Beispiel #1
0
void FacePredict::FaceSynthesis(AAM_Shape &shape, CvMat* texture, IplImage* newImage)
{
	double thisfacewidth = shape.GetWidth();
	shape.Scale(stdwidth / thisfacewidth);
	shape.Translate(-shape.MinX(), -shape.MinY());

	AAM_PAW paw;
	CvMat* points = cvCreateMat (1, __shape.nPoints(), CV_32FC2);
	CvMemStorage* storage = cvCreateMemStorage(0);
	paw.Train(shape, points, storage, __paw.GetTri(), false);  //the actual shape

	__AAMRefShape.Translate(-__AAMRefShape.MinX(), -__AAMRefShape.MinY());  //refShape, central point is at (0,0);translate the min to (0,0)
	double minV, maxV;
	cvMinMaxLoc(texture, &minV, &maxV);
	cvConvertScale(texture, texture, 1/(maxV-minV)*255, -minV*255/(maxV-minV));

	cvZero(newImage);

	int x1, x2, y1, y2, idx1 = 0, idx2 = 0;
	int tri_idx, v1, v2, v3;
	int minx, miny, maxx, maxy;
	minx = shape.MinX(); miny = shape.MinY();
	maxx = shape.MaxX(); maxy = shape.MaxY();
	for(int y = miny; y < maxy; y++)
	{
		y1 = y-miny;
		for(int x = minx; x < maxx; x++)
		{
			x1 = x-minx;
			idx1 = paw.Rect(y1, x1);
			if(idx1 >= 0)
			{
				tri_idx = paw.PixTri(idx1);
				v1 = paw.Tri(tri_idx, 0);
				v2 = paw.Tri(tri_idx, 1);
				v3 = paw.Tri(tri_idx, 2);
		
				x2 = paw.Alpha(idx1)*__AAMRefShape[v1].x + paw.Belta(idx1)*__AAMRefShape[v2].x +  
					paw.Gamma(idx1)*__AAMRefShape[v3].x;
				y2 = paw.Alpha(idx1)*__AAMRefShape[v1].y + paw.Belta(idx1)*__AAMRefShape[v2].y +  
					paw.Gamma(idx1)*__AAMRefShape[v3].y;
				
				idx2 = __paw.Rect(y2, x2);
				if(idx2 < 0) continue;

				CV_IMAGE_ELEM(newImage, byte, y, 3*x) = cvmGet(texture, 0, 3*idx2);
				CV_IMAGE_ELEM(newImage, byte, y, 3*x+1) = cvmGet(texture, 0, 3*idx2+1);
				CV_IMAGE_ELEM(newImage, byte, y, 3*x+2) = cvmGet(texture, 0, 3*idx2+2);
			}
		}
	}
	cvReleaseMat(&points);
	cvReleaseMemStorage(&storage);
}
Beispiel #2
0
//============================================================================
void AAM_CAM::DrawAppearance(IplImage* image, const AAM_Shape& Shape, CvMat* Texture)
{
	AAM_PAW paw;
	int x1, x2, y1, y2, idx1 = 0, idx2 = 0;
	int tri_idx, v1, v2, v3;
	int minx, miny, maxx, maxy;
	paw.Train(Shape, __Points, __Storage, __paw.GetTri(), false);
	AAM_Shape refShape = __paw.__referenceshape;
	double minV, maxV;
	cvMinMaxLoc(Texture, &minV, &maxV);
	cvConvertScale(Texture, Texture, 1/(maxV-minV)*255, -minV*255/(maxV-minV));

	minx = Shape.MinX(); miny = Shape.MinY();
	maxx = Shape.MaxX(); maxy = Shape.MaxY();
	for(int y = miny; y < maxy; y++)
	{
		y1 = y-miny;
		for(int x = minx; x < maxx; x++)
		{
			x1 = x-minx;
			idx1 = paw.Rect(y1, x1);
			if(idx1 >= 0)
			{
				tri_idx = paw.PixTri(idx1);
				v1 = paw.Tri(tri_idx, 0);
				v2 = paw.Tri(tri_idx, 1);
				v3 = paw.Tri(tri_idx, 2);
		
				x2 = paw.Alpha(idx1)*refShape[v1].x + paw.Belta(idx1)*refShape[v2].x +  
					paw.Gamma(idx1)*refShape[v3].x;
				y2 = paw.Alpha(idx1)*refShape[v1].y + paw.Belta(idx1)*refShape[v2].y +  
					paw.Gamma(idx1)*refShape[v3].y;
				
				idx2 = __paw.Rect(y2, x2);
				if(idx2 < 0) continue;

				CV_IMAGE_ELEM(image, byte, y, 3*x) = cvmGet(Texture, 0, 3*idx2);
				CV_IMAGE_ELEM(image, byte, y, 3*x+1) = cvmGet(Texture, 0, 3*idx2+1);
				CV_IMAGE_ELEM(image, byte, y, 3*x+2) = cvmGet(Texture, 0, 3*idx2+2);
			}
		}
	}
}