void NoGhostGameofLife::finish_construction() { m_numProcs = m_bulkData->parallel_size(); m_time = 0; get_elements(); create_element_connectivity_maps(); write_output_mesh(); }
//public GameofLife::GameofLife(GameofLifeMesh& Mesh, std::string meshName) :m_metaData(Mesh.meta_data()), m_bulkData(Mesh.bulk_data()), m_lifeField(Mesh.life_field()), m_stkIo(Mesh.comm()), m_meshName(meshName), m_time(0), m_elemType(Mesh.element_type()),m_activeNeighborField(Mesh.neighbor_field()) { get_elements(); write_output_mesh(); fill_neighbor_sets_of_elements(); }