/** * Return the pipe_resource that correspond to given buffer. */ struct pipe_resource * stw_get_framebuffer_resource(struct st_framebuffer_iface *stfb, enum st_attachment_type att) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); return stwfb->textures[att]; }
static boolean stw_st_framebuffer_validate(struct st_framebuffer_iface *stfb, const enum st_attachment_type *statts, unsigned count, struct pipe_resource **out) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); unsigned statt_mask, i; statt_mask = 0x0; for (i = 0; i < count; i++) statt_mask |= 1 << statts[i]; pipe_mutex_lock(stwfb->fb->mutex); if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) { stw_st_framebuffer_validate_locked(&stwfb->base, stwfb->fb->width, stwfb->fb->height, statt_mask); stwfb->fb->must_resize = FALSE; } for (i = 0; i < count; i++) { out[i] = NULL; pipe_resource_reference(&out[i], stwfb->textures[statts[i]]); } stw_framebuffer_release(stwfb->fb); return TRUE; }
/** * Swap the buffers of the given framebuffer. */ boolean stw_st_swap_framebuffer_locked(HDC hdc, struct st_framebuffer_iface *stfb) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT; struct pipe_resource *ptex; unsigned mask; /* swap the textures */ ptex = stwfb->textures[front]; stwfb->textures[front] = stwfb->textures[back]; stwfb->textures[back] = ptex; /* convert to mask */ front = 1 << front; back = 1 << back; /* swap the bits in mask */ mask = stwfb->texture_mask & ~(front | back); if (stwfb->texture_mask & front) mask |= back; if (stwfb->texture_mask & back) mask |= front; stwfb->texture_mask = mask; front = ST_ATTACHMENT_FRONT_LEFT; return stw_st_framebuffer_present_locked(hdc, &stwfb->base, front); }
static boolean stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb, enum st_attachment_type statt) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); pipe_mutex_lock(stwfb->fb->mutex); return stw_st_framebuffer_present_locked(&stwfb->base, statt); }
/** * Destroy a framebuffer interface. */ void stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); int i; for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&stwfb->textures[i], NULL); FREE(stwfb); }
/** * Present an attachment of the framebuffer. */ static boolean stw_st_framebuffer_present_locked(struct st_framebuffer_iface *stfb, enum st_attachment_type statt) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); struct pipe_resource *resource; resource = stwfb->textures[statt]; if (resource) { stw_framebuffer_present_locked(stwfb->fb->hDC, stwfb->fb, resource); } return TRUE; }
static boolean stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb, enum st_attachment_type statt) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); boolean ret; HDC hDC; pipe_mutex_lock(stwfb->fb->mutex); /* We must not cache HDCs anywhere, as they can be invalidated by the * application, or screen resolution changes. */ hDC = GetDC(stwfb->fb->hWnd); ret = stw_st_framebuffer_present_locked(hDC, &stwfb->base, statt); ReleaseDC(stwfb->fb->hWnd, hDC); return ret; }
static boolean hgl_st_framebuffer_flush_front(struct st_context_iface *stctx, struct st_framebuffer_iface* stfb, enum st_attachment_type statt) { CALLED(); struct hgl_context* context = (struct hgl_context*)stfb->st_manager_private; if (!context) { ERROR("%s: Couldn't obtain valid hgl_context!\n", __func__); return FALSE; } #if 0 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); pipe_mutex_lock(stwfb->fb->mutex); struct pipe_resource* resource = textures[statt]; if (resource) stw_framebuffer_present_locked(...); #endif return TRUE; }
/** * Remove outdated textures and create the requested ones. */ static void stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb, unsigned width, unsigned height, unsigned mask) { struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); struct pipe_resource templ; unsigned i; /* remove outdated textures */ if (stwfb->texture_width != width || stwfb->texture_height != height) { for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&stwfb->textures[i], NULL); } memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.width0 = width; templ.height0 = height; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { enum pipe_format format; unsigned bind; /* the texture already exists or not requested */ if (stwfb->textures[i] || !(mask & (1 << i))) { /* remember the texture */ if (stwfb->textures[i]) mask |= (1 << i); continue; } switch (i) { case ST_ATTACHMENT_FRONT_LEFT: case ST_ATTACHMENT_BACK_LEFT: format = stwfb->stvis.color_format; bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET; break; case ST_ATTACHMENT_DEPTH_STENCIL: format = stwfb->stvis.depth_stencil_format; bind = PIPE_BIND_DEPTH_STENCIL; break; default: format = PIPE_FORMAT_NONE; break; } if (format != PIPE_FORMAT_NONE) { templ.format = format; templ.bind = bind; stwfb->textures[i] = stw_dev->screen->resource_create(stw_dev->screen, &templ); } } stwfb->texture_width = width; stwfb->texture_height = height; stwfb->texture_mask = mask; }