Beispiel #1
0
/**
 * Return the pipe_resource that correspond to given buffer.
 */
struct pipe_resource *
stw_get_framebuffer_resource(struct st_framebuffer_iface *stfb,
                             enum st_attachment_type att)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   return stwfb->textures[att];
}
Beispiel #2
0
static boolean 
stw_st_framebuffer_validate(struct st_framebuffer_iface *stfb,
                            const enum st_attachment_type *statts,
                            unsigned count,
                            struct pipe_resource **out)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   unsigned statt_mask, i;

   statt_mask = 0x0;
   for (i = 0; i < count; i++)
      statt_mask |= 1 << statts[i];

   pipe_mutex_lock(stwfb->fb->mutex);

   if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) {
      stw_st_framebuffer_validate_locked(&stwfb->base,
            stwfb->fb->width, stwfb->fb->height, statt_mask);
      stwfb->fb->must_resize = FALSE;
   }

   for (i = 0; i < count; i++) {
      out[i] = NULL;
      pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
   }

   stw_framebuffer_release(stwfb->fb);

   return TRUE;
}
Beispiel #3
0
/**
 * Swap the buffers of the given framebuffer.
 */
boolean
stw_st_swap_framebuffer_locked(HDC hdc, struct st_framebuffer_iface *stfb)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT;
   struct pipe_resource *ptex;
   unsigned mask;

   /* swap the textures */
   ptex = stwfb->textures[front];
   stwfb->textures[front] = stwfb->textures[back];
   stwfb->textures[back] = ptex;

   /* convert to mask */
   front = 1 << front;
   back = 1 << back;

   /* swap the bits in mask */
   mask = stwfb->texture_mask & ~(front | back);
   if (stwfb->texture_mask & front)
      mask |= back;
   if (stwfb->texture_mask & back)
      mask |= front;
   stwfb->texture_mask = mask;

   front = ST_ATTACHMENT_FRONT_LEFT;
   return stw_st_framebuffer_present_locked(hdc, &stwfb->base, front);
}
Beispiel #4
0
static boolean
stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb,
                               enum st_attachment_type statt)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);

   pipe_mutex_lock(stwfb->fb->mutex);

   return stw_st_framebuffer_present_locked(&stwfb->base, statt);
}
Beispiel #5
0
/**
 * Destroy a framebuffer interface.
 */
void
stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   int i;

   for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
      pipe_resource_reference(&stwfb->textures[i], NULL);

   FREE(stwfb);
}
Beispiel #6
0
/**
 * Present an attachment of the framebuffer.
 */
static boolean
stw_st_framebuffer_present_locked(struct st_framebuffer_iface *stfb,
                                  enum st_attachment_type statt)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   struct pipe_resource *resource;

   resource = stwfb->textures[statt];
   if (resource) {
      stw_framebuffer_present_locked(stwfb->fb->hDC, stwfb->fb, resource);
   }

   return TRUE;
}
Beispiel #7
0
static boolean
stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb,
                               enum st_attachment_type statt)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   boolean ret;
   HDC hDC;

   pipe_mutex_lock(stwfb->fb->mutex);

   /* We must not cache HDCs anywhere, as they can be invalidated by the
    * application, or screen resolution changes. */

   hDC = GetDC(stwfb->fb->hWnd);

   ret = stw_st_framebuffer_present_locked(hDC, &stwfb->base, statt);

   ReleaseDC(stwfb->fb->hWnd, hDC);

   return ret;
}
Beispiel #8
0
static boolean
hgl_st_framebuffer_flush_front(struct st_context_iface *stctx,
	struct st_framebuffer_iface* stfb, enum st_attachment_type statt)
{
	CALLED();

	struct hgl_context* context = (struct hgl_context*)stfb->st_manager_private;

	if (!context) {
		ERROR("%s: Couldn't obtain valid hgl_context!\n", __func__);
		return FALSE;
	}

	#if 0
	struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
	pipe_mutex_lock(stwfb->fb->mutex);

	struct pipe_resource* resource = textures[statt];
	if (resource)
		stw_framebuffer_present_locked(...);
	#endif

	return TRUE;
}
Beispiel #9
0
/**
 * Remove outdated textures and create the requested ones.
 */
static void
stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
                                   unsigned width, unsigned height,
                                   unsigned mask)
{
   struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
   struct pipe_resource templ;
   unsigned i;

   /* remove outdated textures */
   if (stwfb->texture_width != width || stwfb->texture_height != height) {
      for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
         pipe_resource_reference(&stwfb->textures[i], NULL);
   }

   memset(&templ, 0, sizeof(templ));
   templ.target = PIPE_TEXTURE_2D;
   templ.width0 = width;
   templ.height0 = height;
   templ.depth0 = 1;
   templ.array_size = 1;
   templ.last_level = 0;

   for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
      enum pipe_format format;
      unsigned bind;

      /* the texture already exists or not requested */
      if (stwfb->textures[i] || !(mask & (1 << i))) {
         /* remember the texture */
         if (stwfb->textures[i])
            mask |= (1 << i);
         continue;
      }

      switch (i) {
      case ST_ATTACHMENT_FRONT_LEFT:
      case ST_ATTACHMENT_BACK_LEFT:
         format = stwfb->stvis.color_format;
         bind = PIPE_BIND_DISPLAY_TARGET |
                PIPE_BIND_RENDER_TARGET;
         break;
      case ST_ATTACHMENT_DEPTH_STENCIL:
         format = stwfb->stvis.depth_stencil_format;
         bind = PIPE_BIND_DEPTH_STENCIL;
         break;
      default:
         format = PIPE_FORMAT_NONE;
         break;
      }

      if (format != PIPE_FORMAT_NONE) {
         templ.format = format;
         templ.bind = bind;

         stwfb->textures[i] =
            stw_dev->screen->resource_create(stw_dev->screen, &templ);
      }
   }

   stwfb->texture_width = width;
   stwfb->texture_height = height;
   stwfb->texture_mask = mask;
}