void GraphicsContext::setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality)
{
    m_state.imageInterpolationQuality = imageInterpolationQuality;

    if (paintingDisabled())
        return;

    setPlatformImageInterpolationQuality(imageInterpolationQuality);
}
Beispiel #2
0
void GraphicsContext::setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality)
{
    m_state.imageInterpolationQuality = imageInterpolationQuality;

    if (paintingDisabled())
        return;

    if (isRecording()) {
        m_displayListRecorder->updateState(m_state, GraphicsContextState::ImageInterpolationQualityChange);
        return;
    }

    setPlatformImageInterpolationQuality(imageInterpolationQuality);
}