示例#1
0
void Floor::printData() {
	debug("face count: %d", _facesCount);

	Common::Debug debug = streamDbg();
	for (uint i = 0; i < _vertices.size(); i++) {
		debug << i << ": " << _vertices[i] << "\n";
	}
}
示例#2
0
void Light::printData() {
	Common::Debug debug = streamDbg();
	debug << "color: " << _color << "\n";
	debug << "position: " << _position << "\n";
	debug << "direction: " << _direction << "\n";
	debug << "innerConeAngle: " << _innerConeAngle << "\n";
	debug << "outerConeAngle: " << _outerConeAngle << "\n";
	debug << "falloffNear: " << _falloffNear << "\n";
	debug << "falloffFar: " << _falloffFar << "\n";
}