Player::Player(): touching_ground(false), in_water(false), in_water_stable(false), swimming_up(false), inventory_backup(NULL), craftresult_is_preview(true), hp(20), peer_id(PEER_ID_INEXISTENT), m_pitch(0), m_yaw(0), m_speed(0,0,0), m_position(0,0,0) { updateName("<not set>"); resetInventory(); }
Player::Player(IGameDef *gamedef): touching_ground(false), in_water(false), in_water_stable(false), is_climbing(false), swimming_up(false), inventory_backup(NULL), craftresult_is_preview(true), hp(20), peer_id(PEER_ID_INEXISTENT), // protected m_gamedef(gamedef), m_selected_item(0), m_pitch(0), m_yaw(0), m_speed(0,0,0), m_position(0,0,0) { updateName("<not set>"); resetInventory(); }