void Enemy::makeEnemy(int kind, int num){ this->df = 0; this->sKind = kind; this->sNum = num; if (mmp->getSelection(kind, num) == -1){ isDead = true; return; } this->enemy_Img_number = mmp->getEnemyNum(sKind, num); resetEnemy(); getPath(pNum); }
void HUD::clear() { unsetSelectedSpell(); unsetSelectedWeapon(); resetEnemy(); }