Esempio n. 1
0
#include "objectives.h"
#include "../cgame/cg_camera.h"
#include "../qcommon/sstring.h"

extern void OBJ_LoadTacticalInfo(void);

extern void G_LoadSave_WriteMiscData(void);
extern void G_LoadSave_ReadMiscData(void);
extern void G_ReloadSaberData( gentity_t *ent );
extern void FX_Read( void );
extern void FX_Write( void );


static const save_field_t savefields_gEntity[] =
{
	{strFOFS(client),			F_GCLIENT},
	{strFOFS(owner),			F_GENTITY},
	{strFOFS(classname),		F_STRING},
	{strFOFS(model),			F_STRING},
	{strFOFS(model2),			F_STRING},
//	{strFOFS(model3),			F_STRING}, - MCG
	{strFOFS(nextTrain),		F_GENTITY},
	{strFOFS(prevTrain),		F_GENTITY},
	{strFOFS(message),			F_STRING},
	{strFOFS(target),			F_STRING},
	{strFOFS(target2),			F_STRING},
	{strFOFS(target3),			F_STRING},
	{strFOFS(target4),			F_STRING},
	{strFOFS(targetJump),		F_STRING},
	{strFOFS(targetname),		F_STRING},
	{strFOFS(team),				F_STRING},
Esempio n. 2
0
#include "../cgame/cg_camera.h"
#include "g_icarus.h"
#include "../qcommon/sstring.h"

extern void OBJ_LoadTacticalInfo(void);

extern int Q3_VariableSave( void );
extern int Q3_VariableLoad( void );

extern void G_LoadSave_WriteMiscData(void);
extern void G_LoadSave_ReadMiscData(void);


field_t savefields_gEntity[] =
{
	{strFOFS(client),			F_GCLIENT},
	{strFOFS(owner),			F_GENTITY},
	{strFOFS(classname),		F_STRING},
	{strFOFS(model),			F_STRING},
	{strFOFS(model2),			F_STRING},
//	{strFOFS(model3),			F_STRING}, - MCG
	{strFOFS(nextTrain),		F_GENTITY},
	{strFOFS(prevTrain),		F_GENTITY},
	{strFOFS(message),			F_STRING},
	{strFOFS(target),			F_STRING},
	{strFOFS(target2),			F_STRING},
	{strFOFS(target3),			F_STRING},
	{strFOFS(target4),			F_STRING},
	{strFOFS(targetname),		F_STRING},
	{strFOFS(team),				F_STRING},
	{strFOFS(roff),				F_STRING},