/*Default Constructor*/
LSystem::LSystem()
{
	// setup initials
	setDefaultAngle( 0);	
	setDefaultThick( 0);

	m_activeLevels = 0;
}
//--------------------------------------------------------------
int ArsUIOperableCamera::hitTestPoint(ofPoint p)
{
    int _bid = ArsUICamera::hitTestPoint(p);

    if (-1 != _bid && 1 == status) {
        setDefaultAngle();
    }
    return _bid;
}