void GraphicsContext::setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality) { m_state.imageInterpolationQuality = imageInterpolationQuality; if (paintingDisabled()) return; setPlatformImageInterpolationQuality(imageInterpolationQuality); }
void GraphicsContext::setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality) { m_state.imageInterpolationQuality = imageInterpolationQuality; if (paintingDisabled()) return; if (isRecording()) { m_displayListRecorder->updateState(m_state, GraphicsContextState::ImageInterpolationQualityChange); return; } setPlatformImageInterpolationQuality(imageInterpolationQuality); }