void Cursor::onUpdateVertexCache() { clearVertices(); std::vector<sf::Vertex> vertices; // pos coords. sf::Vector2f tl(myCursorTransform.getTransform().transformPoint(sf::Vector2f(0,0))); sf::Vector2f tr(myCursorTransform.getTransform().transformPoint(sf::Vector2f(getTextureRect().width,0))); sf::Vector2f br(myCursorTransform.getTransform().transformPoint(sf::Vector2f(getTextureRect().width,getTextureRect().height))); sf::Vector2f bl(myCursorTransform.getTransform().transformPoint(sf::Vector2f(0,getTextureRect().height))); // tex coords. sf::Vector2f ttl(getTextureRect().left, getTextureRect().top); sf::Vector2f tbr(getTextureRect().left + getTextureRect().width, getTextureRect().top + getTextureRect().height); sf::Vector2f ttr(tbr.x, ttl.y); sf::Vector2f tbl(ttl.x, tbr.y); // add vertices. vertices.push_back(sf::Vertex(tl, sf::Color::White, ttl)); vertices.push_back(sf::Vertex(tr, sf::Color::White, ttr)); vertices.push_back(sf::Vertex(bl, sf::Color::White, tbl)); vertices.push_back(sf::Vertex(tr, sf::Color::White, ttr)); vertices.push_back(sf::Vertex(br, sf::Color::White, tbr)); vertices.push_back(sf::Vertex(bl, sf::Color::White, tbl)); vertexAddTextured(vertices); }
string Torrent::getTextTotalRatio() { std::stringstream ttr (stringstream::in | stringstream::out); float ratio = getTotalRatio(); ttr << fixed << setprecision(3) << ratio; return ttr.str(); }