Example #1
0
int do_mname(void)
{
	char buf[BUFSZ];
	coord cc;
	int cx,cy;
	struct monst *mtmp;
	char qbuf[QBUFSZ];

	if (Hallucination) {
		pline("You would never recognize it anyway.");
		return 0;
	}
	cc.x = u.ux;
	cc.y = u.uy;
	if (getpos(&cc, FALSE, "the monster you want to name") < 0 ||
			(cx = cc.x) < 0)
		return 0;
	cy = cc.y;

	if (cx == u.ux && cy == u.uy) {
	    if (u.usteed && canspotmon(u.usteed))
		mtmp = u.usteed;
	    else {
		pline("This %s creature is called %s and cannot be renamed.",
		ACURR(A_CHA) > 14 ?
		(flags.female ? "beautiful" : "handsome") :
		"ugly",
		plname);
		return 0;
	    }
	} else
	    mtmp = m_at(level, cx, cy);

	if (!mtmp || (!sensemon(mtmp) &&
			(!(cansee(cx,cy) || see_with_infrared(mtmp)) || mtmp->mundetected
			|| mtmp->m_ap_type == M_AP_FURNITURE
			|| mtmp->m_ap_type == M_AP_OBJECT
			|| (mtmp->minvis && !See_invisible)))) {
		pline("I see no monster there.");
		return 0;
	}
	/* special case similar to the one in lookat() */
	distant_monnam(mtmp, ARTICLE_THE, buf);
	sprintf(qbuf, "What do you want to call %s?", buf);
	getlin(qbuf,buf);
	if (!*buf || *buf == '\033') return 0;
	/* strip leading and trailing spaces; unnames monster if all spaces */
	mungspaces(buf);

	if (mtmp->data->geno & G_UNIQ) {
	    distant_monnam(mtmp, ARTICLE_THE, buf);
	    *buf = highc(*buf);
	    pline("%s doesn't like being called names!", buf);
	} else
	    christen_monst(mtmp, buf);
	return 0;
}
Example #2
0
/* called from check_special_room() when the player enters the temple room */
void
intemple(int roomno)
{
    struct monst *priest = findpriest((char)roomno);
    boolean tended = (priest != NULL);
    boolean sanctum, can_speak;
    xchar shrined;
    const char *msg1, *msg2;

    if (In_mines(&u.uz) && !historysearch("entered the Minetown temple", TRUE))
        historic_event(FALSE, TRUE, "entered the Minetown temple");

    if (!temple_occupied(u.urooms0)) {
        if (tended) {
            shrined = has_shrine(priest);
            sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
                       (shrined & AM_SANCTUM));
            can_speak = (priest->mcanmove && !priest->msleeping &&
                         canhear());
            if (can_speak) {
                unsigned save_priest = priest->ispriest;

                /* don't reveal the altar's owner upon temple entry in the
                   endgame; for the Sanctum, the next message names Moloch so
                   suppress the "of Moloch" for him here too */
                if (sanctum && !Hallucination)
                    priest->ispriest = 0;
                pline("%s intones:",
                      canseemon(priest) ? Monnam(priest) : "A nearby voice");
                priest->ispriest = save_priest;
            }
            msg2 = 0;
            if (sanctum && CONST_EPRI(priest)->shralign == A_NONE) {
                if (priest->mpeaceful) {
                    msg1 = "Infidel, you have entered Moloch's Sanctum!";
                    msg2 = "Be gone!";
                    msethostility(priest, TRUE, TRUE);
                } else
                    msg1 = "You desecrate this place by your presence!";
            } else {
                msg1 = msgprintf("Pilgrim, you enter a %s place!",
                                 !shrined ? "desecrated" : "sacred");
            }
            if (can_speak) {
                verbalize("%s", msg1);
                if (msg2)
                    verbalize("%s", msg2);
            }
            if (!sanctum) {
                /* !tended -> !shrined */
                if (!shrined || !p_coaligned(priest) ||
                    u.ualign.record <= ALGN_SINNED)
                    pline("You have a%s forbidding feeling...",
                          (!shrined) ? "" : " strange");
                else
                    pline("You experience a strange sense of peace.");
            }
        } else {
            switch (rn2(3)) {
            case 0:
                pline("You have an eerie feeling...");
                break;
            case 1:
                pline("You feel like you are being watched.");
                break;
            default:
                pline("A shiver runs down your %s.", body_part(SPINE));
                break;
            }
            if (!rn2(5)) {
                struct monst *mtmp;

                if (!((mtmp = makemon(&mons[PM_GHOST], level, 
                                      u.ux, u.uy, NO_MM_FLAGS))))
                    return;
                if (!Blind || sensemon(mtmp))
                    pline("An enormous ghost appears next to you!");
                else
                    pline("You sense a presence close by!");
                msethostility(mtmp, TRUE, TRUE);
                if (flags.verbose)
                    pline("You are frightened to death, and unable to move.");
                helpless(3, hr_afraid, "frightened to death",
                         "You regain your composure.");
            }
        }
    }
}