Beispiel #1
0
/* set up for the block at the given offset */
void thp_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
    int i,j;
	STREAMFILE *streamFile=vgmstream->ch[0].streamfile;
	off_t	start_offset;
	int32_t	nextFrameSize;

	vgmstream->current_block_offset = block_offset;
	nextFrameSize=read_32bitBE(vgmstream->current_block_offset,streamFile);

	vgmstream->next_block_offset = vgmstream->current_block_offset
		                         + vgmstream->full_block_size;
	vgmstream->full_block_size = nextFrameSize;

	start_offset=vgmstream->current_block_offset
		         + read_32bitBE(vgmstream->current_block_offset+0x08,streamFile)+0x10;
	vgmstream->current_block_size=read_32bitBE(start_offset,streamFile);
	start_offset+=8;

	for(i=0;i<vgmstream->channels;i++) {
		for(j=0;j<16;j++) {
			vgmstream->ch[i].adpcm_coef[j]=read_16bitBE(start_offset+(i*0x20)+(j*2),streamFile);
		}
		vgmstream->ch[i].adpcm_history1_16=read_16bitBE(start_offset + (0x20*vgmstream->channels) + (i*4),streamFile);
		vgmstream->ch[i].adpcm_history2_16=read_16bitBE(start_offset + (0x20*vgmstream->channels) + (i*4) + 2,streamFile);
        vgmstream->ch[i].offset = start_offset + (0x24*vgmstream->channels)+(i*vgmstream->current_block_size);
	}
}
Beispiel #2
0
/* VGV (from Rune: Viking Warlord) */
VGMSTREAM * init_vgmstream_ps2_vgv(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];
    off_t start_offset;
    int loop_flag = 0;
	int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("vgv",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x08,streamFile) != 0x0)
        goto fail;
    if (read_32bitBE(0x0C,streamFile) != 0x0)
        goto fail;

    loop_flag = 0;
    channel_count = 1;
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
    start_offset = 0x10;
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x0,streamFile);
    vgmstream->coding_type = coding_PSX;
    vgmstream->num_samples = (get_streamfile_size(streamFile))*28/16/channel_count;
    if (loop_flag) {
        vgmstream->loop_start_sample = 0;
        vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
    }

    vgmstream->layout_type = layout_none;
    vgmstream->meta_type = meta_PS2_VGV;

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset; //+vgmstream->interleave_block_size*i;

        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #3
0
/* RSD6RADP */
VGMSTREAM * init_vgmstream_rsd6radp(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];
    off_t start_offset;

	int loop_flag;
	int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("rsd",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x0,streamFile) != 0x52534436) /* RSD6 */
		goto fail;
	if (read_32bitBE(0x4,streamFile) != 0x52414450)	/* RADP */
        goto fail;

    loop_flag = 0;
    channel_count = read_32bitLE(0x8,streamFile);
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
  start_offset = 0x800;
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
    vgmstream->coding_type = coding_RAD_IMA;
    vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/0x14/channel_count*32;
    if (loop_flag) {
        vgmstream->loop_start_sample = loop_flag;
        vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
    }
    vgmstream->layout_type = layout_none;
    vgmstream->interleave_block_size = 0x14*channel_count;
    vgmstream->meta_type = meta_RSD6RADP;

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;
   
            vgmstream->ch[i].offset=vgmstream->ch[i].channel_start_offset=start_offset;
        }
    }
    
	return vgmstream;

fail:
    /* clean up anything we may have opened */
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #4
0
/* GCM (from NamCollection) */
VGMSTREAM * init_vgmstream_ps2_gcm(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];
    off_t start_offset;

    int loop_flag;
   int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("gcm",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x00,streamFile) != 0x4D434700) /* "MCG" */
        goto fail;
	if (read_32bitBE(0x20,streamFile) != 0x56414770) /* "VAGp" */
        goto fail;

    loop_flag = 0;
    channel_count= 2;
    
   /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

   /* fill in the vital statistics */
    start_offset = 0x80;
   vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitBE(0x30,streamFile);
    vgmstream->coding_type = coding_PSX;
    vgmstream->num_samples = read_32bitLE(0x10,streamFile)*28/32;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
    vgmstream->meta_type = meta_PS2_GCM;

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset+
                vgmstream->interleave_block_size*i;

        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #5
0
VGMSTREAM * init_vgmstream_xbox_xmu(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];

    int loop_flag=0;
	int channel_count;
    int i;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("xmu",filename_extension(filename))) goto fail;

	if((read_32bitBE(0x00,streamFile)!=0x584D5520) && 
	   (read_32bitBE(0x08,streamFile)!=0x46524D54))
		goto fail;

    /* No Loop found atm */
	loop_flag = read_8bit(0x16,streamFile);;
    
	/* Always stereo files */
	channel_count=read_8bit(0x14,streamFile);
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x10,streamFile);

	vgmstream->coding_type = coding_XBOX;
    vgmstream->num_samples = read_32bitLE(0x7FC,streamFile) / 36 * 64 / vgmstream->channels;
    vgmstream->layout_type = layout_none;
    vgmstream->meta_type = meta_XBOX_XMU;

	if(loop_flag) {
		vgmstream->loop_start_sample=0;
		vgmstream->loop_end_sample=vgmstream->num_samples;
	}
	
	/* open the file for reading by each channel */
    {
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
            vgmstream->ch[i].offset = 0x800;

            if (!vgmstream->ch[i].streamfile) goto fail;
        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #6
0
VGMSTREAM * init_vgmstream_myspd(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];
    int channel_count;
    int loop_flag = 0;
    off_t start_offset;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("myspd",filename_extension(filename))) goto fail;

    channel_count = 2;
    start_offset = 0x20;

    /* check size */
	if ((read_32bitBE(0x0,streamFile)*channel_count+start_offset) != get_streamfile_size(streamFile))
		goto fail;

	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    /* fill in the vital statistics */
	vgmstream->num_samples = read_32bitBE(0x0,streamFile) * 2;
    vgmstream->sample_rate = read_32bitBE(0x4,streamFile);

	vgmstream->coding_type = coding_IMA;
    vgmstream->meta_type = meta_MYSPD;
    vgmstream->layout_type = layout_none;

    /* open the file for reading */
    {
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        vgmstream->ch[0].streamfile = file;

        vgmstream->ch[0].channel_start_offset=
            vgmstream->ch[0].offset=start_offset;

        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        vgmstream->ch[1].streamfile = file;
        
        vgmstream->ch[0].channel_start_offset=
            vgmstream->ch[1].offset=start_offset + read_32bitBE(0x0,streamFile);
    }
    
    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #7
0
static void read_rwar(struct rwav_data * rd)
{
    if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x52574152) /* "RWAR" */
        return;
    if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFEFF0100) /* version 0 */
        return;

    rd->offset += 0x60;
    read_rwav(rd);
    rd->version = 0;
    return;
}
Beispiel #8
0
VGMSTREAM * init_vgmstream_lsf_n1nj4n(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];

    size_t file_size;
    off_t start_offset;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("lsf",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x0, streamFile) != 0x216E316E || // "!n1n"
        read_32bitBE(0x4, streamFile) != 0x6A346E00)   // "j4n\0"
        goto fail;

    /* check size */
    file_size = get_streamfile_size(streamFile);
    if (read_32bitLE(0xC, streamFile) + 0x10 != file_size)
        goto fail;

    start_offset = 0x10;

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(1,0);
    if (!vgmstream) goto fail;

    /* fill in the vital statistics */
    vgmstream->num_samples = (file_size-0x10)/0x1c*0x1b*2;
    vgmstream->sample_rate = read_32bitLE(0x8, streamFile);

    vgmstream->coding_type = coding_LSF;
    vgmstream->layout_type = layout_none;
    vgmstream->meta_type = meta_LSF_N1NJ4N;

    /* open the file for reading */
    {
        vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);

        if (!vgmstream->ch[0].streamfile) goto fail;

        vgmstream->ch[0].channel_start_offset=
            vgmstream->ch[0].offset=start_offset;
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #9
0
void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
	int i;
	off_t block_size=vgmstream->current_block_size;

	if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E6C) {
		block_offset+=0x0C;
	}

    vgmstream->current_block_offset = block_offset;

	if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E64) { /* 1Snd */
		block_offset+=4;
		if(vgmstream->ea_platform==0)
			block_size=read_32bitLE(vgmstream->current_block_offset+0x04,
									vgmstream->ch[0].streamfile);
		else
			block_size=read_32bitBE(vgmstream->current_block_offset+0x04,
									vgmstream->ch[0].streamfile);
		block_offset+=4;
	}

	vgmstream->current_block_size=block_size-8;

	if(vgmstream->coding_type==coding_EACS_IMA) {
		init_get_high_nibble(vgmstream);
		vgmstream->current_block_size=read_32bitLE(block_offset,vgmstream->ch[0].streamfile);

		for(i=0;i<vgmstream->channels;i++) {
			vgmstream->ch[i].adpcm_step_index = read_32bitLE(block_offset+0x04+i*4,vgmstream->ch[0].streamfile);
			vgmstream->ch[i].adpcm_history1_32 = read_32bitLE(block_offset+0x04+i*4+(4*vgmstream->channels),vgmstream->ch[0].streamfile);
			vgmstream->ch[i].offset = block_offset+0x14;
		}
	} else {
		if(vgmstream->coding_type==coding_PSX) {
			for (i=0;i<vgmstream->channels;i++) 
				vgmstream->ch[i].offset = vgmstream->current_block_offset+8+(i*(vgmstream->current_block_size/2));
		} else {

			for (i=0;i<vgmstream->channels;i++) {
				if(vgmstream->coding_type==coding_PCM16LE_int) 
					vgmstream->ch[i].offset = block_offset+(i*2); 
				else
					vgmstream->ch[i].offset = block_offset+i; 
			}
		}
		vgmstream->current_block_size/=vgmstream->channels;
	}
	vgmstream->next_block_offset = vgmstream->current_block_offset + 
		(off_t)block_size;
}
Beispiel #10
0
// OMU is a PS2 .INT file with header ...
// found in Alter Echo
VGMSTREAM * init_vgmstream_ps2_omu(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[1024];
	int i,channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("omu",filename_extension(filename))) goto fail;

	/* check header */
	if((read_32bitBE(0,streamFile)!=0x4F4D5520) && (read_32bitBE(0x08,streamFile)!=0x46524D54))
		goto fail;

	channel_count = (int)read_8bit(0x14,streamFile);

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,1);
    if (!vgmstream) goto fail;

    /* fill in the vital statistics */
	vgmstream->channels=channel_count;
    vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
    vgmstream->coding_type = coding_PCM16LE;
    vgmstream->num_samples = (int32_t)(read_32bitLE(0x3C,streamFile)/(vgmstream->channels*2));
    vgmstream->interleave_block_size = 0x200;
    vgmstream->layout_type = layout_interleave;
    vgmstream->meta_type = meta_PS2_OMU;

	vgmstream->loop_start_sample=0;
	vgmstream->loop_end_sample=vgmstream->num_samples;

    /* open the file for reading by each channel */
    {
        for (i=0;i<vgmstream->channels;i++) {
            vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);

            if (!vgmstream->ch[i].streamfile) goto fail;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=0x40+(i*vgmstream->interleave_block_size);
        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #11
0
/* 04SW - found in Driver: Parallel Lines (Wii) */
VGMSTREAM * init_vgmstream_wii_04sw(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset;
    int loop_flag, channel_count;
    size_t file_size, data_size;


    /* checks */
    /* ".04sw" is just the ID, the real filename inside the file uses .XA */
    if (!check_extensions(streamFile,"xa,04sw"))
        goto fail;
    if (read_32bitBE(0x00,streamFile) != 0x30345357) /* "04SW" */
        goto fail;

    /* after the ID goes a semi-standard DSP header */
    if (read_32bitBE(0x10,streamFile) != 0) goto fail; /* should be non looping */
    loop_flag = 0;
    /* not in header it seems so just dual header check */
    channel_count = (read_32bitBE(0x04,streamFile) == read_32bitBE(0x64,streamFile)) ? 2 : 1;

    start_offset = read_32bitBE(0x04 + 0x60*channel_count,streamFile);

    file_size = get_streamfile_size(streamFile);
    data_size = read_32bitBE(0x04 + 0x60*channel_count + 0x04,streamFile);
    if (data_size+start_offset != file_size) goto fail;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
    vgmstream->num_samples = read_32bitBE(0x04,streamFile);

    vgmstream->coding_type = coding_NGC_DSP;
    vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
    vgmstream->interleave_block_size = 0x8000;
    vgmstream->interleave_last_block_size = (read_32bitBE(0x08,streamFile) / 2 % vgmstream->interleave_block_size + 7) / 8 * 8;

    dsp_read_coefs_be(vgmstream,streamFile,0x20, 0x60);
    /* the initial history offset seems different thatn standard DSP and possibly always zero */

    vgmstream->meta_type = meta_WII_04SW;
    /* the rest of the header has unknown values (several repeats) and the filename */


    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #12
0
/* LPCM (from Ah! My Goddess (PS2)) */
VGMSTREAM * init_vgmstream_ps2_lpcm(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];
    off_t start_offset;

    int loop_flag;
    int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("lpcm",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0,streamFile) != 0x4C50434D) /* LPCM */
        goto fail;
	    
    loop_flag = read_32bitLE(0x8,streamFile);
    channel_count = 2;

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    /* fill in the vital statistics */
    start_offset = 0x10;
    vgmstream->channels = channel_count;
    vgmstream->sample_rate = 48000;
    vgmstream->coding_type = coding_PCM16LE;
    vgmstream->num_samples = read_32bitLE(0x4,streamFile);
    if (loop_flag) {
       vgmstream->loop_start_sample = read_32bitLE(0x8,streamFile);
       vgmstream->loop_end_sample = read_32bitLE(0xc,streamFile);
    }
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = 2;
    vgmstream->meta_type = meta_PS2_LPCM;
   
    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset+
                vgmstream->interleave_block_size*i;

        }
    }

    return vgmstream;

fail:
    /* clean up anything we may have opened */
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
VGMSTREAM * init_vgmstream_ps3_sgx(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];
    off_t start_offset;
    int loop_flag = 0;
	int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("sgx",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */
        goto fail;

    loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF);
    channel_count = read_8bit(0x29,streamFile);
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
    start_offset = read_32bitLE(0x4,streamFile);
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x2C,streamFile);
    vgmstream->coding_type = coding_PSX;
    vgmstream->num_samples = read_32bitLE(0xC,streamFile)/16/channel_count*28;
    if (loop_flag) {
        vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
        vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile);
    }

    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile);
    vgmstream->meta_type = meta_PS3_SGX;

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset+
                vgmstream->interleave_block_size*i;

        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
	if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #14
0
/* ADP (from Balls of Steel) */
VGMSTREAM * init_vgmstream_bos_adp(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];
    off_t start_offset;
    int loop_flag = 0;
	int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("adp",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x00,streamFile) != 0x41445021) /* "ADP!" */
        goto fail;

    loop_flag = (-1 != read_32bitLE(0x08,streamFile));
    channel_count = 1;
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
    start_offset = 0x18;
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
    vgmstream->coding_type = coding_DVI_IMA;
    vgmstream->num_samples = read_32bitLE(0x04,streamFile);
    if (loop_flag) {
        vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile);
        vgmstream->loop_end_sample = vgmstream->num_samples;
    }

    vgmstream->layout_type = layout_none;
    vgmstream->meta_type = meta_BOS_ADP;

    /* open the file for reading */
    {
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        vgmstream->ch[0].streamfile = file;

        vgmstream->ch[0].channel_start_offset=
            vgmstream->ch[0].offset=start_offset;

        // 0x10, 0x12 - both initial history?
        //vgmstream->ch[0].adpcm_history1_32 = read_16bitLE(0x10,streamFile);
        // 0x14 - initial step index?
        //vgmstream->ch[0].adpcm_step_index = read_32bitLE(0x14,streamFile);
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #15
0
Datei: acm.c Projekt: 1c0n/xbmc
/* The real work is done by libacm */
VGMSTREAM * init_vgmstream_acm(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    ACMStream *acm_stream = NULL;
    mus_acm_codec_data *data;

    char filename[260];

    int loop_flag = 0;
	int channel_count;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("acm",filename_extension(filename))) goto fail;

	/* check header */
    if (read_32bitBE(0x0,streamFile) != 0x97280301)
		goto fail;

    data = calloc(1,sizeof(mus_acm_codec_data));
    if (!data) goto fail;

    data->files = calloc(1,sizeof(ACMStream *));
    if (!data->files) {
        free(data); data = NULL;
        goto fail;
    }

    /* gonna do this a little backwards, open and parse the file
       before creating the vgmstream */

    if (acm_open_decoder(&acm_stream,streamFile,filename) != ACM_OK) {
        goto fail;
    }

    channel_count = acm_stream->info.channels;
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->channels = channel_count;
    vgmstream->sample_rate = acm_stream->info.rate;
    vgmstream->coding_type = coding_ACM;
    vgmstream->num_samples = acm_stream->total_values / acm_stream->info.channels;
    vgmstream->layout_type = layout_acm;
    vgmstream->meta_type = meta_ACM;

    data->file_count = 1;
    data->current_file = 0;
    data->files[0] = acm_stream;
    /*data->end_file = -1;*/

    vgmstream->codec_data = data;

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #16
0
/* JSTM (.STM (renamed .JSTM) from Tantei Jinguji Saburo - Kind of Blue) */
VGMSTREAM * init_vgmstream_ps2_jstm(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset = 0x20;
    int loop_flag;
    int channel_count;
    char filename[PATH_LIMIT];

    /* check extension */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("stm",filename_extension(filename)) &&
        strcasecmp("jstm",filename_extension(filename))) goto fail;

    /* check header (JSTM) */
    if (read_32bitBE(0x0,streamFile) != 0x4A53544D) goto fail;

    loop_flag = (read_32bitLE(0x14,streamFile) != 0);
    channel_count = read_16bitLE(0x4,streamFile);
    
    // hmm, don't know what 6 is, one is probably bytes per sample and the
    // other is channels, but who can say?
    if (channel_count != read_16bitLE(0x6,streamFile)) goto fail;

    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    /* fill in the statistics vitale */
    vgmstream->sample_rate = read_32bitLE(0x8,streamFile);
    vgmstream->coding_type = coding_PCM16LE_XOR_int;
    vgmstream->num_samples = read_32bitLE(0xC,streamFile)/2/channel_count;
    vgmstream->layout_type = layout_none;

    vgmstream->meta_type = meta_PS2_JSTM;

    if (loop_flag) {
        vgmstream->loop_start_sample=read_32bitLE(0x14,streamFile)/2/channel_count;
        vgmstream->loop_end_sample=vgmstream->num_samples;
    }

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;

        for (i=0; i < channel_count; i++) {
            vgmstream->ch[i].streamfile = file;
            vgmstream->ch[i].channel_start_offset = 
                vgmstream->ch[i].offset = start_offset + 2*i;
            vgmstream->ch[i].key_xor = 0x5A5A;
        }
    }

    return vgmstream;

fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #17
0
static void read_rwav(struct rwav_data * rd)
{
    off_t chunk_table_offset;
    off_t chunk_table_step;
    off_t info_chunk;
    off_t data_chunk;

    if (rd->big_endian)
    {
        /* "RWAV" */
        if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x52574156)
            return;

        /* big endian, version 2 */
        if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFEFF0102)
            return;

        chunk_table_offset = rd->offset+0x10;
        chunk_table_step = 8;
    }
    else
    {
        /* "CWAV" */
        if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x43574156) 
            return;

        /* little endian, version 2 */
        if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFFFE4000 ||
            (
             (uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00000102 &&
             (uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00010102
            )
           )
            return;

        chunk_table_offset = rd->offset+0x18;
        chunk_table_step = 0xc;
    }

    info_chunk = rd->offset+rd->read_32bit(chunk_table_offset,rd->streamFile);
    /* "INFO" */
    if ((uint32_t)read_32bitBE(info_chunk,rd->streamFile)!=0x494e464f)
        return;

    data_chunk = rd->offset+rd->read_32bit(chunk_table_offset+chunk_table_step,rd->streamFile);
    /* "DATA" */
    if ((uint32_t)read_32bitBE(data_chunk,rd->streamFile)!=0x44415441)
        return;

    rd->start_offset = data_chunk + 8;
    rd->info_chunk = info_chunk + 8;
    rd->version = 2;
    rd->wave_offset = info_chunk - 8;   // pretend to have a WAVE

    return;
}
Beispiel #18
0
/* .RXW - legacy fake ext/header for poorly split XWH+XWB files generated by old tools (incorrect header/chunk sizes) */
VGMSTREAM * init_vgmstream_ps2_rxw(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    int loop_flag=0, channel_count;
    off_t start_offset;

    /* check extension, case insensitive */
    if (!check_extensions(streamFile,"rxw")) goto fail;

    /* check RXWS/FORM Header */
    if (!((read_32bitBE(0x00,streamFile) == 0x52585753) && 
          (read_32bitBE(0x10,streamFile) == 0x464F524D)))
        goto fail;

    loop_flag = (read_32bitLE(0x3C,streamFile)!=0xFFFFFFFF);
    channel_count=2; /* Always stereo files */
    
    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = read_32bitLE(0x2E,streamFile);
    vgmstream->num_samples = (read_32bitLE(0x38,streamFile)*28/16)/2;

    /* Get loop point values */
    if(vgmstream->loop_flag) {
        vgmstream->loop_start_sample = read_32bitLE(0x3C,streamFile)/16*14;
        vgmstream->loop_end_sample = read_32bitLE(0x38,streamFile)/16*14;
    }

    vgmstream->interleave_block_size = read_32bitLE(0x1c,streamFile)+0x10;
    vgmstream->coding_type = coding_PSX;
    vgmstream->layout_type = layout_interleave;
    vgmstream->meta_type = meta_PS2_RXWS;
    start_offset = 0x40;

    /* open the file for reading */
    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;

    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #19
0
/* STRM - from Final Fantasy Tactics A2 (NDS) */
VGMSTREAM * init_vgmstream_nds_strm_ffta2(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset;
    int loop_flag, channel_count;


    /* checks*/
    /* .bin: actual extension
     * .strm: header id */
    if (!check_extensions(streamFile,"bin,strm"))
        goto fail;

    /* check header */
    if (read_32bitBE(0x00,streamFile) != 0x52494646 ||  /* "RIFF" */
        read_32bitBE(0x08,streamFile) != 0x494D4120)    /* "IMA " */
        goto fail;

    loop_flag = (read_32bitLE(0x20,streamFile) !=0);
    channel_count = read_32bitLE(0x24,streamFile);
    start_offset = 0x2C;

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
    vgmstream->num_samples = (read_32bitLE(0x04,streamFile)-start_offset);
    vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile);
    vgmstream->loop_end_sample = read_32bitLE(0x28,streamFile);

    vgmstream->meta_type = meta_NDS_STRM_FFTA2;

    vgmstream->coding_type = coding_FFTA2_IMA;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = 0x80;

    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #20
0
/* .208 - from Ocean game(s?) [Last Rites (PC)] */
VGMSTREAM * init_vgmstream_208(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset;
    int loop_flag, channel_count, sample_rate;
    size_t data_size;


    /* checks */
    if (!check_extensions(streamFile, "208"))
        goto fail;
    /* possible validation: (0x04 == 0 and 0xcc == 0x1F7D984D) or 0x04 == 0xf0 and 0xcc == 0) */
    if (!((read_32bitLE(0x04,streamFile) == 0x00 && read_32bitBE(0xcc,streamFile) == 0x1F7D984D) ||
          (read_32bitLE(0x04,streamFile) == 0xF0 && read_32bitBE(0xcc,streamFile) == 0x00000000)))
        goto fail;

    start_offset    = read_32bitLE(0x00,streamFile);
    data_size       = read_32bitLE(0x0c,streamFile);
    sample_rate     = read_32bitLE(0x34,streamFile);
    channel_count   = read_32bitLE(0x3C,streamFile); /* assumed */
    loop_flag = 0;

    if (start_offset + data_size != get_streamfile_size(streamFile))
        goto fail;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count, loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->meta_type = meta_208;
    vgmstream->sample_rate = sample_rate;
    vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, 8);
    vgmstream->coding_type = coding_PCM8_U;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = 0x1;

    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #21
0
/* MUSC - from Krome's PS2 games (The Legend of Spyro, Ty the Tasmanian Tiger) */
VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    int loop_flag, channel_count;
    off_t start_offset;
    size_t data_size;

    /* .mus is the real extension, .musc is the header ID */
    if (!check_extensions(streamFile,"mus,musc"))
        goto fail;
    if (read_32bitBE(0x00,streamFile) != 0x4D555343) /* "MUSC" */
        goto fail;

    start_offset = read_32bitLE(0x10,streamFile);
    data_size    = read_32bitLE(0x14,streamFile);
    if (start_offset + data_size != get_streamfile_size(streamFile))
        goto fail;
    /* always does full loops unless it ends in silence */
    loop_flag = read_32bitBE(get_streamfile_size(streamFile) - 0x10,streamFile) != 0x0C000000;
    channel_count = 2;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = (uint16_t)read_16bitLE(0x06,streamFile);
    vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
    vgmstream->loop_start_sample = 0;
    vgmstream->loop_end_sample = vgmstream->num_samples;

    vgmstream->meta_type = meta_MUSC;
    vgmstream->coding_type = coding_PSX;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile) / 2;

    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;

    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #22
0
VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[260];

    int loop_flag=0;
	int channel_count;
    int i;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("stma",filename_extension(filename))) goto fail;

	if(read_32bitBE(0x0,streamFile)!=0x53544D41)
		goto fail;

	loop_flag = ((read_32bitLE(0x20,streamFile)==1) || (read_32bitLE(0x18,streamFile)>read_32bitLE(0x1C,streamFile)));
    
	/* Seems that the loop flag is not allways well defined */
	/* Some of the tracks should loop, but without flag set */
	channel_count=read_32bitLE(0x14,streamFile);
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
	vgmstream->coding_type = coding_INT_DVI_IMA;
    vgmstream->num_samples = read_32bitLE(0x18,streamFile)*2/vgmstream->channels;
    vgmstream->layout_type = layout_interleave;
	vgmstream->interleave_block_size=0x40;
    vgmstream->meta_type = meta_XBOX_STMA;

	if(loop_flag) {
		vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
		vgmstream->loop_end_sample=vgmstream->num_samples;
	}

    /* open the file for reading by each channel */
    {
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
            vgmstream->ch[i].offset = 0x800+(i*vgmstream->interleave_block_size);

            if (!vgmstream->ch[i].streamfile) goto fail;
        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #23
0
/* MIB+MIH - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
VGMSTREAM * init_vgmstream_mib_mih(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    STREAMFILE * streamHeader = NULL;
    off_t start_offset;
    size_t data_size, frame_size, frame_last, frame_count;
    int channel_count, loop_flag;

    /* check extension */
    if (!check_extensions(streamFile, "mib"))
        goto fail;

    streamHeader = open_streamfile_by_ext(streamFile,"mih");
    if (!streamHeader) goto fail;

    if (read_32bitBE(0x00,streamHeader) != 0x40000000) /* header size */
        goto fail;

    loop_flag = 0; /* MIB+MIH don't PS-ADPCM loop flags */
    channel_count = read_32bitLE(0x08,streamHeader);
    start_offset = 0x00;

    /* 0x04: padding (0x20, MIH header must be multiple of 0x40) */
    frame_last  = (uint16_t)read_16bitLE(0x05,streamHeader);
    frame_size  = read_32bitLE(0x10,streamHeader);
    frame_count = read_32bitLE(0x14,streamHeader);
    if (frame_count == 0) { /* rarely [Gladius (PS2)] */
        frame_count = get_streamfile_size(streamFile) / (frame_size * channel_count);
    }

    data_size  = frame_count * frame_size;
    data_size -= frame_last ? (frame_size-frame_last) : 0; /* last frame has less usable data */
    data_size *= channel_count;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = read_32bitLE(0x0C,streamHeader);
    vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);

    vgmstream->meta_type = meta_PS2_MIB_MIH;
    vgmstream->coding_type = coding_PSX;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = frame_size;

    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;
    close_streamfile(streamHeader);
    return vgmstream;

fail:
close_streamfile(streamHeader);
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #24
0
/* TUN (from LEGO Racers (PC)) */
VGMSTREAM * init_vgmstream_tun(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];
    off_t start_offset;
    int channel_count;
	int loop_flag;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("tun",filename_extension(filename))) goto fail;

    /* check header */
    if (read_32bitBE(0x00,streamFile) != 0x414C5020) /* "ALP " */
        goto fail;

	channel_count = 2;
	loop_flag = 0;

   /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

   /* fill in the vital statistics */
    start_offset = 0x10;
    vgmstream->channels = channel_count;
    vgmstream->sample_rate = 22050;
    vgmstream->coding_type = coding_DVI_IMA;
    vgmstream->num_samples = (get_streamfile_size(streamFile)) - 0x10;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = 1;
    vgmstream->meta_type = meta_TUN;

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset+
                vgmstream->interleave_block_size*i;

        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #25
0
/* A2M - from Artificial Mind & Movement games [Scooby-Doo! Unmasked (PS2)] */
VGMSTREAM * init_vgmstream_a2m(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset;
    size_t data_size;
    int loop_flag, channel_count;


    /* checks */
    if ( !check_extensions(streamFile,"int") )
        goto fail;
    if (read_32bitBE(0x00,streamFile) != 0x41324D00) /* "A2M\0" */
        goto fail;
    if (read_32bitBE(0x04,streamFile) != 0x50533200) /* "PS2\0" */
        goto fail;

    start_offset = 0x30;
    data_size = get_streamfile_size(streamFile) - start_offset;
    channel_count = 2;
    loop_flag = 0;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->meta_type = meta_A2M;
    vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
    vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);

    vgmstream->coding_type = coding_PSX;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = 0x6000;

    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #26
0
/* .VAI - from Asobo Studio games [Ratatouille (GC)] */
VGMSTREAM * init_vgmstream_vai(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset;
    size_t data_size;
    int loop_flag, channel_count;


    /* checks */
    if ( !check_extensions(streamFile,"vai") )
        goto fail;

    start_offset = 0x4060;
    data_size = get_streamfile_size(streamFile) - start_offset;
    if (read_32bitBE(0x04,streamFile) != data_size)
        goto fail;

    channel_count = 2;
    loop_flag = 0;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->meta_type = meta_VAI;
    vgmstream->sample_rate = read_32bitBE(0x00,streamFile);
    vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count);

    vgmstream->coding_type = coding_NGC_DSP;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = 0x4000;
    dsp_read_coefs_be(vgmstream,streamFile,0x0c,0x20);

    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #27
0
/* ADS in containers */
VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile) {
    VGMSTREAM *vgmstream = NULL;
    STREAMFILE *temp_streamFile = NULL;
    off_t subfile_offset;
    size_t subfile_size;

    /* checks */
    if (!check_extensions(streamFile, "ads"))
        goto fail;

    if (read_32bitBE(0x00,streamFile) == 0x41445343 &&  /* "ADSC" */
        read_32bitBE(0x04,streamFile) == 0x01000000) {
        /* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */
        subfile_offset = 0x08;
    }
    else if (read_32bitBE(0x00,streamFile) == 0x63617669 && /* "cavi" */
             read_32bitBE(0x04,streamFile) == 0x61207374 && /* "a st" */
             read_32bitBE(0x08,streamFile) == 0x7265616D) { /* "ream" */
        /* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */
        subfile_offset = 0x7d8;
    }
    else {
        goto fail;
    }

    subfile_size = get_streamfile_size(streamFile) - subfile_offset;

    temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL);
    if (!temp_streamFile) goto fail;

    vgmstream = init_vgmstream_ps2_ads(temp_streamFile);
    close_streamfile(temp_streamFile);

    return vgmstream;

fail:
    close_streamfile(temp_streamFile);
    close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #28
0
/* B1S (found in 7 Wonders of the Ancient World) */
VGMSTREAM * init_vgmstream_ps2_b1s(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];
		int channel_count;
		off_t start_offset;
    
    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("b1s",filename_extension(filename))) goto fail;

    if ((read_32bitLE(0x04,streamFile)+0x18) != get_streamfile_size(streamFile))
        goto fail;

    channel_count = read_32bitLE(0x14,streamFile);

		/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,0);
    if (!vgmstream) goto fail;

		/* fill in the vital statistics */
    start_offset = 0x18;
		vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
    vgmstream->coding_type = coding_PSX;
    vgmstream->num_samples = read_32bitLE(0x04,streamFile)/16/channel_count*28;
    vgmstream->layout_type = layout_interleave;
    vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile);
    vgmstream->meta_type = meta_PS2_B1S;

    /* open the file for reading */
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset+
                vgmstream->interleave_block_size*i;

        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Beispiel #29
0
/* multiple streams may share a name, also sometimes won't a the name */
static void get_stream_name(char * stream_name, STREAMFILE *streamFile, int target_stream) {
    STREAMFILE * streamInfo = NULL;
    int i, j, total_cues, num_cue = -1;
    size_t name_size = 0;
    off_t name_offset = 0x10;

    streamInfo = open_streamfile_by_ext(streamFile, "sob");
    if (!streamInfo) goto end;
    if (read_32bitBE(0x00,streamInfo) != 0x43544632) /* "CTF2" */
        goto end;

    total_cues = read_32bitLE(0x08,streamInfo);

    for (i = 0; i < total_cues; i++) {
        uint32_t flags, num_subsections, subsection_1_size, subsection_2_size;

        flags             = (uint32_t)read_32bitLE(name_offset + 0x00,streamInfo);
        num_subsections   = (uint32_t)read_32bitLE(name_offset + 0x20,streamInfo);
        subsection_1_size = (flags & 0x00000001) ? 0x40 : 0x00;
        subsection_1_size +=(flags & 0x00000040) ? 0x20 : 0x00;
        subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10;

        for (j = 0; j < num_subsections; j++) {
            int num_stream = read_32bitLE(name_offset + 0x2c + subsection_1_size + j*subsection_2_size + 0x08,streamInfo);
            if (target_stream-1 == num_stream)
                num_cue = i;
        }

        name_offset += 0x2c + subsection_1_size + subsection_2_size * num_subsections;
    }
    if (num_cue < 0)
        goto end;

    for (i = 0; i < total_cues; i++) {
        /* 0x00: id */
        name_size = read_32bitLE(name_offset + 0x04,streamInfo); /* non null-terminated */
        if (i == num_cue) {
            name_offset += 0x08;
            break;
        }
        name_offset += 0x08 + name_size;
    }

    if (name_size > STREAM_NAME_SIZE-1)
        name_size = STREAM_NAME_SIZE-1;

    read_string(stream_name,name_size+1, name_offset,streamInfo);

end:
    if (streamInfo)
        close_streamfile(streamInfo);
}
Beispiel #30
0
/* Maxis XA - found in Sim City 3000 (PC) */
VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset;
    int loop_flag, channel_count;

    /* check extension, case insensitive */
    if (!check_extensions(streamFile,"xa"))
        goto fail;

    /* check header */
    if ((read_32bitBE(0x00,streamFile) != 0x58414900) && /* "XAI\0" */
        (read_32bitBE(0x00,streamFile) != 0x58414A00))   /* "XAJ\0" (some odd song uses this, no apparent diffs) */
        goto fail;

    loop_flag = 0;
    channel_count = read_16bitLE(0x0A,streamFile);
    start_offset = 0x18;

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
    vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count;

    vgmstream->meta_type = meta_MAXIS_XA;
    vgmstream->coding_type = coding_MAXIS_XA;
    vgmstream->layout_type = layout_none;

    /* open streams */
    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}