void UserData::addScore(int var) { setScore(getScore() + var); if (getScore() > getBestScore()) { setBestScore(getScore()); } saveData(); }
void GameOverLayer::initBestScore(){ FILE *fp = fopen("data.txt", "r+"); if (!fp) { bestScore = 0; setBestScore(0); } fscanf(fp, "%d", &bestScore); fclose(fp); }
void UserData::initUserData(){ parseFile(); setBestScore(0); saveData(); }