//----------------------------------------------------------------------------//
Direct3D11Texture::Direct3D11Texture(IDevice11& device,
                                     ID3D11Texture2D* tex) :
    d_device(device),
    d_texture(0),
    d_resourceView(0),
    d_size(0, 0),
    d_dataSize(0, 0),
    d_texelScaling(0, 0)
{
    setDirect3DTexture(tex);
}
Beispiel #2
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//----------------------------------------------------------------------------//
Direct3D10Texture::Direct3D10Texture(ID3D10Device& device, const String& name,
                                     ID3D10Texture2D* tex) :
    d_device(device),
    d_texture(0),
    d_resourceView(0),
    d_size(0, 0),
    d_dataSize(0, 0),
    d_texelScaling(0, 0),
    d_name(name)
{
    setDirect3DTexture(tex);
}