std::string terrain_palette::get_help_string()
{
	std::ostringstream msg;
	msg << _("FG: ") << map().get_terrain_editor_string(selected_fg_item())	<< " | "
		<< _("BG: ") << map().get_terrain_editor_string(selected_bg_item());
	return msg.str();
}
Beispiel #2
0
void terrain_palette::select_bg_item(std::string item_id) {
	editor_palette<t_translation::t_terrain>::select_bg_item(item_id);
	bg_terrain = selected_bg_item();
}