Ejemplo n.º 1
0
Player::Player():
	touching_ground(false),
	in_water(false),
	in_water_stable(false),
	swimming_up(false),
	inventory_backup(NULL),
	craftresult_is_preview(true),
	hp(20),
	peer_id(PEER_ID_INEXISTENT),
	m_pitch(0),
	m_yaw(0),
	m_speed(0,0,0),
	m_position(0,0,0)
{
	updateName("<not set>");
	resetInventory();
}
Ejemplo n.º 2
0
Player::Player(IGameDef *gamedef):
	touching_ground(false),
	in_water(false),
	in_water_stable(false),
	is_climbing(false),
	swimming_up(false),
	inventory_backup(NULL),
	craftresult_is_preview(true),
	hp(20),
	peer_id(PEER_ID_INEXISTENT),
// protected
	m_gamedef(gamedef),
	m_selected_item(0),
	m_pitch(0),
	m_yaw(0),
	m_speed(0,0,0),
	m_position(0,0,0)
{
	updateName("<not set>");
	resetInventory();
}