = y;
					//reset the remainder mouse motion variables for x and y.
					remainder_panning_motion_x = 0;
					remainder_panning_motion_y = 0;
					break;
				default: break;
				}
			}
			if( event.type == SDL_KEYUP ){								///keyboard event
                switch( event.key.keysym.sym ){
				/*
				case SDLK_w: keyw=0; break;//lastPanTime=0; break; // store key state
				case SDLK_a: keya=0; break;//lastPanTime=0; break;
				case SDLK_s: keys=0; break;//lastPanTime=0; break;
				case SDLK_d: keyd=0; break;//lastPanTime=0; break;
				*/
				case SDLK_LALT:
				case SDLK_RALT:
					// show the cursor again.
					SDL_ShowCursor(SDL_ENABLE);
					alt = 0;
					break;
				default: break;
				}
			}


    	} // end while(event)
		//no more events to handle at the moment.
		/*
		//this handles time-controlled panning
		if(SDL_GetTicks() - MIN_PAN_INTERVAL > lastPanTime){
			if(keyw) pan(D_UP);
			if(keya) pan(D_LEFT);
			if(keys) pan(D_DOWN);
			if(keyd) pan(D_RIGHT);
			lastPanTime = SDL_GetTicks();
			//#if (DEBUG_GRIDSIM)
			//	printf("\nlastPanTime = %d\n", lastPanTime);
			//#endif
		}
		*/
		//checks if the mouse is held or not
        if(mouseStatusLeft == 1 && mouseModifier == 0){
			//make sure the mouse isn't inside either of the two GUIs.
			if(y >= 50 && x < SCREEN_WIDTH - 200)
            setcell(x, y, currentMat);
            }

        else if(mouseStatusRight == 1 && mouseModifier == 0){
            deletecell(x, y, currentMat);
        }

        //speed of gameplay
        countVar++;
        if(sleepTime <= 0)
        {
            sleepTime = 0;
        }

        //evealuate cells
        if(countVar >= sleepTime && paused != 1){
            evaluate_grid();
            countVar = 0;
        }

        //updates screen with cells
        print_cells();

        //displays selection gui
        selectionGUI(x, y, mouseStatusLeft);

        //displays brushes and misc gui
        brushesGUI(x, y, mouseStatusLeft);

        // If the user is not panning, then it is fine to show the cursor.
        if(!alt){
			//displays cursor
			cursorDisplay(x, y);
        }
		
		//draw_line(screen, 300, 300, x, y, 1, mats[currentMat].color);		// test the line drawing function
        
        //updates the screen
        //SDL_Flip( screen );
        //SDL_RenderPresent( screen );
		SDL_UpdateWindowSurface(window);
    }// end while(quit == false)


    //Free the surface and quit SDL
    clean_up();

    return 0;
}
コード例 #6
0
ファイル: tape.c プロジェクト: jchmrt/etbi
/**
 * Print CURRENT_TAPE from the leftmost non-zero cell or the current
 * cell, whichever comes first, to the rightmost non-zero cell or the
 * current cell, whichever comes last.
 */
void
print_entire_tape (tape *current_tape)
{
  tape *begin_tape = current_tape, *end_tape = current_tape;
  char
    *begin_cell,
    *end_cell,
    *current_cell = current_tape->cells + current_tape->current_cell;
  int
    begin_offset,
    end_offset,
    begin_is_current = 0,
    end_is_current = 0;

  /* Get the beginning of non-zero cells */
  while (begin_tape->left)
    begin_tape = begin_tape->left;

  while ((begin_cell
          = first_non_zero (begin_tape->cells, TAPE_SEGMENT_SIZE))
         == NULL)
    {
      if (begin_tape == current_tape)
        {
          begin_is_current = 1;
          break;
        }
      else if (begin_tape->right)
        begin_tape = begin_tape->right;
      else
        {
          printf ("... 0 ...\n");
          return;
        }
    }


  if (begin_is_current)
    begin_offset = current_tape->current_cell;
  else
    begin_offset = begin_tape == current_tape
      ? ((begin_cell - current_tape->cells) < current_tape->current_cell
         ? begin_cell - current_tape->cells : current_tape->current_cell)
      : begin_cell - begin_tape->cells;

  /* Get the end of non-zero cells */
  while (end_tape->right)
    end_tape = end_tape->right;

  while ((end_cell
          = last_non_zero (end_tape->cells, TAPE_SEGMENT_SIZE))
         == NULL)
    {
      if (end_tape == current_tape)
        {
          end_is_current = 1;
          break;
        }
      else if (end_tape->left)
        end_tape = end_tape->left;
      else
        {
          printf ("... 0 ...\n");
          return;
        }
    }

  end_offset = end_is_current
    ? current_tape->current_cell
    : ((end_cell - end_tape->cells) > current_tape->current_cell
       ? end_cell - end_tape->cells : current_tape->current_cell);
  if (end_is_current)
    end_offset = current_tape->current_cell;
  else
    end_offset = end_tape == current_tape
      ? ((end_cell - current_tape->cells) > current_tape->current_cell
         ? end_cell - current_tape->cells : current_tape->current_cell)
      : end_cell - end_tape->cells;


  /* Print the non-zero cells */
  printf ("... ");
  if (begin_tape != end_tape)
    {
      print_cells (begin_tape->cells + begin_offset,
                   TAPE_SEGMENT_SIZE - begin_offset,
                   current_cell);

      begin_tape = begin_tape->right;
      while (begin_tape != end_tape)
        {
          print_cells (begin_tape->cells, TAPE_SEGMENT_SIZE, current_cell);
          begin_tape = begin_tape->right;
        }

      print_cells (end_tape->cells,
                   end_offset + 1,
                   current_cell);

      printf ("...\n");
    }
  else                          /* begin_tape == end_tape */
    {
      print_cells (begin_tape->cells + begin_offset,
                   end_offset - begin_offset + 1,
                   current_cell);
      printf ("...\n");
    }
}