void Floor::printData() { debug("face count: %d", _facesCount); Common::Debug debug = streamDbg(); for (uint i = 0; i < _vertices.size(); i++) { debug << i << ": " << _vertices[i] << "\n"; } }
void Light::printData() { Common::Debug debug = streamDbg(); debug << "color: " << _color << "\n"; debug << "position: " << _position << "\n"; debug << "direction: " << _direction << "\n"; debug << "innerConeAngle: " << _innerConeAngle << "\n"; debug << "outerConeAngle: " << _outerConeAngle << "\n"; debug << "falloffNear: " << _falloffNear << "\n"; debug << "falloffFar: " << _falloffFar << "\n"; }