Beispiel #1
0
static int playback_pot_put(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_value *ucontrol) {
	int changed = ucontrol->value.integer.value[0] != get_pot( kcontrol->private_value );
	
	set_pot( kcontrol->private_value, ucontrol->value.integer.value[0] );

	return changed;
}
void CTableState::Reset() {
  _SCI.Reset();
  _s_limit_info.Reset();
  for (int i=0; i<kNumberOfCommunityCards; ++i) {
    _common_cards[i].ClearValue();
  }
  for (int i=0; i<kNumberOfPlayerEntries; ++i) {
    _players[i].Reset();
  }
  for (int i=0; i<kMaxNumberOfPots; ++i) {
    set_pot(i, 0.0);
  }
  TableTitle()->Clear();
}
Beispiel #3
0
init_pots ()
{
   set_pot (0,0);
   set_pot (1,0);
}