Beispiel #1
0
/**
 * Cleanup recast stuff, not debug manualobjects.
**/
void OgreRecast::RecastCleanup()
{
   if(m_triareas) delete [] m_triareas;
   m_triareas = 0;

   rcFreeHeightField(m_solid);
   m_solid = 0;
   rcFreeCompactHeightfield(m_chf);
   m_chf = 0;
   rcFreeContourSet(m_cset);
   m_cset = 0;
   rcFreePolyMesh(m_pmesh);
   m_pmesh = 0;
   rcFreePolyMeshDetail(m_dmesh);
   m_dmesh = 0;
   dtFreeNavMesh(m_navMesh);
   m_navMesh = 0;

   dtFreeNavMeshQuery(m_navQuery);
   m_navQuery = 0 ;

   if(m_ctx){
       delete m_ctx;
       m_ctx = 0;
   }
}
void RecastInterface::recastClean()
{
	if(_triangleAreas)
	{
		delete[] _triangleAreas;
		_triangleAreas = nullptr;
	}

	rcFreeHeightField(_solid);
	_solid = nullptr;

	rcFreeCompactHeightfield(_compactHeightfield);
	_compactHeightfield = nullptr;

	rcFreeContourSet(_contourSet);
	_contourSet = nullptr;

	rcFreePolyMesh(_polyMesh);
	_polyMesh = nullptr;

	rcFreePolyMeshDetail(_detailMesh);
	_detailMesh = nullptr;

	if(_context)
	{
		delete _context;
		_context = nullptr;
	}
}
 IntermediateValues::~IntermediateValues()
 {
     rcFreeCompactHeightfield(compactHeightfield);
     rcFreeHeightField(heightfield);
     rcFreeContourSet(contours);
     rcFreePolyMesh(polyMesh);
     rcFreePolyMeshDetail(polyMeshDetail);
 }
Beispiel #4
0
SimpleNavBuildData::~SimpleNavBuildData()
{
    rcFreeContourSet(contourSet_);
    contourSet_ = nullptr;
    rcFreePolyMesh(polyMesh_);
    polyMesh_ = nullptr;
    rcFreePolyMeshDetail(polyMeshDetail_);
    polyMeshDetail_ = nullptr;
}
void RecastTileBuilder::cleanup() {
	delete[] m_triareas;
	m_triareas = 0;
	rcFreeHeightField(m_solid);
	m_solid = 0;
	rcFreeCompactHeightfield(m_chf);
	m_chf = 0;
	rcFreeContourSet(m_cset);
	m_cset = 0;
	rcFreePolyMesh(m_pmesh);
	m_pmesh = 0;
	rcFreePolyMeshDetail(m_dmesh);
	m_dmesh = 0;
}
void NavMeshGenerator::cleanup()
{
	rcFreeHeightField(m_solid);
	m_solid = 0;
	rcFreeCompactHeightfield(m_chf);
	m_chf = 0;
	rcFreeContourSet(m_cset);
	m_cset = 0;
	rcFreePolyMesh(m_pmesh);
	m_pmesh = 0;
	rcFreePolyMeshDetail(m_dmesh);
	m_dmesh = 0;
	dtFreeNavMesh(m_navMesh);
	m_navMesh = 0;
}
void Sample_TileMesh::cleanup()
{
	delete [] m_triareaMasks;
	m_triareaMasks = 0;
	rcFreeHeightField(m_solid);
	m_solid = 0;
	rcFreeCompactHeightfield(m_chf);
	m_chf = 0;
	rcFreeContourSet(m_cset);
	m_cset = 0;
	rcFreePolyMesh(m_pmesh);
	m_pmesh = 0;
	rcFreePolyMeshDetail(m_dmesh);
	m_dmesh = 0;
}
void NavMeshCreator::freeIntermediateResults()
{
    rcFreeContourSet(m_intermediateContourSet);
    m_intermediateContourSet = 0;
    
    rcFreePolyMesh(m_intermediatePolyMesh);
    m_intermediatePolyMesh = 0;
    
    rcFreeHeightField(m_intermediateHeightfield);
    m_intermediateHeightfield = 0;
    
    rcFreeCompactHeightfield(m_intermediateCompactHeightfield);
    m_intermediateCompactHeightfield = 0;
    
    rcFreePolyMeshDetail(m_intermediatePolyMeshDetail);
    m_intermediatePolyMeshDetail = 0;
}
void Sample_SoloMeshSimple::cleanup()
{
    delete [] m_triareas;
    m_triareas = 0;
    rcFreeHeightField(m_solid);
    m_solid = 0;
    rcFreeCompactHeightfield(m_chf);
    m_chf = 0;
    rcFreeContourSet(m_cset);
    m_cset = 0;
    rcFreePolyMesh(m_pmesh);
    m_pmesh = 0;
    rcFreePolyMeshDetail(m_dmesh);
    m_dmesh = 0;
    dtFreeNavMesh(m_navMesh);
    m_navMesh = 0;
}
Beispiel #10
0
   void NavMesh::freeIntermediates(bool freeAll)
   {
      mNavMeshLock.lock();

      rcFreeHeightField(hf);          hf = NULL;
      rcFreeCompactHeightfield(chf); chf = NULL;

      if(!mSaveIntermediates || freeAll)
      {
         rcFreeContourSet(cs);        cs = NULL;
         rcFreePolyMesh(pm);          pm = NULL;
         rcFreePolyMeshDetail(pmd);  pmd = NULL;
         delete mInPolys;
         mInPolys = NULL;
      }

      mNavMeshLock.unlock();
   }
Beispiel #11
0
uint8* TileBuilder::BuildInstance( dtNavMeshParams& navMeshParams )
{
    float* bmin = NULL, *bmax = NULL;

    _Geometry->CalculateBoundingBox(bmin, bmax);

    rcVcopy(InstanceConfig.bmax, bmax);
    rcVcopy(InstanceConfig.bmin, bmin);

    uint32 numVerts = _Geometry->Vertices.size();
    uint32 numTris = _Geometry->Triangles.size();
    float* vertices;
    int* triangles;
    uint8* areas;
    _Geometry->GetRawData(vertices, triangles, areas);

    // this sets the dimensions of the heightfield
    rcCalcGridSize(InstanceConfig.bmin, InstanceConfig.bmax, InstanceConfig.cs, &InstanceConfig.width, &InstanceConfig.height);

    rcHeightfield* hf = rcAllocHeightfield();
    rcCreateHeightfield(Context, *hf, InstanceConfig.width, InstanceConfig.height, InstanceConfig.bmin, InstanceConfig.bmax, InstanceConfig.cs, InstanceConfig.ch);

    rcClearUnwalkableTriangles(Context, InstanceConfig.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas);
    rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, InstanceConfig.walkableClimb);

    rcFilterLowHangingWalkableObstacles(Context, InstanceConfig.walkableClimb, *hf);
    rcFilterLedgeSpans(Context, InstanceConfig.walkableHeight, InstanceConfig.walkableClimb, *hf);
    rcFilterWalkableLowHeightSpans(Context, InstanceConfig.walkableHeight, *hf);

    rcCompactHeightfield* chf = rcAllocCompactHeightfield();
    rcBuildCompactHeightfield(Context, InstanceConfig.walkableHeight, InstanceConfig.walkableClimb, *hf, *chf);

    rcErodeWalkableArea(Context, InstanceConfig.walkableRadius, *chf);
    rcBuildDistanceField(Context, *chf);
    rcBuildRegions(Context, *chf, InstanceConfig.borderSize, InstanceConfig.minRegionArea, InstanceConfig.minRegionArea);

    rcContourSet* contours = rcAllocContourSet();
    rcBuildContours(Context, *chf, InstanceConfig.maxSimplificationError, InstanceConfig.maxEdgeLen, *contours);

    rcPolyMesh* pmesh = rcAllocPolyMesh();
    rcBuildPolyMesh(Context, *contours, InstanceConfig.maxVertsPerPoly, *pmesh);

    rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
    rcBuildPolyMeshDetail(Context, *pmesh, *chf, InstanceConfig.detailSampleDist, InstanceConfig.detailSampleMaxError, *dmesh);

    // Set flags according to area types (e.g. Swim for Water)
    for (int i = 0; i < pmesh->npolys; i++)
    {
        if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN)
            pmesh->flags[i] = Constants::POLY_FLAG_WALK;
        else if (pmesh->areas[i] == Constants::POLY_AREA_WATER)
            pmesh->flags[i] = Constants::POLY_FLAG_SWIM;
    }

    dtNavMeshCreateParams params;
    memset(&params, 0, sizeof(params));
    // PolyMesh data
    params.verts = pmesh->verts;
    params.vertCount = pmesh->nverts;
    params.polys = pmesh->polys;
    params.polyAreas = pmesh->areas;
    params.polyFlags = pmesh->flags;
    params.polyCount = pmesh->npolys;
    params.nvp = pmesh->nvp;
    // PolyMeshDetail data
    params.detailMeshes = dmesh->meshes;
    params.detailVerts = dmesh->verts;
    params.detailVertsCount = dmesh->nverts;
    params.detailTris = dmesh->tris;
    params.detailTriCount = dmesh->ntris;
    rcVcopy(params.bmin, pmesh->bmin);
    rcVcopy(params.bmax, pmesh->bmax);
    // General settings
    params.ch = InstanceConfig.ch;
    params.cs = InstanceConfig.cs;
    params.walkableClimb = InstanceConfig.walkableClimb * InstanceConfig.ch;
    params.walkableHeight = InstanceConfig.walkableHeight * InstanceConfig.ch;
    params.walkableRadius = InstanceConfig.walkableRadius * InstanceConfig.cs;
    params.tileX = X;
    params.tileY = Y;
    params.tileLayer = 0;
    params.buildBvTree = true;

    rcVcopy(params.bmax, bmax);
    rcVcopy(params.bmin, bmin);

    // Offmesh-connection settings
    params.offMeshConCount = 0; // none for now

    rcFreeHeightField(hf);
    rcFreeCompactHeightfield(chf);
    rcFreeContourSet(contours);
    delete vertices;
    delete triangles;
    delete areas;
    delete bmin;
    delete bmax;

    if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
    {
        // we have flat tiles with no actual geometry - don't build those, its useless
        // keep in mind that we do output those into debug info
        // drop tiles with only exact count - some tiles may have geometry while having less tiles
        printf("No polygons to build on tile, skipping.\n");
        rcFreePolyMesh(pmesh);
        rcFreePolyMeshDetail(dmesh);
        return NULL;
    }

    int navDataSize;
    uint8* navData;
    printf("Creating the navmesh with %i vertices, %i polys, %i triangles!\n", params.vertCount, params.polyCount, params.detailTriCount);
    bool result = dtCreateNavMeshData(&params, &navData, &navDataSize);

    rcFreePolyMesh(pmesh);
    rcFreePolyMeshDetail(dmesh);

    if (result)
    {
        printf("NavMesh created, size %i!\n", navDataSize);
        DataSize = navDataSize;
        return navData;
    }

    return NULL;
}
Beispiel #12
0
uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
{
    _Geometry = new Geometry();
    _Geometry->Transform = true;
    ADT* adt = new ADT(Utils::GetAdtPath(World, X, Y), X, Y);
    adt->Read();
    _Geometry->AddAdt(adt);
    delete adt;

    if (_Geometry->Vertices.empty() && _Geometry->Triangles.empty())
        return NULL;

    float* bmin = NULL, *bmax = NULL;
    CalculateTileBounds(bmin, bmax, navMeshParams);
    _Geometry->CalculateMinMaxHeight(bmin[1], bmax[1]);

    // again, we load everything - wasteful but who cares
    for (int ty = Y - 1; ty <= Y + 1; ty++)
    {
        for (int tx = X - 1; tx <= X + 1; tx++)
        {
            // don't load main tile again
            if (tx == X && ty == Y)
                continue;

            ADT* _adt = new ADT(Utils::GetAdtPath(World, tx, ty), tx, ty);
            // If this condition is met, it means that this WDT does not contain the ADT
            if (!_adt->Data->Stream)
            {
                delete _adt;
                continue;
            }
            _adt->Read();
            _Geometry->AddAdt(_adt);
            delete _adt;
        }
    }

    OutputDebugVertices();
    
    uint32 numVerts = _Geometry->Vertices.size();
    uint32 numTris = _Geometry->Triangles.size();
    float* vertices;
    int* triangles;
    uint8* areas;
    _Geometry->GetRawData(vertices, triangles, areas);
    _Geometry->Vertices.clear();
    _Geometry->Triangles.clear();

    // add border
    bmin[0] -= Config.borderSize * Config.cs;
    bmin[2] -= Config.borderSize * Config.cs;
    bmax[0] += Config.borderSize * Config.cs;
    bmax[2] += Config.borderSize * Config.cs;

    rcHeightfield* hf = rcAllocHeightfield();
    int width = Config.tileSize + (Config.borderSize * 2);
    rcCreateHeightfield(Context, *hf, width, width, bmin, bmax, Config.cs, Config.ch);

    rcClearUnwalkableTriangles(Context, Config.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas);
    rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, Config.walkableClimb);

    rcFilterLowHangingWalkableObstacles(Context, Config.walkableClimb, *hf);
    rcFilterLedgeSpans(Context, Config.walkableHeight, Config.walkableClimb, *hf);
    rcFilterWalkableLowHeightSpans(Context, Config.walkableHeight, *hf);

    rcCompactHeightfield* chf = rcAllocCompactHeightfield();
    rcBuildCompactHeightfield(Context, Config.walkableHeight, Config.walkableClimb, *hf, *chf);

    rcErodeWalkableArea(Context, Config.walkableRadius, *chf);
    rcBuildDistanceField(Context, *chf);
    rcBuildRegions(Context, *chf, Config.borderSize, Config.minRegionArea, Config.mergeRegionArea);

    rcContourSet* contours = rcAllocContourSet();
    rcBuildContours(Context, *chf, Config.maxSimplificationError, Config.maxEdgeLen, *contours);

    rcPolyMesh* pmesh = rcAllocPolyMesh();
    rcBuildPolyMesh(Context, *contours, Config.maxVertsPerPoly, *pmesh);

    rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
    rcBuildPolyMeshDetail(Context, *pmesh, *chf, Config.detailSampleDist, Config.detailSampleMaxError, *dmesh);

    // Set flags according to area types (e.g. Swim for Water)
    for (int i = 0; i < pmesh->npolys; i++)
    {
        if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN)
            pmesh->flags[i] = Constants::POLY_FLAG_WALK;
        else if (pmesh->areas[i] == Constants::POLY_AREA_WATER)
            pmesh->flags[i] = Constants::POLY_FLAG_SWIM;
    }

    dtNavMeshCreateParams params;
    memset(&params, 0, sizeof(params));
    // PolyMesh data
    params.verts = pmesh->verts;
    params.vertCount = pmesh->nverts;
    params.polys = pmesh->polys;
    params.polyAreas = pmesh->areas;
    params.polyFlags = pmesh->flags;
    params.polyCount = pmesh->npolys;
    params.nvp = pmesh->nvp;
    // PolyMeshDetail data
    params.detailMeshes = dmesh->meshes;
    params.detailVerts = dmesh->verts;
    params.detailVertsCount = dmesh->nverts;
    params.detailTris = dmesh->tris;
    params.detailTriCount = dmesh->ntris;
    // General settings
    params.ch = Config.ch;
    params.cs = Config.cs;
    params.walkableClimb = Config.walkableClimb * Config.ch;
    params.walkableHeight = Config.walkableHeight * Config.ch;
    params.walkableRadius = Config.walkableRadius * Config.cs;
    params.tileX = X;
    params.tileY = Y;
    params.tileLayer = 0;
    params.buildBvTree = true;

    // Recalculate the bounds with the added geometry
    float* bmin2 = NULL, *bmax2 = NULL;
    CalculateTileBounds(bmin2, bmax2, navMeshParams);
    bmin2[1] = bmin[1];
    bmax2[1] = bmax[1];

    rcVcopy(params.bmax, bmax2);
    rcVcopy(params.bmin, bmin2);

    // Offmesh-connection settings
    params.offMeshConCount = 0; // none for now

    rcFreeHeightField(hf);
    rcFreeCompactHeightfield(chf);
    rcFreeContourSet(contours);
    delete vertices;
    delete triangles;
    delete areas;
    delete bmin;
    delete bmax;

    if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
    {
        // we have flat tiles with no actual geometry - don't build those, its useless
        // keep in mind that we do output those into debug info
        // drop tiles with only exact count - some tiles may have geometry while having less tiles
        printf("[%02i, %02i] No polygons to build on tile, skipping.\n", X, Y);
        rcFreePolyMesh(pmesh);
        rcFreePolyMeshDetail(dmesh);
        return NULL;
    }

    int navDataSize;
    uint8* navData;
    printf("[%02i, %02i] Creating the navmesh with %i vertices, %i polys, %i triangles!\n", X, Y, params.vertCount, params.polyCount, params.detailTriCount);
    bool result = dtCreateNavMeshData(&params, &navData, &navDataSize);

    rcFreePolyMesh(pmesh);
    rcFreePolyMeshDetail(dmesh);

    if (result)
    {
        printf("[%02i, %02i] NavMesh created, size %i!\n", X, Y, navDataSize);
        DataSize = navDataSize;
        return navData;
    }

    return NULL;
}
void recast_destroyPolyMeshDetail(struct recast_polyMeshDetail *polyMeshDetail)
{
	rcFreePolyMeshDetail((rcPolyMeshDetail *) polyMeshDetail);
}
Beispiel #14
0
uint8* TileBuilder::Build(bool dbg, dtNavMeshParams& navMeshParams)
{
    _Geometry = new Geometry();
    _Geometry->Transform = true;
    ADT* adt = new ADT(Utils::GetAdtPath(World, X, Y));
    adt->Read();
    _Geometry->AddAdt(adt);
    delete adt;

    if (_Geometry->Vertices.empty() && _Geometry->Triangles.empty())
        return NULL;

    // again, we load everything - wasteful but who cares
    for (int ty = Y - 2; ty <= Y + 2; ty++)
    {
        for (int tx = X - 2; tx <= X + 2; tx++)
        {
            // don't load main tile again
            if (tx == X && ty == Y)
                continue;

            ADT* _adt = new ADT(Utils::GetAdtPath(World, tx, ty));
            // If this condition is met, it means that this wdt does not contain the ADT
            if (!_adt->Data->Stream)
            {
                delete _adt;
                continue;
            }
            _adt->Read();
            _Geometry->AddAdt(_adt);
            delete _adt;
        }
    }

    if (dbg)
    {
        char buff[100];
        sprintf(buff, "mmaps/%s_%02u%02u.obj", World.c_str(), Y, X);
        FILE* debug = fopen(buff, "wb");
        for (uint32 i = 0; i < _Geometry->Vertices.size(); ++i)
            fprintf(debug, "v %f %f %f\n", _Geometry->Vertices[i].x, _Geometry->Vertices[i].y, _Geometry->Vertices[i].z);
        for (uint32 i = 0; i < _Geometry->Triangles.size(); ++i)
            fprintf(debug, "f %i %i %i\n", _Geometry->Triangles[i].V0 + 1, _Geometry->Triangles[i].V1 + 1, _Geometry->Triangles[i].V2 + 1);
        fclose(debug);
    }

    uint32 numVerts = _Geometry->Vertices.size();
    uint32 numTris = _Geometry->Triangles.size();
    float* vertices;
    int* triangles;
    uint8* areas;
    _Geometry->GetRawData(vertices, triangles, areas);
    _Geometry->Vertices.clear();
    _Geometry->Triangles.clear();


    rcVcopy(Config.bmin, cBuilder->bmin);
    rcVcopy(Config.bmax, cBuilder->bmax);

    // this sets the dimensions of the heightfield - should maybe happen before border padding
    rcCalcGridSize(Config.bmin, Config.bmax, Config.cs, &Config.width, &Config.height);

    // Initialize per tile config.
    rcConfig tileCfg = Config;
    tileCfg.width = Config.tileSize + Config.borderSize * 2;
    tileCfg.height = Config.tileSize + Config.borderSize * 2;

    // merge per tile poly and detail meshes
    rcPolyMesh** pmmerge = new rcPolyMesh*[Constants::TilesPerMap * Constants::TilesPerMap];
    rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[Constants::TilesPerMap * Constants::TilesPerMap];

    int nmerge = 0;
    for (int y = 0; y < Constants::TilesPerMap; ++y)
    {
        for (int x = 0; x < Constants::TilesPerMap; ++x)
        {
            // Calculate the per tile bounding box.
            tileCfg.bmin[0] = Config.bmin[0] + float(x * Config.tileSize - Config.borderSize) * Config.cs;
            tileCfg.bmin[2] = Config.bmin[2] + float(y * Config.tileSize - Config.borderSize) * Config.cs;
            tileCfg.bmax[0] = Config.bmin[0] + float((x + 1) * Config.tileSize + Config.borderSize) * Config.cs;
            tileCfg.bmax[2] = Config.bmin[2] + float((y + 1) * Config.tileSize + Config.borderSize) * Config.cs;


            rcHeightfield* hf = rcAllocHeightfield();
            rcCreateHeightfield(Context, *hf, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch);
            rcClearUnwalkableTriangles(Context, tileCfg.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas);
            rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, Config.walkableClimb);

            // Once all geometry is rasterized, we do initial pass of filtering to
            // remove unwanted overhangs caused by the conservative rasterization
            // as well as filter spans where the character cannot possibly stand.
            rcFilterLowHangingWalkableObstacles(Context, Config.walkableClimb, *hf);
            rcFilterLedgeSpans(Context, tileCfg.walkableHeight, tileCfg.walkableClimb, *hf);
            rcFilterWalkableLowHeightSpans(Context, tileCfg.walkableHeight, *hf);

            // Compact the heightfield so that it is faster to handle from now on.
            // This will result in more cache coherent data as well as the neighbours
            // between walkable cells will be calculated.
            rcCompactHeightfield* chf = rcAllocCompactHeightfield();
            rcBuildCompactHeightfield(Context, tileCfg.walkableHeight, tileCfg.walkableClimb, *hf, *chf);

            rcFreeHeightField(hf);

            // Erode the walkable area by agent radius.
            rcErodeWalkableArea(Context, Config.walkableRadius, *chf);
            // Prepare for region partitioning, by calculating distance field along the walkable surface.
            rcBuildDistanceField(Context, *chf);
            // Partition the walkable surface into simple regions without holes.
            rcBuildRegions(Context, *chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea);

            // Create contours.
            rcContourSet* cset = rcAllocContourSet();
            rcBuildContours(Context, *chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *cset);

            // Build polygon navmesh from the contours.
            rcPolyMesh* pmesh = rcAllocPolyMesh();
            rcBuildPolyMesh(Context, *cset, tileCfg.maxVertsPerPoly, *pmesh);

            // Build detail mesh.
            rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
            rcBuildPolyMeshDetail(Context, *pmesh, *chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *dmesh);

            // Free memory
            rcFreeCompactHeightfield(chf);
            rcFreeContourSet(cset);

            pmmerge[nmerge] = pmesh;
            dmmerge[nmerge] = dmesh;
            ++nmerge;
        }
    }

    rcPolyMesh* pmesh = rcAllocPolyMesh();
    rcMergePolyMeshes(Context, pmmerge, nmerge, *pmesh);

    rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
    rcMergePolyMeshDetails(Context, dmmerge, nmerge, *dmesh);

    delete[] pmmerge;
    delete[] dmmerge;

    printf("[%02i,%02i] Meshes merged!\n", X, Y);

    // Remove padding from the polymesh data. (Remove this odditity)
    for (int i = 0; i < pmesh->nverts; ++i)
    {
        unsigned short* v = &pmesh->verts[i * 3];
        v[0] -= (unsigned short)Config.borderSize;
        v[2] -= (unsigned short)Config.borderSize;
    }

    // Set flags according to area types (e.g. Swim for Water)
    for (int i = 0; i < pmesh->npolys; i++)
    {
        if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN)
            pmesh->flags[i] = Constants::POLY_FLAG_WALK;
        else if (pmesh->areas[i] == Constants::POLY_AREA_WATER)
            pmesh->flags[i] = Constants::POLY_FLAG_SWIM;
    }

    dtNavMeshCreateParams params;
    memset(&params, 0, sizeof(params));
    // PolyMesh data
    params.verts = pmesh->verts;
    params.vertCount = pmesh->nverts;
    params.polys = pmesh->polys;
    params.polyAreas = pmesh->areas;
    params.polyFlags = pmesh->flags;
    params.polyCount = pmesh->npolys;
    params.nvp = pmesh->nvp;
    // PolyMeshDetail data
    params.detailMeshes = dmesh->meshes;
    params.detailVerts = dmesh->verts;
    params.detailVertsCount = dmesh->nverts;
    params.detailTris = dmesh->tris;
    params.detailTriCount = dmesh->ntris;
    rcVcopy(params.bmin, pmesh->bmin);
    rcVcopy(params.bmax, pmesh->bmax);
    // General settings
    params.ch = Config.ch;
    params.cs = Config.cs;
    params.walkableClimb = Constants::BaseUnitDim * Config.walkableClimb;
    params.walkableHeight = Constants::BaseUnitDim * Config.walkableHeight;
    params.walkableRadius = Constants::BaseUnitDim * Config.walkableRadius;
    params.tileX = (((cBuilder->bmin[0] + cBuilder->bmax[0]) / 2) - navMeshParams.orig[0]) / Constants::TileSize;
    params.tileY = (((cBuilder->bmin[2] + cBuilder->bmax[2]) / 2) - navMeshParams.orig[2]) / Constants::TileSize;

    rcVcopy(params.bmin, cBuilder->bmin);
    rcVcopy(params.bmax, cBuilder->bmax);

    // Offmesh-connection settings
    params.offMeshConCount = 0; // none for now

    params.tileSize = Constants::VertexPerMap;

    if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
    {
        // we have flat tiles with no actual geometry - don't build those, its useless
        // keep in mind that we do output those into debug info
        // drop tiles with only exact count - some tiles may have geometry while having less tiles
        printf("[%02i,%02i] No polygons to build on tile, skipping.\n", X, Y);
        rcFreePolyMesh(pmesh);
        rcFreePolyMeshDetail(dmesh);
        delete areas;
        delete triangles;
        delete vertices;
        return NULL;
    }

    int navDataSize;
    uint8* navData;
    printf("[%02i,%02i] Creating the navmesh with %i vertices, %i polys, %i triangles!\n", X, Y, pmesh->nverts, pmesh->npolys, dmesh->ntris);
    bool result = dtCreateNavMeshData(&params, &navData, &navDataSize);

    // Free some memory
    rcFreePolyMesh(pmesh);
    rcFreePolyMeshDetail(dmesh);
    delete areas;
    delete triangles;
    delete vertices;

    if (result)
    {
        printf("[%02i,%02i] NavMesh created, size %i!\n", X, Y, navDataSize);
        DataSize = navDataSize;
        return navData;
    }

    return NULL;
}
Beispiel #15
0
/*!
	Build a NAVIGATION mesh from an OBJ mesh index. Usually this OBJMESH is either a collision map
	or a mesh that have been built especially for navigation.
	
	\param[in,out] navigation A valid NAVIGATION structure pointer.
	\param[in] obj A valid OBJ structure pointer.
	\param[in] mesh_index The mesh index of the OBJMESH to use to create the NAVIGATION mesh.
	
	\return Return 1 if the NAVIGATION mesh have been generated successfully, else this function will return 0.
*/
unsigned char NAVIGATION_build( NAVIGATION *navigation, OBJ *obj, unsigned int mesh_index )
{
	unsigned int i = 0,
				 j = 0,
				 k = 0,
				 triangle_count = 0;
	
	int *indices = NULL;
	
	OBJMESH *objmesh = &obj->objmesh[ mesh_index ];
	
	vec3 *vertex_array = ( vec3 * ) malloc( objmesh->n_objvertexdata * sizeof( vec3 ) ),
		 *vertex_start = vertex_array;

	rcHeightfield *rcheightfield;
	
	rcCompactHeightfield *rccompactheightfield;
	
	rcContourSet *rccontourset;

	rcPolyMesh *rcpolymesh;
	
	rcPolyMeshDetail *rcpolymeshdetail;
	
	
	while( i != objmesh->n_objvertexdata )
	{ 
		memcpy( vertex_array,
				&obj->indexed_vertex[ objmesh->objvertexdata[ i ].vertex_index ],
				sizeof( vec3 ) );
				
		vec3_to_recast( vertex_array );
		
		++vertex_array;						
		++i;
	}
	
	
	i = 0;
	while( i != objmesh->n_objtrianglelist )
	{
		triangle_count += objmesh->objtrianglelist[ i ].n_indice_array;
	
		indices = ( int * ) realloc( indices, triangle_count * sizeof( int ) );
	
		j = 0;
		while( j != objmesh->objtrianglelist[ i ].n_indice_array )
		{
			indices[ k ] = objmesh->objtrianglelist[ i ].indice_array[ j ];
		
			++k;
			++j;
		}

		++i;
	}
	
	triangle_count /= 3;
	
	rcConfig rcconfig;

	memset( &rcconfig, 0, sizeof( rcConfig ) );
	
	rcconfig.cs						= navigation->navigationconfiguration.cell_size;
	rcconfig.ch						= navigation->navigationconfiguration.cell_height;
	rcconfig.walkableHeight			= ( int )ceilf ( navigation->navigationconfiguration.agent_height / rcconfig.ch );
	rcconfig.walkableRadius			= ( int )ceilf ( navigation->navigationconfiguration.agent_radius / rcconfig.cs );
	rcconfig.walkableClimb			= ( int )floorf( navigation->navigationconfiguration.agent_max_climb / rcconfig.ch );
	rcconfig.walkableSlopeAngle		= navigation->navigationconfiguration.agent_max_slope;
	rcconfig.minRegionSize			= ( int )rcSqr( navigation->navigationconfiguration.region_min_size );
	rcconfig.mergeRegionSize		= ( int )rcSqr( navigation->navigationconfiguration.region_merge_size );
	rcconfig.maxEdgeLen				= ( int )( navigation->navigationconfiguration.edge_max_len / rcconfig.cs );
	rcconfig.maxSimplificationError = navigation->navigationconfiguration.edge_max_error;
	rcconfig.maxVertsPerPoly		= ( int )navigation->navigationconfiguration.vert_per_poly;
	rcconfig.detailSampleDist		= rcconfig.cs * navigation->navigationconfiguration.detail_sample_dst;
	rcconfig.detailSampleMaxError   = rcconfig.ch * navigation->navigationconfiguration.detail_sample_max_error;
			
	
	rcCalcBounds( ( float * )vertex_start,
				  objmesh->n_objvertexdata,
				  rcconfig.bmin,
				  rcconfig.bmax );
	
	
	rcCalcGridSize(  rcconfig.bmin,
					 rcconfig.bmax,
					 rcconfig.cs,
					&rcconfig.width,
					&rcconfig.height );


	rcheightfield = rcAllocHeightfield();

	rcCreateHeightfield( *rcheightfield,
						  rcconfig.width,
						  rcconfig.height,
						  rcconfig.bmin,
						  rcconfig.bmax,
						  rcconfig.cs,
						  rcconfig.ch );


	navigation->triangle_flags = new unsigned char[ triangle_count ];
	
	memset( navigation->triangle_flags, 0, triangle_count * sizeof( unsigned char ) );
	
	rcMarkWalkableTriangles( rcconfig.walkableSlopeAngle,
							 ( float * )vertex_start,
							 objmesh->n_objvertexdata,
							 indices,
							 triangle_count,
							 navigation->triangle_flags );
	

	rcRasterizeTriangles( ( float * )vertex_start,
						  objmesh->n_objvertexdata,
						  indices,
						  navigation->triangle_flags,
						  triangle_count,
						 *rcheightfield,
						  rcconfig.walkableClimb );


	delete []navigation->triangle_flags;
	navigation->triangle_flags = NULL;

	free( vertex_start );
	free( indices      );
	

	rcFilterLowHangingWalkableObstacles(  rcconfig.walkableClimb,
										 *rcheightfield );
	
	
	rcFilterLedgeSpans(  rcconfig.walkableHeight,
						 rcconfig.walkableClimb,
						*rcheightfield );
	
	
	rcFilterWalkableLowHeightSpans(  rcconfig.walkableHeight,
									*rcheightfield );

	
	rccompactheightfield = rcAllocCompactHeightfield();

	rcBuildCompactHeightfield( rcconfig.walkableHeight,
							   rcconfig.walkableClimb,
							   RC_WALKABLE,
							   *rcheightfield,
							   *rccompactheightfield );

	rcFreeHeightField( rcheightfield );
	rcheightfield = NULL;

	rcErodeArea( RC_WALKABLE_AREA,
				 rcconfig.walkableRadius,
				 *rccompactheightfield );


	rcBuildDistanceField( *rccompactheightfield );


	rcBuildRegions( *rccompactheightfield,
					 rcconfig.borderSize,
					 rcconfig.minRegionSize,
					 rcconfig.mergeRegionSize );


	rccontourset = rcAllocContourSet();

	rcBuildContours( *rccompactheightfield,
					  rcconfig.maxSimplificationError,
					  rcconfig.maxEdgeLen,
					 *rccontourset );


	rcpolymesh = rcAllocPolyMesh();
	
	rcBuildPolyMesh( *rccontourset,
					  rcconfig.maxVertsPerPoly,
					 *rcpolymesh );


	rcpolymeshdetail = rcAllocPolyMeshDetail();

	rcBuildPolyMeshDetail( *rcpolymesh,
						   *rccompactheightfield,
							rcconfig.detailSampleDist,
							rcconfig.detailSampleMaxError,
						   *rcpolymeshdetail );


	rcFreeCompactHeightfield( rccompactheightfield );
	rccompactheightfield = NULL;
	
	rcFreeContourSet( rccontourset );
	rccontourset = NULL;


	if( rcconfig.maxVertsPerPoly <= DT_VERTS_PER_POLYGON )
	{
		dtNavMeshCreateParams dtnavmeshcreateparams;
		
		unsigned char *nav_data = NULL;
		
		int nav_data_size = 0;
	
		i = 0;
		while( i != rcpolymesh->npolys )
		{
			if( rcpolymesh->areas[ i ] == RC_WALKABLE_AREA )
			{
				rcpolymesh->areas[ i ] = 0;
				rcpolymesh->flags[ i ] = 0x01;
			}
							
			++i;
		}


		memset( &dtnavmeshcreateparams, 0, sizeof( dtNavMeshCreateParams ) );
		
		dtnavmeshcreateparams.verts			   = rcpolymesh->verts;
		dtnavmeshcreateparams.vertCount		   = rcpolymesh->nverts;
		dtnavmeshcreateparams.polys			   = rcpolymesh->polys;
		dtnavmeshcreateparams.polyAreas		   = rcpolymesh->areas;
		dtnavmeshcreateparams.polyFlags		   = rcpolymesh->flags;
		dtnavmeshcreateparams.polyCount		   = rcpolymesh->npolys;
		dtnavmeshcreateparams.nvp			   = rcpolymesh->nvp;
		
		dtnavmeshcreateparams.detailMeshes	   = rcpolymeshdetail->meshes;
		dtnavmeshcreateparams.detailVerts	   = rcpolymeshdetail->verts;
		dtnavmeshcreateparams.detailVertsCount = rcpolymeshdetail->nverts;
		dtnavmeshcreateparams.detailTris       = rcpolymeshdetail->tris;
		dtnavmeshcreateparams.detailTriCount   = rcpolymeshdetail->ntris;
		
		dtnavmeshcreateparams.walkableHeight   = navigation->navigationconfiguration.agent_height;
		dtnavmeshcreateparams.walkableRadius   = navigation->navigationconfiguration.agent_radius;
		dtnavmeshcreateparams.walkableClimb    = navigation->navigationconfiguration.agent_max_climb;
		
		rcVcopy( dtnavmeshcreateparams.bmin, rcpolymesh->bmin );
		rcVcopy( dtnavmeshcreateparams.bmax, rcpolymesh->bmax );
		
		dtnavmeshcreateparams.cs = rcconfig.cs;
		dtnavmeshcreateparams.ch = rcconfig.ch;
		
		
		dtCreateNavMeshData( &dtnavmeshcreateparams,
							 &nav_data,
							 &nav_data_size );
		
		if( !nav_data ) return 0;
		
		navigation->dtnavmesh = dtAllocNavMesh();
		
		navigation->dtnavmesh->init( nav_data,
									 nav_data_size,
									 DT_TILE_FREE_DATA,
									 NAVIGATION_MAX_NODE );
		
		rcFreePolyMesh( rcpolymesh );
		rcpolymesh = NULL;
		
		rcFreePolyMeshDetail( rcpolymeshdetail );
		rcpolymeshdetail = NULL;
		
		return 1;
	}
	
	return 0;
}