void d3d9_resource_init(struct d3d9_resource *resource) { resource->refcount = 1; wined3d_private_store_init(&resource->private_store); }
static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { struct wined3d_resource_desc wined3d_desc; unsigned int levels; DWORD flags = 0; HRESULT hr; if (!validate_texture2d_desc(desc)) return E_INVALIDARG; texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl; texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl; texture->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&texture->private_store); texture->desc = *desc; if (desc->SampleDesc.Count > 1) FIXME("Multisampled textures not implemented.\n"); wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = desc->SampleDesc.Quality; wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage); wined3d_desc.pool = WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height; wined3d_desc.depth = 1; wined3d_desc.size = 0; levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1; if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) flags |= WINED3D_TEXTURE_CREATE_GET_DC; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data, texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#x.\n", hr); wined3d_private_store_cleanup(&texture->private_store); wined3d_mutex_unlock(); if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL) hr = E_INVALIDARG; return hr; } texture->desc.MipLevels = levels; if (desc->MipLevels == 1 && desc->ArraySize == 1) { IWineDXGIDevice *wine_device; if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice, (void **)&wine_device))) { ERR("Device should implement IWineDXGIDevice.\n"); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); return E_FAIL; } hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface); IWineDXGIDevice_Release(wine_device); if (FAILED(hr)) { ERR("Failed to create DXGI surface, returning %#x\n", hr); texture->dxgi_surface = NULL; wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); return hr; } } wined3d_mutex_unlock(); texture->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(texture->device); return S_OK; }
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) { struct wined3d_device_parent *wined3d_device_parent; struct wined3d_swapchain_desc swapchain_desc; IWineDXGIDeviceParent *dxgi_device_parent; struct dxgi_adapter *dxgi_adapter; struct dxgi_factory *dxgi_factory; D3D_FEATURE_LEVEL feature_level; void *layer_base; HRESULT hr; if (!(dxgi_factory = unsafe_impl_from_IDXGIFactory1((IDXGIFactory1 *)factory))) { WARN("This is not the factory we're looking for.\n"); return E_FAIL; } if (!(dxgi_adapter = unsafe_impl_from_IDXGIAdapter1((IDXGIAdapter1 *)adapter))) { WARN("This is not the adapter we're looking for.\n"); return E_FAIL; } device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl; device->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&device->private_store); layer_base = device + 1; if (FAILED(hr = layer->create(layer->id, &layer_base, 0, device, &IID_IUnknown, (void **)&device->child_layer))) { WARN("Failed to create device, returning %#x.\n", hr); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } if (FAILED(hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent))) { ERR("DXGI device should implement IWineD3DDeviceParent.\n"); IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent); IWineDXGIDeviceParent_Release(dxgi_device_parent); if (!(feature_level = dxgi_check_feature_level_support(dxgi_factory, dxgi_adapter, feature_levels, level_count))) { IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return E_FAIL; } FIXME("Ignoring adapter type.\n"); hr = wined3d_device_create(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4, wined3d_device_parent, &device->wined3d_device); if (FAILED(hr)) { WARN("Failed to create a wined3d device, returning %#x.\n", hr); IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } layer->set_feature_level(layer->id, device->child_layer, feature_level); memset(&swapchain_desc, 0, sizeof(swapchain_desc)); swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD; swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory); swapchain_desc.windowed = TRUE; if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc))) { ERR("Failed to initialize 3D, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); IUnknown_Release(device->child_layer); wined3d_private_store_cleanup(&device->private_store); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); device->adapter = &dxgi_adapter->IDXGIAdapter1_iface; IDXGIAdapter1_AddRef(device->adapter); return S_OK; }
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { struct wined3d_buffer_desc wined3d_desc; HRESULT hr; buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl; buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl; buffer->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&buffer->private_store); buffer->desc = *desc; if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS) { if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { WARN("Raw and structure buffers are mutually exclusive.\n"); return E_INVALIDARG; } if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS))) { WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags); return E_INVALIDARG; } } if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4) { WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride); return E_INVALIDARG; } if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride) { WARN("Byte width %u is not divisible by structure byte stride %u.\n", buffer->desc.ByteWidth, buffer->desc.StructureByteStride); return E_INVALIDARG; } } else { buffer->desc.StructureByteStride = 0; } wined3d_desc.byte_width = buffer->desc.ByteWidth; wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage); wined3d_desc.bind_flags = buffer->desc.BindFlags; wined3d_desc.cpu_access_flags = buffer->desc.CPUAccessFlags; wined3d_desc.misc_flags = buffer->desc.MiscFlags; if (buffer->desc.StructureByteStride) FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride); if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc, (const struct wined3d_sub_resource_data *)data, buffer, &d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer))) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); wined3d_private_store_cleanup(&buffer->private_store); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); buffer->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(buffer->device); return S_OK; }