/** rct2: 0x00767C40 */ static void paint_space_rings(uint8 rideIndex, uint8 trackSequence, uint8 direction, sint32 height, rct_map_element * mapElement) { trackSequence = track_map_3x3[direction][trackSequence]; sint32 edges = edges_3x3[trackSequence]; rct_ride * ride = get_ride(rideIndex); rct_xy16 position = {gPaintMapPosition.x, gPaintMapPosition.y}; uint32 imageId; wooden_a_supports_paint_setup((direction & 1), 0, height, gTrackColours[SCHEME_MISC], NULL); track_paint_util_paint_floor(edges, gTrackColours[SCHEME_TRACK], height, floorSpritesCork, get_current_rotation()); switch (trackSequence) { case 7: if (track_paint_util_has_fence(EDGE_SW, position, mapElement, ride, get_current_rotation())) { imageId = SPR_SPACE_RINGS_FENCE_SW | gTrackColours[SCHEME_MISC]; sub_98197C(imageId, 0, 0, 1, 28, 7, height, 29, 0, height + 2, get_current_rotation()); } if (track_paint_util_has_fence(EDGE_SE, position, mapElement, ride, get_current_rotation())) { imageId = SPR_SPACE_RINGS_FENCE_SE | gTrackColours[SCHEME_MISC]; sub_98197C(imageId, 0, 0, 28, 1, 7, height, 0, 29, height + 2, get_current_rotation()); } break; default: track_paint_util_paint_fences(edges, position, mapElement, ride, gTrackColours[SCHEME_MISC], height, space_rings_fence_sprites, get_current_rotation()); break; } switch (trackSequence) { case 0: paint_space_rings_structure(ride, direction, 0, height + 3); break; case 5: paint_space_rings_structure(ride, direction, 1, height + 3); break; case 7: paint_space_rings_structure(ride, direction, 2, height + 3); break; case 8: paint_space_rings_structure(ride, direction, 3, height + 3); break; } sint32 cornerSegments = 0; switch (trackSequence) { case 0: cornerSegments = 0; break; case 1: cornerSegments = SEGMENT_B8 | SEGMENT_C8 | SEGMENT_B4 | SEGMENT_CC | SEGMENT_BC; break; case 2: cornerSegments = SEGMENT_B4 | SEGMENT_CC | SEGMENT_BC; break; case 3: cornerSegments = SEGMENT_B4 | SEGMENT_CC | SEGMENT_BC | SEGMENT_D4 | SEGMENT_C0; break; case 4: cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_B8; break; case 5: cornerSegments = SEGMENT_BC | SEGMENT_D4 | SEGMENT_C0; break; case 6: cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_B8 | SEGMENT_D0 | SEGMENT_C0; break; case 7: cornerSegments = SEGMENT_B8 | SEGMENT_D0 | SEGMENT_C0 | SEGMENT_D4 | SEGMENT_BC; break; case 8: cornerSegments = SEGMENT_B8 | SEGMENT_D0 | SEGMENT_C0; break; } paint_util_set_segment_support_height(cornerSegments, height + 2, 0x20); paint_util_set_segment_support_height(SEGMENTS_ALL & ~cornerSegments, 0xFFFF, 0); paint_util_set_general_support_height(height + 48, 0x20); }
static void paint_crooked_house(uint8 rideIndex, uint8 trackSequence, uint8 direction, int height, rct_map_element * mapElement) { trackSequence = track_map_3x3[direction][trackSequence]; int edges = edges_3x3[trackSequence]; rct_ride * ride = get_ride(rideIndex); rct_xy16 position = {gPaintMapPosition.x, gPaintMapPosition.y}; wooden_a_supports_paint_setup((direction & 1), 0, height, gTrackColours[SCHEME_MISC], NULL); track_paint_util_paint_floor(edges, gTrackColours[SCHEME_TRACK], height, floorSpritesCork, get_current_rotation()); track_paint_util_paint_fences(edges, position, mapElement, ride, gTrackColours[SCHEME_MISC], height, fenceSpritesRope, get_current_rotation()); switch(trackSequence) { case 3: sub_88ABA4(direction, 32, 224, 0, height); break; //case 5: sub_88ABA4(direction, 0, 224, 1, height); break; case 6: sub_88ABA4(direction, 224, 32, 4, height); break; case 7: sub_88ABA4(direction, 224, 224, 2, height); break; //case 8: sub_88ABA4(rideIndex, 224, 0, 3, height); break; } int cornerSegments = 0; switch (trackSequence) { case 1: // top cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_CC; break; case 3: // right cornerSegments = SEGMENT_CC | SEGMENT_BC | SEGMENT_D4; break; case 6: // left cornerSegments = SEGMENT_C8 | SEGMENT_B8 | SEGMENT_D0; break; case 7: // bottom cornerSegments = SEGMENT_D0 | SEGMENT_C0 | SEGMENT_D4; break; } paint_util_set_segment_support_height(cornerSegments, height + 2, 0x20); paint_util_set_segment_support_height(SEGMENTS_ALL & ~cornerSegments, 0xFFFF, 0); paint_util_set_general_support_height(height + 128, 0x20); }
/** * rct2: 0x0076E9B0 */ static void paint_haunted_house( paint_session * session, uint8 rideIndex, uint8 trackSequence, uint8 direction, sint32 height, const rct_tile_element * tileElement) { trackSequence = track_map_3x3[direction][trackSequence]; sint32 edges = edges_3x3[trackSequence]; Ride * ride = get_ride(rideIndex); LocationXY16 position = session->MapPosition; wooden_a_supports_paint_setup(session, (direction & 1), 0, height, session->TrackColours[SCHEME_MISC], nullptr); track_paint_util_paint_floor( session, edges, session->TrackColours[SCHEME_TRACK], height, floorSpritesCork, session->CurrentRotation); track_paint_util_paint_fences( session, edges, position, tileElement, ride, session->TrackColours[SCHEME_MISC], height, fenceSpritesRope, session->CurrentRotation); switch (trackSequence) { case 3: paint_haunted_house_structure(session, rideIndex, direction, 32, -32, 0, height + 3); break; case 6: paint_haunted_house_structure(session, rideIndex, direction, -32, 32, 4, height + 3); break; case 7: paint_haunted_house_structure(session, rideIndex, direction, -32, -32, 2, height + 3); break; } sint32 cornerSegments = 0; switch (trackSequence) { case 1: // top cornerSegments = SEGMENT_B4 | SEGMENT_C8 | SEGMENT_CC; break; case 3: // right cornerSegments = SEGMENT_CC | SEGMENT_BC | SEGMENT_D4; break; case 6: // left cornerSegments = SEGMENT_C8 | SEGMENT_B8 | SEGMENT_D0; break; case 7: // bottom cornerSegments = SEGMENT_D0 | SEGMENT_C0 | SEGMENT_D4; break; } paint_util_set_segment_support_height(session, cornerSegments, height + 2, 0x20); paint_util_set_segment_support_height(session, SEGMENTS_ALL & ~cornerSegments, 0xFFFF, 0); paint_util_set_general_support_height(session, height + 128, 0x20); }