Beispiel #1
0
/** rct2: 0x00767C40 */
static void paint_space_rings(uint8 rideIndex, uint8 trackSequence, uint8 direction, sint32 height, rct_map_element * mapElement)
{
    trackSequence = track_map_3x3[direction][trackSequence];

    sint32 edges = edges_3x3[trackSequence];
    rct_ride * ride = get_ride(rideIndex);
    rct_xy16 position = {gPaintMapPosition.x, gPaintMapPosition.y};

    uint32 imageId;

    wooden_a_supports_paint_setup((direction & 1), 0, height, gTrackColours[SCHEME_MISC], NULL);

    track_paint_util_paint_floor(edges, gTrackColours[SCHEME_TRACK], height, floorSpritesCork, get_current_rotation());

    switch (trackSequence) {
        case 7:
            if (track_paint_util_has_fence(EDGE_SW, position, mapElement, ride, get_current_rotation())) {
                imageId = SPR_SPACE_RINGS_FENCE_SW | gTrackColours[SCHEME_MISC];
                sub_98197C(imageId, 0, 0, 1, 28, 7, height, 29, 0, height + 2, get_current_rotation());
            }
            if (track_paint_util_has_fence(EDGE_SE, position, mapElement, ride, get_current_rotation())) {
                imageId = SPR_SPACE_RINGS_FENCE_SE | gTrackColours[SCHEME_MISC];
                sub_98197C(imageId, 0, 0, 28, 1, 7, height, 0, 29, height + 2, get_current_rotation());
            }
            break;
        default:
            track_paint_util_paint_fences(edges, position, mapElement, ride, gTrackColours[SCHEME_MISC], height, space_rings_fence_sprites, get_current_rotation());
            break;
    }

    switch (trackSequence) {
        case 0: paint_space_rings_structure(ride, direction, 0, height + 3); break;
        case 5: paint_space_rings_structure(ride, direction, 1, height + 3); break;
        case 7: paint_space_rings_structure(ride, direction, 2, height + 3); break;
        case 8: paint_space_rings_structure(ride, direction, 3, height + 3); break;
    }

    sint32 cornerSegments = 0;
    switch (trackSequence) {
        case 0: cornerSegments = 0; break;
        case 1: cornerSegments = SEGMENT_B8 | SEGMENT_C8 | SEGMENT_B4 | SEGMENT_CC | SEGMENT_BC; break;
        case 2: cornerSegments = SEGMENT_B4 | SEGMENT_CC | SEGMENT_BC; break;
        case 3: cornerSegments = SEGMENT_B4 | SEGMENT_CC | SEGMENT_BC | SEGMENT_D4 | SEGMENT_C0; break;
        case 4: cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_B8; break;
        case 5: cornerSegments = SEGMENT_BC | SEGMENT_D4 | SEGMENT_C0; break;
        case 6: cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_B8 | SEGMENT_D0 | SEGMENT_C0; break;
        case 7: cornerSegments = SEGMENT_B8 | SEGMENT_D0 | SEGMENT_C0 | SEGMENT_D4 | SEGMENT_BC; break;
        case 8: cornerSegments = SEGMENT_B8 | SEGMENT_D0 | SEGMENT_C0; break;
    }
    paint_util_set_segment_support_height(cornerSegments, height + 2, 0x20);
    paint_util_set_segment_support_height(SEGMENTS_ALL & ~cornerSegments, 0xFFFF, 0);
    paint_util_set_general_support_height(height + 48, 0x20);
}
Beispiel #2
0
static void paint_crooked_house(uint8 rideIndex, uint8 trackSequence, uint8 direction, int height, rct_map_element * mapElement)
{
	trackSequence = track_map_3x3[direction][trackSequence];

	int edges = edges_3x3[trackSequence];
	rct_ride * ride = get_ride(rideIndex);
	rct_xy16 position = {gPaintMapPosition.x, gPaintMapPosition.y};

	wooden_a_supports_paint_setup((direction & 1), 0, height, gTrackColours[SCHEME_MISC], NULL);

	track_paint_util_paint_floor(edges, gTrackColours[SCHEME_TRACK], height, floorSpritesCork, get_current_rotation());

	track_paint_util_paint_fences(edges, position, mapElement, ride, gTrackColours[SCHEME_MISC], height, fenceSpritesRope, get_current_rotation());

	switch(trackSequence) {
		case 3: sub_88ABA4(direction, 32, 224, 0, height); break;
		//case 5: sub_88ABA4(direction, 0, 224, 1, height); break;
		case 6: sub_88ABA4(direction, 224, 32, 4, height); break;
		case 7: sub_88ABA4(direction, 224, 224, 2, height); break;
		//case 8: sub_88ABA4(rideIndex, 224, 0, 3, height); break;
	}

	int cornerSegments = 0;
	switch (trackSequence) {
		case 1:
			// top
			cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_CC;
			break;
		case 3:
			// right
			cornerSegments = SEGMENT_CC | SEGMENT_BC | SEGMENT_D4;
			break;
		case 6:
			// left
			cornerSegments = SEGMENT_C8 | SEGMENT_B8 | SEGMENT_D0;
			break;
		case 7:
			// bottom
			cornerSegments = SEGMENT_D0 | SEGMENT_C0 | SEGMENT_D4;
			break;
	}

	paint_util_set_segment_support_height(cornerSegments, height + 2, 0x20);
	paint_util_set_segment_support_height(SEGMENTS_ALL & ~cornerSegments, 0xFFFF, 0);
	paint_util_set_general_support_height(height + 128, 0x20);
}
Beispiel #3
0
/**
 * rct2: 0x0076E9B0
 */
static void paint_haunted_house(
    paint_session *          session,
    uint8                    rideIndex,
    uint8                    trackSequence,
    uint8                    direction,
    sint32                   height,
    const rct_tile_element * tileElement)
{
    trackSequence = track_map_3x3[direction][trackSequence];

    sint32   edges    = edges_3x3[trackSequence];
    Ride *   ride     = get_ride(rideIndex);
    LocationXY16 position = session->MapPosition;

    wooden_a_supports_paint_setup(session, (direction & 1), 0, height, session->TrackColours[SCHEME_MISC], nullptr);

    track_paint_util_paint_floor(
        session, edges, session->TrackColours[SCHEME_TRACK], height, floorSpritesCork, session->CurrentRotation);

    track_paint_util_paint_fences(
        session, edges, position, tileElement, ride, session->TrackColours[SCHEME_MISC], height, fenceSpritesRope,
        session->CurrentRotation);

    switch (trackSequence)
    {
    case 3:
        paint_haunted_house_structure(session, rideIndex, direction, 32, -32, 0, height + 3);
        break;
    case 6:
        paint_haunted_house_structure(session, rideIndex, direction, -32, 32, 4, height + 3);
        break;
    case 7:
        paint_haunted_house_structure(session, rideIndex, direction, -32, -32, 2, height + 3);
        break;
    }

    sint32 cornerSegments = 0;
    switch (trackSequence)
    {
    case 1:
        // top
        cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_CC;
        break;
    case 3:
        // right
        cornerSegments = SEGMENT_CC | SEGMENT_BC | SEGMENT_D4;
        break;
    case 6:
        // left
        cornerSegments = SEGMENT_C8 | SEGMENT_B8 | SEGMENT_D0;
        break;
    case 7:
        // bottom
        cornerSegments = SEGMENT_D0 | SEGMENT_C0 | SEGMENT_D4;
        break;
    }

    paint_util_set_segment_support_height(session, cornerSegments, height + 2, 0x20);
    paint_util_set_segment_support_height(session, SEGMENTS_ALL & ~cornerSegments, 0xFFFF, 0);
    paint_util_set_general_support_height(session, height + 128, 0x20);
}