Beispiel #1
0
void Cursor::onUpdateVertexCache()
{
	clearVertices();

	std::vector<sf::Vertex> vertices;

	// pos coords.
	sf::Vector2f tl(myCursorTransform.getTransform().transformPoint(sf::Vector2f(0,0)));
	sf::Vector2f tr(myCursorTransform.getTransform().transformPoint(sf::Vector2f(getTextureRect().width,0)));
	sf::Vector2f br(myCursorTransform.getTransform().transformPoint(sf::Vector2f(getTextureRect().width,getTextureRect().height)));
	sf::Vector2f bl(myCursorTransform.getTransform().transformPoint(sf::Vector2f(0,getTextureRect().height)));

	// tex coords.
	sf::Vector2f ttl(getTextureRect().left, getTextureRect().top);
	sf::Vector2f tbr(getTextureRect().left + getTextureRect().width, getTextureRect().top + getTextureRect().height);
	sf::Vector2f ttr(tbr.x, ttl.y);
	sf::Vector2f tbl(ttl.x, tbr.y);

	// add vertices.
	vertices.push_back(sf::Vertex(tl, sf::Color::White, ttl));
	vertices.push_back(sf::Vertex(tr, sf::Color::White, ttr));
	vertices.push_back(sf::Vertex(bl, sf::Color::White, tbl));
	vertices.push_back(sf::Vertex(tr, sf::Color::White, ttr));
	vertices.push_back(sf::Vertex(br, sf::Color::White, tbr));
	vertices.push_back(sf::Vertex(bl, sf::Color::White, tbl));

	vertexAddTextured(vertices);
}
Beispiel #2
0
string Torrent::getTextTotalRatio()
{
	std::stringstream ttr (stringstream::in | stringstream::out);

	float ratio = getTotalRatio();

	ttr << fixed << setprecision(3) << ratio;

	return ttr.str();
}