std::string terrain_palette::get_help_string() { std::ostringstream msg; msg << _("FG: ") << map().get_terrain_editor_string(selected_fg_item()) << " | " << _("BG: ") << map().get_terrain_editor_string(selected_bg_item()); return msg.str(); }
void terrain_palette::select_bg_item(std::string item_id) { editor_palette<t_translation::t_terrain>::select_bg_item(item_id); bg_terrain = selected_bg_item(); }