Beispiel #1
0
static void game_over(){
    draw_filled_rect(0,0,camera_screen.width,camera_screen.height, COLOR_WHITE);
    sprintf(str_buf,"Points: %d",points);
    draw_string(0,0,str_buf, MAKE_COLOR(COLOR_WHITE, COLOR_BLUE));
    msleep(3000);
    snake_start();
}
Beispiel #2
0
int main()
{
  int i=0;

  setup_env();

  snake_start();

  endwin();
  return 0;
}
Beispiel #3
0
int main() {
	display_add_log("inicjowanie wyświetlacza");
	if (display_init()) {
		return -1;
	}

	snake_start();
	
	display_add_log("zwalnianie zasobów...");
	display_finalize();

	display_add_log("koniec programu");
	pthread_exit(NULL);
}
Beispiel #4
0
int gui_snake_init() {
    draw_filled_rect(0,0,camera_screen.width,camera_screen.height, COLOR_WHITE);
    snake_start();
	gui_set_mode(&GUI_MODE_SNAKE);
    return 1;
}
Beispiel #5
0
int main(int argc, char *argv[])
{
	snake_start();
	return 0;
}