/*Default Constructor*/ LSystem::LSystem() { // setup initials setDefaultAngle( 0); setDefaultThick( 0); m_activeLevels = 0; }
//-------------------------------------------------------------- int ArsUIOperableCamera::hitTestPoint(ofPoint p) { int _bid = ArsUICamera::hitTestPoint(p); if (-1 != _bid && 1 == status) { setDefaultAngle(); } return _bid; }