int do_mname(void) { char buf[BUFSZ]; coord cc; int cx,cy; struct monst *mtmp; char qbuf[QBUFSZ]; if (Hallucination) { pline("You would never recognize it anyway."); return 0; } cc.x = u.ux; cc.y = u.uy; if (getpos(&cc, FALSE, "the monster you want to name") < 0 || (cx = cc.x) < 0) return 0; cy = cc.y; if (cx == u.ux && cy == u.uy) { if (u.usteed && canspotmon(u.usteed)) mtmp = u.usteed; else { pline("This %s creature is called %s and cannot be renamed.", ACURR(A_CHA) > 14 ? (flags.female ? "beautiful" : "handsome") : "ugly", plname); return 0; } } else mtmp = m_at(level, cx, cy); if (!mtmp || (!sensemon(mtmp) && (!(cansee(cx,cy) || see_with_infrared(mtmp)) || mtmp->mundetected || mtmp->m_ap_type == M_AP_FURNITURE || mtmp->m_ap_type == M_AP_OBJECT || (mtmp->minvis && !See_invisible)))) { pline("I see no monster there."); return 0; } /* special case similar to the one in lookat() */ distant_monnam(mtmp, ARTICLE_THE, buf); sprintf(qbuf, "What do you want to call %s?", buf); getlin(qbuf,buf); if (!*buf || *buf == '\033') return 0; /* strip leading and trailing spaces; unnames monster if all spaces */ mungspaces(buf); if (mtmp->data->geno & G_UNIQ) { distant_monnam(mtmp, ARTICLE_THE, buf); *buf = highc(*buf); pline("%s doesn't like being called names!", buf); } else christen_monst(mtmp, buf); return 0; }
/* called from check_special_room() when the player enters the temple room */ void intemple(int roomno) { struct monst *priest = findpriest((char)roomno); boolean tended = (priest != NULL); boolean sanctum, can_speak; xchar shrined; const char *msg1, *msg2; if (In_mines(&u.uz) && !historysearch("entered the Minetown temple", TRUE)) historic_event(FALSE, TRUE, "entered the Minetown temple"); if (!temple_occupied(u.urooms0)) { if (tended) { shrined = has_shrine(priest); sanctum = (priest->data == &mons[PM_HIGH_PRIEST] && (shrined & AM_SANCTUM)); can_speak = (priest->mcanmove && !priest->msleeping && canhear()); if (can_speak) { unsigned save_priest = priest->ispriest; /* don't reveal the altar's owner upon temple entry in the endgame; for the Sanctum, the next message names Moloch so suppress the "of Moloch" for him here too */ if (sanctum && !Hallucination) priest->ispriest = 0; pline("%s intones:", canseemon(priest) ? Monnam(priest) : "A nearby voice"); priest->ispriest = save_priest; } msg2 = 0; if (sanctum && CONST_EPRI(priest)->shralign == A_NONE) { if (priest->mpeaceful) { msg1 = "Infidel, you have entered Moloch's Sanctum!"; msg2 = "Be gone!"; msethostility(priest, TRUE, TRUE); } else msg1 = "You desecrate this place by your presence!"; } else { msg1 = msgprintf("Pilgrim, you enter a %s place!", !shrined ? "desecrated" : "sacred"); } if (can_speak) { verbalize("%s", msg1); if (msg2) verbalize("%s", msg2); } if (!sanctum) { /* !tended -> !shrined */ if (!shrined || !p_coaligned(priest) || u.ualign.record <= ALGN_SINNED) pline("You have a%s forbidding feeling...", (!shrined) ? "" : " strange"); else pline("You experience a strange sense of peace."); } } else { switch (rn2(3)) { case 0: pline("You have an eerie feeling..."); break; case 1: pline("You feel like you are being watched."); break; default: pline("A shiver runs down your %s.", body_part(SPINE)); break; } if (!rn2(5)) { struct monst *mtmp; if (!((mtmp = makemon(&mons[PM_GHOST], level, u.ux, u.uy, NO_MM_FLAGS)))) return; if (!Blind || sensemon(mtmp)) pline("An enormous ghost appears next to you!"); else pline("You sense a presence close by!"); msethostility(mtmp, TRUE, TRUE); if (flags.verbose) pline("You are frightened to death, and unable to move."); helpless(3, hr_afraid, "frightened to death", "You regain your composure."); } } } }