//----------------------------------------------------------------------------// Direct3D11Texture::Direct3D11Texture(IDevice11& device, ID3D11Texture2D* tex) : d_device(device), d_texture(0), d_resourceView(0), d_size(0, 0), d_dataSize(0, 0), d_texelScaling(0, 0) { setDirect3DTexture(tex); }
//----------------------------------------------------------------------------// Direct3D10Texture::Direct3D10Texture(ID3D10Device& device, const String& name, ID3D10Texture2D* tex) : d_device(device), d_texture(0), d_resourceView(0), d_size(0, 0), d_dataSize(0, 0), d_texelScaling(0, 0), d_name(name) { setDirect3DTexture(tex); }