#include "objectives.h" #include "../cgame/cg_camera.h" #include "../qcommon/sstring.h" extern void OBJ_LoadTacticalInfo(void); extern void G_LoadSave_WriteMiscData(void); extern void G_LoadSave_ReadMiscData(void); extern void G_ReloadSaberData( gentity_t *ent ); extern void FX_Read( void ); extern void FX_Write( void ); static const save_field_t savefields_gEntity[] = { {strFOFS(client), F_GCLIENT}, {strFOFS(owner), F_GENTITY}, {strFOFS(classname), F_STRING}, {strFOFS(model), F_STRING}, {strFOFS(model2), F_STRING}, // {strFOFS(model3), F_STRING}, - MCG {strFOFS(nextTrain), F_GENTITY}, {strFOFS(prevTrain), F_GENTITY}, {strFOFS(message), F_STRING}, {strFOFS(target), F_STRING}, {strFOFS(target2), F_STRING}, {strFOFS(target3), F_STRING}, {strFOFS(target4), F_STRING}, {strFOFS(targetJump), F_STRING}, {strFOFS(targetname), F_STRING}, {strFOFS(team), F_STRING},
#include "../cgame/cg_camera.h" #include "g_icarus.h" #include "../qcommon/sstring.h" extern void OBJ_LoadTacticalInfo(void); extern int Q3_VariableSave( void ); extern int Q3_VariableLoad( void ); extern void G_LoadSave_WriteMiscData(void); extern void G_LoadSave_ReadMiscData(void); field_t savefields_gEntity[] = { {strFOFS(client), F_GCLIENT}, {strFOFS(owner), F_GENTITY}, {strFOFS(classname), F_STRING}, {strFOFS(model), F_STRING}, {strFOFS(model2), F_STRING}, // {strFOFS(model3), F_STRING}, - MCG {strFOFS(nextTrain), F_GENTITY}, {strFOFS(prevTrain), F_GENTITY}, {strFOFS(message), F_STRING}, {strFOFS(target), F_STRING}, {strFOFS(target2), F_STRING}, {strFOFS(target3), F_STRING}, {strFOFS(target4), F_STRING}, {strFOFS(targetname), F_STRING}, {strFOFS(team), F_STRING}, {strFOFS(roff), F_STRING},