Beispiel #1
0
void NoGhostGameofLife::finish_construction()
{
    m_numProcs = m_bulkData->parallel_size();
    m_time = 0;
    get_elements();
    create_element_connectivity_maps();
    write_output_mesh();
}
Beispiel #2
0
//public
GameofLife::GameofLife(GameofLifeMesh& Mesh, std::string meshName)
:m_metaData(Mesh.meta_data()), m_bulkData(Mesh.bulk_data()),
  m_lifeField(Mesh.life_field()), m_stkIo(Mesh.comm()), m_meshName(meshName), m_time(0),
 m_elemType(Mesh.element_type()),m_activeNeighborField(Mesh.neighbor_field())
{
    get_elements();
    write_output_mesh();
    fill_neighbor_sets_of_elements();
}