示例#1
0
文件: d3d9_main.c 项目: GYGit/reactos
void d3d9_resource_init(struct d3d9_resource *resource)
{
    resource->refcount = 1;
    wined3d_private_store_init(&resource->private_store);
}
示例#2
0
static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
        const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_resource_desc wined3d_desc;
    unsigned int levels;
    DWORD flags = 0;
    HRESULT hr;

    if (!validate_texture2d_desc(desc))
        return E_INVALIDARG;

    texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
    texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
    texture->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&texture->private_store);
    texture->desc = *desc;

    if (desc->SampleDesc.Count > 1)
        FIXME("Multisampled textures not implemented.\n");

    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
    wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
    wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
    wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
    wined3d_desc.pool = WINED3D_POOL_DEFAULT;
    wined3d_desc.width = desc->Width;
    wined3d_desc.height = desc->Height;
    wined3d_desc.depth = 1;
    wined3d_desc.size = 0;

    levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;

    if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
        flags |= WINED3D_TEXTURE_CREATE_GET_DC;

    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
            desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
            texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&texture->private_store);
        wined3d_mutex_unlock();
        if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
            hr = E_INVALIDARG;
        return hr;
    }
    texture->desc.MipLevels = levels;

    if (desc->MipLevels == 1 && desc->ArraySize == 1)
    {
        IWineDXGIDevice *wine_device;

        if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                (void **)&wine_device)))
        {
            ERR("Device should implement IWineDXGIDevice.\n");
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return E_FAIL;
        }

        hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
                (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
        IWineDXGIDevice_Release(wine_device);
        if (FAILED(hr))
        {
            ERR("Failed to create DXGI surface, returning %#x\n", hr);
            texture->dxgi_surface = NULL;
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return hr;
        }
    }
    wined3d_mutex_unlock();

    texture->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(texture->device);

    return S_OK;
}
示例#3
0
文件: device.c 项目: baskanov/wine
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
        IDXGIFactory *factory, IDXGIAdapter *adapter,
        const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count)
{
    struct wined3d_device_parent *wined3d_device_parent;
    struct wined3d_swapchain_desc swapchain_desc;
    IWineDXGIDeviceParent *dxgi_device_parent;
    struct dxgi_adapter *dxgi_adapter;
    struct dxgi_factory *dxgi_factory;
    D3D_FEATURE_LEVEL feature_level;
    void *layer_base;
    HRESULT hr;

    if (!(dxgi_factory = unsafe_impl_from_IDXGIFactory1((IDXGIFactory1 *)factory)))
    {
        WARN("This is not the factory we're looking for.\n");
        return E_FAIL;
    }

    if (!(dxgi_adapter = unsafe_impl_from_IDXGIAdapter1((IDXGIAdapter1 *)adapter)))
    {
        WARN("This is not the adapter we're looking for.\n");
        return E_FAIL;
    }

    device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl;
    device->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&device->private_store);

    layer_base = device + 1;

    if (FAILED(hr = layer->create(layer->id, &layer_base, 0,
            device, &IID_IUnknown, (void **)&device->child_layer)))
    {
        WARN("Failed to create device, returning %#x.\n", hr);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    if (FAILED(hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface,
            &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent)))
    {
        ERR("DXGI device should implement IWineD3DDeviceParent.\n");
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
    IWineDXGIDeviceParent_Release(dxgi_device_parent);

    if (!(feature_level = dxgi_check_feature_level_support(dxgi_factory, dxgi_adapter,
            feature_levels, level_count)))
    {
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }

    FIXME("Ignoring adapter type.\n");

    hr = wined3d_device_create(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL,
            NULL, 0, 4, wined3d_device_parent, &device->wined3d_device);
    if (FAILED(hr))
    {
        WARN("Failed to create a wined3d device, returning %#x.\n", hr);
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    layer->set_feature_level(layer->id, device->child_layer, feature_level);

    memset(&swapchain_desc, 0, sizeof(swapchain_desc));
    swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
    swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory);
    swapchain_desc.windowed = TRUE;
    if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
    {
        ERR("Failed to initialize 3D, hr %#x.\n", hr);
        wined3d_device_decref(device->wined3d_device);
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    device->adapter = &dxgi_adapter->IDXGIAdapter1_iface;
    IDXGIAdapter1_AddRef(device->adapter);

    return S_OK;
}
示例#4
0
文件: buffer.c 项目: baskanov/wine
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
        const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_buffer_desc wined3d_desc;
    HRESULT hr;

    buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl;
    buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
    buffer->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&buffer->private_store);
    buffer->desc = *desc;

    if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
    {
        if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
        {
            WARN("Raw and structure buffers are mutually exclusive.\n");
            return E_INVALIDARG;
        }
        if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
        {
            WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags);
            return E_INVALIDARG;
        }
    }

    if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
    {
        if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4)
        {
            WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride);
            return E_INVALIDARG;
        }
        if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride)
        {
            WARN("Byte width %u is not divisible by structure byte stride %u.\n",
                    buffer->desc.ByteWidth, buffer->desc.StructureByteStride);
            return E_INVALIDARG;
        }
    }
    else
    {
        buffer->desc.StructureByteStride = 0;
    }

    wined3d_desc.byte_width = buffer->desc.ByteWidth;
    wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage);
    wined3d_desc.bind_flags = buffer->desc.BindFlags;
    wined3d_desc.cpu_access_flags = buffer->desc.CPUAccessFlags;
    wined3d_desc.misc_flags = buffer->desc.MiscFlags;

    if (buffer->desc.StructureByteStride)
        FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride);

    if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
            (const struct wined3d_sub_resource_data *)data, buffer,
            &d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
    {
        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&buffer->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    buffer->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(buffer->device);

    return S_OK;
}