/** * Cleanup recast stuff, not debug manualobjects. **/ void OgreRecast::RecastCleanup() { if(m_triareas) delete [] m_triareas; m_triareas = 0; rcFreeHeightField(m_solid); m_solid = 0; rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; rcFreePolyMesh(m_pmesh); m_pmesh = 0; rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0; dtFreeNavMesh(m_navMesh); m_navMesh = 0; dtFreeNavMeshQuery(m_navQuery); m_navQuery = 0 ; if(m_ctx){ delete m_ctx; m_ctx = 0; } }
void RecastInterface::recastClean() { if(_triangleAreas) { delete[] _triangleAreas; _triangleAreas = nullptr; } rcFreeHeightField(_solid); _solid = nullptr; rcFreeCompactHeightfield(_compactHeightfield); _compactHeightfield = nullptr; rcFreeContourSet(_contourSet); _contourSet = nullptr; rcFreePolyMesh(_polyMesh); _polyMesh = nullptr; rcFreePolyMeshDetail(_detailMesh); _detailMesh = nullptr; if(_context) { delete _context; _context = nullptr; } }
IntermediateValues::~IntermediateValues() { rcFreeCompactHeightfield(compactHeightfield); rcFreeHeightField(heightfield); rcFreeContourSet(contours); rcFreePolyMesh(polyMesh); rcFreePolyMeshDetail(polyMeshDetail); }
SimpleNavBuildData::~SimpleNavBuildData() { rcFreeContourSet(contourSet_); contourSet_ = nullptr; rcFreePolyMesh(polyMesh_); polyMesh_ = nullptr; rcFreePolyMeshDetail(polyMeshDetail_); polyMeshDetail_ = nullptr; }
void RecastTileBuilder::cleanup() { delete[] m_triareas; m_triareas = 0; rcFreeHeightField(m_solid); m_solid = 0; rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; rcFreePolyMesh(m_pmesh); m_pmesh = 0; rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0; }
void NavMeshGenerator::cleanup() { rcFreeHeightField(m_solid); m_solid = 0; rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; rcFreePolyMesh(m_pmesh); m_pmesh = 0; rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0; dtFreeNavMesh(m_navMesh); m_navMesh = 0; }
void Sample_TileMesh::cleanup() { delete [] m_triareaMasks; m_triareaMasks = 0; rcFreeHeightField(m_solid); m_solid = 0; rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; rcFreePolyMesh(m_pmesh); m_pmesh = 0; rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0; }
void NavMeshCreator::freeIntermediateResults() { rcFreeContourSet(m_intermediateContourSet); m_intermediateContourSet = 0; rcFreePolyMesh(m_intermediatePolyMesh); m_intermediatePolyMesh = 0; rcFreeHeightField(m_intermediateHeightfield); m_intermediateHeightfield = 0; rcFreeCompactHeightfield(m_intermediateCompactHeightfield); m_intermediateCompactHeightfield = 0; rcFreePolyMeshDetail(m_intermediatePolyMeshDetail); m_intermediatePolyMeshDetail = 0; }
void Sample_SoloMeshSimple::cleanup() { delete [] m_triareas; m_triareas = 0; rcFreeHeightField(m_solid); m_solid = 0; rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; rcFreePolyMesh(m_pmesh); m_pmesh = 0; rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0; dtFreeNavMesh(m_navMesh); m_navMesh = 0; }
void NavMesh::freeIntermediates(bool freeAll) { mNavMeshLock.lock(); rcFreeHeightField(hf); hf = NULL; rcFreeCompactHeightfield(chf); chf = NULL; if(!mSaveIntermediates || freeAll) { rcFreeContourSet(cs); cs = NULL; rcFreePolyMesh(pm); pm = NULL; rcFreePolyMeshDetail(pmd); pmd = NULL; delete mInPolys; mInPolys = NULL; } mNavMeshLock.unlock(); }
uint8* TileBuilder::BuildInstance( dtNavMeshParams& navMeshParams ) { float* bmin = NULL, *bmax = NULL; _Geometry->CalculateBoundingBox(bmin, bmax); rcVcopy(InstanceConfig.bmax, bmax); rcVcopy(InstanceConfig.bmin, bmin); uint32 numVerts = _Geometry->Vertices.size(); uint32 numTris = _Geometry->Triangles.size(); float* vertices; int* triangles; uint8* areas; _Geometry->GetRawData(vertices, triangles, areas); // this sets the dimensions of the heightfield rcCalcGridSize(InstanceConfig.bmin, InstanceConfig.bmax, InstanceConfig.cs, &InstanceConfig.width, &InstanceConfig.height); rcHeightfield* hf = rcAllocHeightfield(); rcCreateHeightfield(Context, *hf, InstanceConfig.width, InstanceConfig.height, InstanceConfig.bmin, InstanceConfig.bmax, InstanceConfig.cs, InstanceConfig.ch); rcClearUnwalkableTriangles(Context, InstanceConfig.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas); rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, InstanceConfig.walkableClimb); rcFilterLowHangingWalkableObstacles(Context, InstanceConfig.walkableClimb, *hf); rcFilterLedgeSpans(Context, InstanceConfig.walkableHeight, InstanceConfig.walkableClimb, *hf); rcFilterWalkableLowHeightSpans(Context, InstanceConfig.walkableHeight, *hf); rcCompactHeightfield* chf = rcAllocCompactHeightfield(); rcBuildCompactHeightfield(Context, InstanceConfig.walkableHeight, InstanceConfig.walkableClimb, *hf, *chf); rcErodeWalkableArea(Context, InstanceConfig.walkableRadius, *chf); rcBuildDistanceField(Context, *chf); rcBuildRegions(Context, *chf, InstanceConfig.borderSize, InstanceConfig.minRegionArea, InstanceConfig.minRegionArea); rcContourSet* contours = rcAllocContourSet(); rcBuildContours(Context, *chf, InstanceConfig.maxSimplificationError, InstanceConfig.maxEdgeLen, *contours); rcPolyMesh* pmesh = rcAllocPolyMesh(); rcBuildPolyMesh(Context, *contours, InstanceConfig.maxVertsPerPoly, *pmesh); rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail(); rcBuildPolyMeshDetail(Context, *pmesh, *chf, InstanceConfig.detailSampleDist, InstanceConfig.detailSampleMaxError, *dmesh); // Set flags according to area types (e.g. Swim for Water) for (int i = 0; i < pmesh->npolys; i++) { if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN) pmesh->flags[i] = Constants::POLY_FLAG_WALK; else if (pmesh->areas[i] == Constants::POLY_AREA_WATER) pmesh->flags[i] = Constants::POLY_FLAG_SWIM; } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); // PolyMesh data params.verts = pmesh->verts; params.vertCount = pmesh->nverts; params.polys = pmesh->polys; params.polyAreas = pmesh->areas; params.polyFlags = pmesh->flags; params.polyCount = pmesh->npolys; params.nvp = pmesh->nvp; // PolyMeshDetail data params.detailMeshes = dmesh->meshes; params.detailVerts = dmesh->verts; params.detailVertsCount = dmesh->nverts; params.detailTris = dmesh->tris; params.detailTriCount = dmesh->ntris; rcVcopy(params.bmin, pmesh->bmin); rcVcopy(params.bmax, pmesh->bmax); // General settings params.ch = InstanceConfig.ch; params.cs = InstanceConfig.cs; params.walkableClimb = InstanceConfig.walkableClimb * InstanceConfig.ch; params.walkableHeight = InstanceConfig.walkableHeight * InstanceConfig.ch; params.walkableRadius = InstanceConfig.walkableRadius * InstanceConfig.cs; params.tileX = X; params.tileY = Y; params.tileLayer = 0; params.buildBvTree = true; rcVcopy(params.bmax, bmax); rcVcopy(params.bmin, bmin); // Offmesh-connection settings params.offMeshConCount = 0; // none for now rcFreeHeightField(hf); rcFreeCompactHeightfield(chf); rcFreeContourSet(contours); delete vertices; delete triangles; delete areas; delete bmin; delete bmax; if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount) { // we have flat tiles with no actual geometry - don't build those, its useless // keep in mind that we do output those into debug info // drop tiles with only exact count - some tiles may have geometry while having less tiles printf("No polygons to build on tile, skipping.\n"); rcFreePolyMesh(pmesh); rcFreePolyMeshDetail(dmesh); return NULL; } int navDataSize; uint8* navData; printf("Creating the navmesh with %i vertices, %i polys, %i triangles!\n", params.vertCount, params.polyCount, params.detailTriCount); bool result = dtCreateNavMeshData(¶ms, &navData, &navDataSize); rcFreePolyMesh(pmesh); rcFreePolyMeshDetail(dmesh); if (result) { printf("NavMesh created, size %i!\n", navDataSize); DataSize = navDataSize; return navData; } return NULL; }
uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams) { _Geometry = new Geometry(); _Geometry->Transform = true; ADT* adt = new ADT(Utils::GetAdtPath(World, X, Y), X, Y); adt->Read(); _Geometry->AddAdt(adt); delete adt; if (_Geometry->Vertices.empty() && _Geometry->Triangles.empty()) return NULL; float* bmin = NULL, *bmax = NULL; CalculateTileBounds(bmin, bmax, navMeshParams); _Geometry->CalculateMinMaxHeight(bmin[1], bmax[1]); // again, we load everything - wasteful but who cares for (int ty = Y - 1; ty <= Y + 1; ty++) { for (int tx = X - 1; tx <= X + 1; tx++) { // don't load main tile again if (tx == X && ty == Y) continue; ADT* _adt = new ADT(Utils::GetAdtPath(World, tx, ty), tx, ty); // If this condition is met, it means that this WDT does not contain the ADT if (!_adt->Data->Stream) { delete _adt; continue; } _adt->Read(); _Geometry->AddAdt(_adt); delete _adt; } } OutputDebugVertices(); uint32 numVerts = _Geometry->Vertices.size(); uint32 numTris = _Geometry->Triangles.size(); float* vertices; int* triangles; uint8* areas; _Geometry->GetRawData(vertices, triangles, areas); _Geometry->Vertices.clear(); _Geometry->Triangles.clear(); // add border bmin[0] -= Config.borderSize * Config.cs; bmin[2] -= Config.borderSize * Config.cs; bmax[0] += Config.borderSize * Config.cs; bmax[2] += Config.borderSize * Config.cs; rcHeightfield* hf = rcAllocHeightfield(); int width = Config.tileSize + (Config.borderSize * 2); rcCreateHeightfield(Context, *hf, width, width, bmin, bmax, Config.cs, Config.ch); rcClearUnwalkableTriangles(Context, Config.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas); rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, Config.walkableClimb); rcFilterLowHangingWalkableObstacles(Context, Config.walkableClimb, *hf); rcFilterLedgeSpans(Context, Config.walkableHeight, Config.walkableClimb, *hf); rcFilterWalkableLowHeightSpans(Context, Config.walkableHeight, *hf); rcCompactHeightfield* chf = rcAllocCompactHeightfield(); rcBuildCompactHeightfield(Context, Config.walkableHeight, Config.walkableClimb, *hf, *chf); rcErodeWalkableArea(Context, Config.walkableRadius, *chf); rcBuildDistanceField(Context, *chf); rcBuildRegions(Context, *chf, Config.borderSize, Config.minRegionArea, Config.mergeRegionArea); rcContourSet* contours = rcAllocContourSet(); rcBuildContours(Context, *chf, Config.maxSimplificationError, Config.maxEdgeLen, *contours); rcPolyMesh* pmesh = rcAllocPolyMesh(); rcBuildPolyMesh(Context, *contours, Config.maxVertsPerPoly, *pmesh); rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail(); rcBuildPolyMeshDetail(Context, *pmesh, *chf, Config.detailSampleDist, Config.detailSampleMaxError, *dmesh); // Set flags according to area types (e.g. Swim for Water) for (int i = 0; i < pmesh->npolys; i++) { if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN) pmesh->flags[i] = Constants::POLY_FLAG_WALK; else if (pmesh->areas[i] == Constants::POLY_AREA_WATER) pmesh->flags[i] = Constants::POLY_FLAG_SWIM; } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); // PolyMesh data params.verts = pmesh->verts; params.vertCount = pmesh->nverts; params.polys = pmesh->polys; params.polyAreas = pmesh->areas; params.polyFlags = pmesh->flags; params.polyCount = pmesh->npolys; params.nvp = pmesh->nvp; // PolyMeshDetail data params.detailMeshes = dmesh->meshes; params.detailVerts = dmesh->verts; params.detailVertsCount = dmesh->nverts; params.detailTris = dmesh->tris; params.detailTriCount = dmesh->ntris; // General settings params.ch = Config.ch; params.cs = Config.cs; params.walkableClimb = Config.walkableClimb * Config.ch; params.walkableHeight = Config.walkableHeight * Config.ch; params.walkableRadius = Config.walkableRadius * Config.cs; params.tileX = X; params.tileY = Y; params.tileLayer = 0; params.buildBvTree = true; // Recalculate the bounds with the added geometry float* bmin2 = NULL, *bmax2 = NULL; CalculateTileBounds(bmin2, bmax2, navMeshParams); bmin2[1] = bmin[1]; bmax2[1] = bmax[1]; rcVcopy(params.bmax, bmax2); rcVcopy(params.bmin, bmin2); // Offmesh-connection settings params.offMeshConCount = 0; // none for now rcFreeHeightField(hf); rcFreeCompactHeightfield(chf); rcFreeContourSet(contours); delete vertices; delete triangles; delete areas; delete bmin; delete bmax; if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount) { // we have flat tiles with no actual geometry - don't build those, its useless // keep in mind that we do output those into debug info // drop tiles with only exact count - some tiles may have geometry while having less tiles printf("[%02i, %02i] No polygons to build on tile, skipping.\n", X, Y); rcFreePolyMesh(pmesh); rcFreePolyMeshDetail(dmesh); return NULL; } int navDataSize; uint8* navData; printf("[%02i, %02i] Creating the navmesh with %i vertices, %i polys, %i triangles!\n", X, Y, params.vertCount, params.polyCount, params.detailTriCount); bool result = dtCreateNavMeshData(¶ms, &navData, &navDataSize); rcFreePolyMesh(pmesh); rcFreePolyMeshDetail(dmesh); if (result) { printf("[%02i, %02i] NavMesh created, size %i!\n", X, Y, navDataSize); DataSize = navDataSize; return navData; } return NULL; }
void recast_destroyPolyMeshDetail(struct recast_polyMeshDetail *polyMeshDetail) { rcFreePolyMeshDetail((rcPolyMeshDetail *) polyMeshDetail); }
uint8* TileBuilder::Build(bool dbg, dtNavMeshParams& navMeshParams) { _Geometry = new Geometry(); _Geometry->Transform = true; ADT* adt = new ADT(Utils::GetAdtPath(World, X, Y)); adt->Read(); _Geometry->AddAdt(adt); delete adt; if (_Geometry->Vertices.empty() && _Geometry->Triangles.empty()) return NULL; // again, we load everything - wasteful but who cares for (int ty = Y - 2; ty <= Y + 2; ty++) { for (int tx = X - 2; tx <= X + 2; tx++) { // don't load main tile again if (tx == X && ty == Y) continue; ADT* _adt = new ADT(Utils::GetAdtPath(World, tx, ty)); // If this condition is met, it means that this wdt does not contain the ADT if (!_adt->Data->Stream) { delete _adt; continue; } _adt->Read(); _Geometry->AddAdt(_adt); delete _adt; } } if (dbg) { char buff[100]; sprintf(buff, "mmaps/%s_%02u%02u.obj", World.c_str(), Y, X); FILE* debug = fopen(buff, "wb"); for (uint32 i = 0; i < _Geometry->Vertices.size(); ++i) fprintf(debug, "v %f %f %f\n", _Geometry->Vertices[i].x, _Geometry->Vertices[i].y, _Geometry->Vertices[i].z); for (uint32 i = 0; i < _Geometry->Triangles.size(); ++i) fprintf(debug, "f %i %i %i\n", _Geometry->Triangles[i].V0 + 1, _Geometry->Triangles[i].V1 + 1, _Geometry->Triangles[i].V2 + 1); fclose(debug); } uint32 numVerts = _Geometry->Vertices.size(); uint32 numTris = _Geometry->Triangles.size(); float* vertices; int* triangles; uint8* areas; _Geometry->GetRawData(vertices, triangles, areas); _Geometry->Vertices.clear(); _Geometry->Triangles.clear(); rcVcopy(Config.bmin, cBuilder->bmin); rcVcopy(Config.bmax, cBuilder->bmax); // this sets the dimensions of the heightfield - should maybe happen before border padding rcCalcGridSize(Config.bmin, Config.bmax, Config.cs, &Config.width, &Config.height); // Initialize per tile config. rcConfig tileCfg = Config; tileCfg.width = Config.tileSize + Config.borderSize * 2; tileCfg.height = Config.tileSize + Config.borderSize * 2; // merge per tile poly and detail meshes rcPolyMesh** pmmerge = new rcPolyMesh*[Constants::TilesPerMap * Constants::TilesPerMap]; rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[Constants::TilesPerMap * Constants::TilesPerMap]; int nmerge = 0; for (int y = 0; y < Constants::TilesPerMap; ++y) { for (int x = 0; x < Constants::TilesPerMap; ++x) { // Calculate the per tile bounding box. tileCfg.bmin[0] = Config.bmin[0] + float(x * Config.tileSize - Config.borderSize) * Config.cs; tileCfg.bmin[2] = Config.bmin[2] + float(y * Config.tileSize - Config.borderSize) * Config.cs; tileCfg.bmax[0] = Config.bmin[0] + float((x + 1) * Config.tileSize + Config.borderSize) * Config.cs; tileCfg.bmax[2] = Config.bmin[2] + float((y + 1) * Config.tileSize + Config.borderSize) * Config.cs; rcHeightfield* hf = rcAllocHeightfield(); rcCreateHeightfield(Context, *hf, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch); rcClearUnwalkableTriangles(Context, tileCfg.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas); rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, Config.walkableClimb); // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(Context, Config.walkableClimb, *hf); rcFilterLedgeSpans(Context, tileCfg.walkableHeight, tileCfg.walkableClimb, *hf); rcFilterWalkableLowHeightSpans(Context, tileCfg.walkableHeight, *hf); // Compact the heightfield so that it is faster to handle from now on. // This will result in more cache coherent data as well as the neighbours // between walkable cells will be calculated. rcCompactHeightfield* chf = rcAllocCompactHeightfield(); rcBuildCompactHeightfield(Context, tileCfg.walkableHeight, tileCfg.walkableClimb, *hf, *chf); rcFreeHeightField(hf); // Erode the walkable area by agent radius. rcErodeWalkableArea(Context, Config.walkableRadius, *chf); // Prepare for region partitioning, by calculating distance field along the walkable surface. rcBuildDistanceField(Context, *chf); // Partition the walkable surface into simple regions without holes. rcBuildRegions(Context, *chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea); // Create contours. rcContourSet* cset = rcAllocContourSet(); rcBuildContours(Context, *chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *cset); // Build polygon navmesh from the contours. rcPolyMesh* pmesh = rcAllocPolyMesh(); rcBuildPolyMesh(Context, *cset, tileCfg.maxVertsPerPoly, *pmesh); // Build detail mesh. rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail(); rcBuildPolyMeshDetail(Context, *pmesh, *chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *dmesh); // Free memory rcFreeCompactHeightfield(chf); rcFreeContourSet(cset); pmmerge[nmerge] = pmesh; dmmerge[nmerge] = dmesh; ++nmerge; } } rcPolyMesh* pmesh = rcAllocPolyMesh(); rcMergePolyMeshes(Context, pmmerge, nmerge, *pmesh); rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail(); rcMergePolyMeshDetails(Context, dmmerge, nmerge, *dmesh); delete[] pmmerge; delete[] dmmerge; printf("[%02i,%02i] Meshes merged!\n", X, Y); // Remove padding from the polymesh data. (Remove this odditity) for (int i = 0; i < pmesh->nverts; ++i) { unsigned short* v = &pmesh->verts[i * 3]; v[0] -= (unsigned short)Config.borderSize; v[2] -= (unsigned short)Config.borderSize; } // Set flags according to area types (e.g. Swim for Water) for (int i = 0; i < pmesh->npolys; i++) { if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN) pmesh->flags[i] = Constants::POLY_FLAG_WALK; else if (pmesh->areas[i] == Constants::POLY_AREA_WATER) pmesh->flags[i] = Constants::POLY_FLAG_SWIM; } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); // PolyMesh data params.verts = pmesh->verts; params.vertCount = pmesh->nverts; params.polys = pmesh->polys; params.polyAreas = pmesh->areas; params.polyFlags = pmesh->flags; params.polyCount = pmesh->npolys; params.nvp = pmesh->nvp; // PolyMeshDetail data params.detailMeshes = dmesh->meshes; params.detailVerts = dmesh->verts; params.detailVertsCount = dmesh->nverts; params.detailTris = dmesh->tris; params.detailTriCount = dmesh->ntris; rcVcopy(params.bmin, pmesh->bmin); rcVcopy(params.bmax, pmesh->bmax); // General settings params.ch = Config.ch; params.cs = Config.cs; params.walkableClimb = Constants::BaseUnitDim * Config.walkableClimb; params.walkableHeight = Constants::BaseUnitDim * Config.walkableHeight; params.walkableRadius = Constants::BaseUnitDim * Config.walkableRadius; params.tileX = (((cBuilder->bmin[0] + cBuilder->bmax[0]) / 2) - navMeshParams.orig[0]) / Constants::TileSize; params.tileY = (((cBuilder->bmin[2] + cBuilder->bmax[2]) / 2) - navMeshParams.orig[2]) / Constants::TileSize; rcVcopy(params.bmin, cBuilder->bmin); rcVcopy(params.bmax, cBuilder->bmax); // Offmesh-connection settings params.offMeshConCount = 0; // none for now params.tileSize = Constants::VertexPerMap; if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount) { // we have flat tiles with no actual geometry - don't build those, its useless // keep in mind that we do output those into debug info // drop tiles with only exact count - some tiles may have geometry while having less tiles printf("[%02i,%02i] No polygons to build on tile, skipping.\n", X, Y); rcFreePolyMesh(pmesh); rcFreePolyMeshDetail(dmesh); delete areas; delete triangles; delete vertices; return NULL; } int navDataSize; uint8* navData; printf("[%02i,%02i] Creating the navmesh with %i vertices, %i polys, %i triangles!\n", X, Y, pmesh->nverts, pmesh->npolys, dmesh->ntris); bool result = dtCreateNavMeshData(¶ms, &navData, &navDataSize); // Free some memory rcFreePolyMesh(pmesh); rcFreePolyMeshDetail(dmesh); delete areas; delete triangles; delete vertices; if (result) { printf("[%02i,%02i] NavMesh created, size %i!\n", X, Y, navDataSize); DataSize = navDataSize; return navData; } return NULL; }
/*! Build a NAVIGATION mesh from an OBJ mesh index. Usually this OBJMESH is either a collision map or a mesh that have been built especially for navigation. \param[in,out] navigation A valid NAVIGATION structure pointer. \param[in] obj A valid OBJ structure pointer. \param[in] mesh_index The mesh index of the OBJMESH to use to create the NAVIGATION mesh. \return Return 1 if the NAVIGATION mesh have been generated successfully, else this function will return 0. */ unsigned char NAVIGATION_build( NAVIGATION *navigation, OBJ *obj, unsigned int mesh_index ) { unsigned int i = 0, j = 0, k = 0, triangle_count = 0; int *indices = NULL; OBJMESH *objmesh = &obj->objmesh[ mesh_index ]; vec3 *vertex_array = ( vec3 * ) malloc( objmesh->n_objvertexdata * sizeof( vec3 ) ), *vertex_start = vertex_array; rcHeightfield *rcheightfield; rcCompactHeightfield *rccompactheightfield; rcContourSet *rccontourset; rcPolyMesh *rcpolymesh; rcPolyMeshDetail *rcpolymeshdetail; while( i != objmesh->n_objvertexdata ) { memcpy( vertex_array, &obj->indexed_vertex[ objmesh->objvertexdata[ i ].vertex_index ], sizeof( vec3 ) ); vec3_to_recast( vertex_array ); ++vertex_array; ++i; } i = 0; while( i != objmesh->n_objtrianglelist ) { triangle_count += objmesh->objtrianglelist[ i ].n_indice_array; indices = ( int * ) realloc( indices, triangle_count * sizeof( int ) ); j = 0; while( j != objmesh->objtrianglelist[ i ].n_indice_array ) { indices[ k ] = objmesh->objtrianglelist[ i ].indice_array[ j ]; ++k; ++j; } ++i; } triangle_count /= 3; rcConfig rcconfig; memset( &rcconfig, 0, sizeof( rcConfig ) ); rcconfig.cs = navigation->navigationconfiguration.cell_size; rcconfig.ch = navigation->navigationconfiguration.cell_height; rcconfig.walkableHeight = ( int )ceilf ( navigation->navigationconfiguration.agent_height / rcconfig.ch ); rcconfig.walkableRadius = ( int )ceilf ( navigation->navigationconfiguration.agent_radius / rcconfig.cs ); rcconfig.walkableClimb = ( int )floorf( navigation->navigationconfiguration.agent_max_climb / rcconfig.ch ); rcconfig.walkableSlopeAngle = navigation->navigationconfiguration.agent_max_slope; rcconfig.minRegionSize = ( int )rcSqr( navigation->navigationconfiguration.region_min_size ); rcconfig.mergeRegionSize = ( int )rcSqr( navigation->navigationconfiguration.region_merge_size ); rcconfig.maxEdgeLen = ( int )( navigation->navigationconfiguration.edge_max_len / rcconfig.cs ); rcconfig.maxSimplificationError = navigation->navigationconfiguration.edge_max_error; rcconfig.maxVertsPerPoly = ( int )navigation->navigationconfiguration.vert_per_poly; rcconfig.detailSampleDist = rcconfig.cs * navigation->navigationconfiguration.detail_sample_dst; rcconfig.detailSampleMaxError = rcconfig.ch * navigation->navigationconfiguration.detail_sample_max_error; rcCalcBounds( ( float * )vertex_start, objmesh->n_objvertexdata, rcconfig.bmin, rcconfig.bmax ); rcCalcGridSize( rcconfig.bmin, rcconfig.bmax, rcconfig.cs, &rcconfig.width, &rcconfig.height ); rcheightfield = rcAllocHeightfield(); rcCreateHeightfield( *rcheightfield, rcconfig.width, rcconfig.height, rcconfig.bmin, rcconfig.bmax, rcconfig.cs, rcconfig.ch ); navigation->triangle_flags = new unsigned char[ triangle_count ]; memset( navigation->triangle_flags, 0, triangle_count * sizeof( unsigned char ) ); rcMarkWalkableTriangles( rcconfig.walkableSlopeAngle, ( float * )vertex_start, objmesh->n_objvertexdata, indices, triangle_count, navigation->triangle_flags ); rcRasterizeTriangles( ( float * )vertex_start, objmesh->n_objvertexdata, indices, navigation->triangle_flags, triangle_count, *rcheightfield, rcconfig.walkableClimb ); delete []navigation->triangle_flags; navigation->triangle_flags = NULL; free( vertex_start ); free( indices ); rcFilterLowHangingWalkableObstacles( rcconfig.walkableClimb, *rcheightfield ); rcFilterLedgeSpans( rcconfig.walkableHeight, rcconfig.walkableClimb, *rcheightfield ); rcFilterWalkableLowHeightSpans( rcconfig.walkableHeight, *rcheightfield ); rccompactheightfield = rcAllocCompactHeightfield(); rcBuildCompactHeightfield( rcconfig.walkableHeight, rcconfig.walkableClimb, RC_WALKABLE, *rcheightfield, *rccompactheightfield ); rcFreeHeightField( rcheightfield ); rcheightfield = NULL; rcErodeArea( RC_WALKABLE_AREA, rcconfig.walkableRadius, *rccompactheightfield ); rcBuildDistanceField( *rccompactheightfield ); rcBuildRegions( *rccompactheightfield, rcconfig.borderSize, rcconfig.minRegionSize, rcconfig.mergeRegionSize ); rccontourset = rcAllocContourSet(); rcBuildContours( *rccompactheightfield, rcconfig.maxSimplificationError, rcconfig.maxEdgeLen, *rccontourset ); rcpolymesh = rcAllocPolyMesh(); rcBuildPolyMesh( *rccontourset, rcconfig.maxVertsPerPoly, *rcpolymesh ); rcpolymeshdetail = rcAllocPolyMeshDetail(); rcBuildPolyMeshDetail( *rcpolymesh, *rccompactheightfield, rcconfig.detailSampleDist, rcconfig.detailSampleMaxError, *rcpolymeshdetail ); rcFreeCompactHeightfield( rccompactheightfield ); rccompactheightfield = NULL; rcFreeContourSet( rccontourset ); rccontourset = NULL; if( rcconfig.maxVertsPerPoly <= DT_VERTS_PER_POLYGON ) { dtNavMeshCreateParams dtnavmeshcreateparams; unsigned char *nav_data = NULL; int nav_data_size = 0; i = 0; while( i != rcpolymesh->npolys ) { if( rcpolymesh->areas[ i ] == RC_WALKABLE_AREA ) { rcpolymesh->areas[ i ] = 0; rcpolymesh->flags[ i ] = 0x01; } ++i; } memset( &dtnavmeshcreateparams, 0, sizeof( dtNavMeshCreateParams ) ); dtnavmeshcreateparams.verts = rcpolymesh->verts; dtnavmeshcreateparams.vertCount = rcpolymesh->nverts; dtnavmeshcreateparams.polys = rcpolymesh->polys; dtnavmeshcreateparams.polyAreas = rcpolymesh->areas; dtnavmeshcreateparams.polyFlags = rcpolymesh->flags; dtnavmeshcreateparams.polyCount = rcpolymesh->npolys; dtnavmeshcreateparams.nvp = rcpolymesh->nvp; dtnavmeshcreateparams.detailMeshes = rcpolymeshdetail->meshes; dtnavmeshcreateparams.detailVerts = rcpolymeshdetail->verts; dtnavmeshcreateparams.detailVertsCount = rcpolymeshdetail->nverts; dtnavmeshcreateparams.detailTris = rcpolymeshdetail->tris; dtnavmeshcreateparams.detailTriCount = rcpolymeshdetail->ntris; dtnavmeshcreateparams.walkableHeight = navigation->navigationconfiguration.agent_height; dtnavmeshcreateparams.walkableRadius = navigation->navigationconfiguration.agent_radius; dtnavmeshcreateparams.walkableClimb = navigation->navigationconfiguration.agent_max_climb; rcVcopy( dtnavmeshcreateparams.bmin, rcpolymesh->bmin ); rcVcopy( dtnavmeshcreateparams.bmax, rcpolymesh->bmax ); dtnavmeshcreateparams.cs = rcconfig.cs; dtnavmeshcreateparams.ch = rcconfig.ch; dtCreateNavMeshData( &dtnavmeshcreateparams, &nav_data, &nav_data_size ); if( !nav_data ) return 0; navigation->dtnavmesh = dtAllocNavMesh(); navigation->dtnavmesh->init( nav_data, nav_data_size, DT_TILE_FREE_DATA, NAVIGATION_MAX_NODE ); rcFreePolyMesh( rcpolymesh ); rcpolymesh = NULL; rcFreePolyMeshDetail( rcpolymeshdetail ); rcpolymeshdetail = NULL; return 1; } return 0; }