Beispiel #1
0
void FacePredict::FaceSynthesis(AAM_Shape &shape, CvMat* texture, IplImage* newImage)
{
	double thisfacewidth = shape.GetWidth();
	shape.Scale(stdwidth / thisfacewidth);
	shape.Translate(-shape.MinX(), -shape.MinY());

	AAM_PAW paw;
	CvMat* points = cvCreateMat (1, __shape.nPoints(), CV_32FC2);
	CvMemStorage* storage = cvCreateMemStorage(0);
	paw.Train(shape, points, storage, __paw.GetTri(), false);  //the actual shape

	__AAMRefShape.Translate(-__AAMRefShape.MinX(), -__AAMRefShape.MinY());  //refShape, central point is at (0,0);translate the min to (0,0)
	double minV, maxV;
	cvMinMaxLoc(texture, &minV, &maxV);
	cvConvertScale(texture, texture, 1/(maxV-minV)*255, -minV*255/(maxV-minV));

	cvZero(newImage);

	int x1, x2, y1, y2, idx1 = 0, idx2 = 0;
	int tri_idx, v1, v2, v3;
	int minx, miny, maxx, maxy;
	minx = shape.MinX(); miny = shape.MinY();
	maxx = shape.MaxX(); maxy = shape.MaxY();
	for(int y = miny; y < maxy; y++)
	{
		y1 = y-miny;
		for(int x = minx; x < maxx; x++)
		{
			x1 = x-minx;
			idx1 = paw.Rect(y1, x1);
			if(idx1 >= 0)
			{
				tri_idx = paw.PixTri(idx1);
				v1 = paw.Tri(tri_idx, 0);
				v2 = paw.Tri(tri_idx, 1);
				v3 = paw.Tri(tri_idx, 2);
		
				x2 = paw.Alpha(idx1)*__AAMRefShape[v1].x + paw.Belta(idx1)*__AAMRefShape[v2].x +  
					paw.Gamma(idx1)*__AAMRefShape[v3].x;
				y2 = paw.Alpha(idx1)*__AAMRefShape[v1].y + paw.Belta(idx1)*__AAMRefShape[v2].y +  
					paw.Gamma(idx1)*__AAMRefShape[v3].y;
				
				idx2 = __paw.Rect(y2, x2);
				if(idx2 < 0) continue;

				CV_IMAGE_ELEM(newImage, byte, y, 3*x) = cvmGet(texture, 0, 3*idx2);
				CV_IMAGE_ELEM(newImage, byte, y, 3*x+1) = cvmGet(texture, 0, 3*idx2+1);
				CV_IMAGE_ELEM(newImage, byte, y, 3*x+2) = cvmGet(texture, 0, 3*idx2+2);
			}
		}
	}
	cvReleaseMat(&points);
	cvReleaseMemStorage(&storage);
}
Beispiel #2
0
//============================================================================
void AAM_CAM::DrawAppearance(IplImage* image, const AAM_Shape& Shape, CvMat* Texture)
{
	AAM_PAW paw;
	int x1, x2, y1, y2, idx1 = 0, idx2 = 0;
	int tri_idx, v1, v2, v3;
	int minx, miny, maxx, maxy;
	paw.Train(Shape, __Points, __Storage, __paw.GetTri(), false);
	AAM_Shape refShape = __paw.__referenceshape;
	double minV, maxV;
	cvMinMaxLoc(Texture, &minV, &maxV);
	cvConvertScale(Texture, Texture, 1/(maxV-minV)*255, -minV*255/(maxV-minV));

	minx = Shape.MinX(); miny = Shape.MinY();
	maxx = Shape.MaxX(); maxy = Shape.MaxY();
	for(int y = miny; y < maxy; y++)
	{
		y1 = y-miny;
		for(int x = minx; x < maxx; x++)
		{
			x1 = x-minx;
			idx1 = paw.Rect(y1, x1);
			if(idx1 >= 0)
			{
				tri_idx = paw.PixTri(idx1);
				v1 = paw.Tri(tri_idx, 0);
				v2 = paw.Tri(tri_idx, 1);
				v3 = paw.Tri(tri_idx, 2);
		
				x2 = paw.Alpha(idx1)*refShape[v1].x + paw.Belta(idx1)*refShape[v2].x +  
					paw.Gamma(idx1)*refShape[v3].x;
				y2 = paw.Alpha(idx1)*refShape[v1].y + paw.Belta(idx1)*refShape[v2].y +  
					paw.Gamma(idx1)*refShape[v3].y;
				
				idx2 = __paw.Rect(y2, x2);
				if(idx2 < 0) continue;

				CV_IMAGE_ELEM(image, byte, y, 3*x) = cvmGet(Texture, 0, 3*idx2);
				CV_IMAGE_ELEM(image, byte, y, 3*x+1) = cvmGet(Texture, 0, 3*idx2+1);
				CV_IMAGE_ELEM(image, byte, y, 3*x+2) = cvmGet(Texture, 0, 3*idx2+2);
			}
		}
	}
}
//============================================================================
void AAM_Basic::DrawAppearance(IplImage* image)
{
	AAM_Shape Shape; Shape.Mat2Point(__current_s);
	AAM_PAW paw;
	paw.Train(Shape, __cam.__Points, __cam.__Storage, __cam.__paw.GetTri(), false);
	int x1, x2, y1, y2, idx1, idx2;
	int tri_idx, v1, v2, v3;
	int xby3, idxby3;
	int minx, miny, maxx, maxy;
	AAM_Shape refShape;	refShape.Mat2Point(__cam.__MeanS);
	refShape.Translate(-refShape.MinX(), -refShape.MinY());
	double minV, maxV;
	cvMinMaxLoc(__t_m, &minV, &maxV);
	cvConvertScale(__t_m, __t_m, 255/(maxV-minV), -minV*255/(maxV-minV));
	byte* pimg;
	double* fastt = __t_m->data.db;

	minx = Shape.MinX(); miny = Shape.MinY();
	maxx = Shape.MaxX(); maxy = Shape.MaxY();

	if( minx < 0 )
		minx = 0;
	else if(minx >= image->width)
		minx = image->width - 1;

	if( miny < 0 )
		miny = 0;
	else if(miny >= image->height)
		miny = image->height - 1;

	if( maxx < 0 )
		maxx = 0;
	else if(maxx >= image->width)
		maxx = image->height - 1;

	if( maxy < 0 )
		maxy = 0;
	else if(maxy >= image->height)
		maxy = image->height - 1;

	for(int y = miny; y < maxy; y++)
	{
		y1 = y-miny;
		pimg = (byte*)(image->imageData + image->widthStep*y);
		for(int x = minx; x < maxx; x++)
		{
			x1 = x-minx;
			idx1 = paw.__rect[y1][x1];
			if(idx1 >= 0)
			{
				tri_idx = paw.PixTri(idx1);
				v1 = paw.Tri(tri_idx, 0);
				v2 = paw.Tri(tri_idx, 1);
				v3 = paw.Tri(tri_idx, 2);
		
				x2 = paw.__alpha[idx1]*refShape[v1].x + paw.__belta[idx1]*refShape[v2].x +  
					paw.__gamma[idx1]*refShape[v3].x;
				y2 = paw.__alpha[idx1]*refShape[v1].y + paw.__belta[idx1]*refShape[v2].y +  
					paw.__gamma[idx1]*refShape[v3].y;
				
				xby3 = 3*x; 
				idx2 = __cam.__paw.__rect[y2][x2];		idxby3 = 3*idx2;
				pimg[xby3] = fastt[idxby3];
				pimg[xby3+1] = fastt[idxby3+1];
				pimg[xby3+2] = fastt[idxby3+2];
			}
		}
	}
}
Beispiel #4
0
//============================================================================
void AAM_TDM::SaveSeriesTemplate(const CvMat* AllTextures, const AAM_PAW& m_warp)
{
	LOGD("Saving the face template image...\n");
	AAM_Common::MkDir("registration");
	AAM_Common::MkDir("Modes");
	AAM_Common::MkDir("Tri");
	char filename[100];
	
	int i;
	for(i = 0; i < AllTextures->rows; i++)
	{
		CvMat oneTexture;
		cvGetRow(AllTextures, &oneTexture, i);
		sprintf(filename, "registration/%d.jpg", i);
		m_warp.SaveWarpTextureToImage(filename, &oneTexture);
	}
	
	for(int nmodes = 0; nmodes < nModes(); nmodes++)
	{
		CvMat oneVar;
		cvGetRow(__TextureEigenVectors, &oneVar, nmodes);
	
		sprintf(filename, "Modes/A%03d.jpg", nmodes+1);
		m_warp.SaveWarpTextureToImage(filename, &oneVar);
	}
	
	IplImage* templateimg = cvCreateImage
		(cvSize(m_warp.Width(), m_warp.Height()), IPL_DEPTH_8U, 3);
	IplImage* convexImage = cvCreateImage
		(cvSize(m_warp.Width(), m_warp.Height()), IPL_DEPTH_8U, 3);
	IplImage* TriImage = cvCreateImage
		(cvSize(m_warp.Width(), m_warp.Height()), IPL_DEPTH_8U, 3);

	m_warp.SaveWarpTextureToImage("Modes/Template.jpg", __MeanTexture);
	m_warp.TextureToImage(templateimg, __MeanTexture);

	cvSetZero(convexImage);
	for(i = 0; i < m_warp.nTri(); i++)
	{
		CvPoint p, q;
		int ind1, ind2;

		cvCopy(templateimg, TriImage);

		ind1 = m_warp.Tri(i, 0); ind2 = m_warp.Tri(i, 1);
		p = cvPointFrom32f(m_warp.Vertex(ind1));
		q = cvPointFrom32f(m_warp.Vertex(ind2));
		cvLine(TriImage, p, q, CV_RGB(255, 255, 255));
		cvLine(convexImage, p, q, CV_RGB(255, 255, 255));

		ind1 = m_warp.Tri(i, 1); ind2 = m_warp.Tri(i, 2);
		p = cvPointFrom32f(m_warp.Vertex(ind1));
		q = cvPointFrom32f(m_warp.Vertex(ind2));
		cvLine(TriImage, p, q, CV_RGB(255, 255, 255));
		cvLine(convexImage, p, q, CV_RGB(255, 255, 255));

		ind1 = m_warp.Tri(i, 2); ind2 = m_warp.Tri(i, 0);
		p = cvPointFrom32f(m_warp.Vertex(ind1));
		q = cvPointFrom32f(m_warp.Vertex(ind2));
		cvLine(TriImage, p, q, CV_RGB(255, 255, 255));
		cvLine(convexImage, p, q, CV_RGB(255, 255, 255));

		sprintf(filename, "Tri/%03i.jpg", i+1);
		cvSaveImage(filename, TriImage);
	}
	cvSaveImage("Tri/convex.jpg", convexImage);
	
	cvReleaseImage(&templateimg);
	cvReleaseImage(&convexImage);
	cvReleaseImage(&TriImage);
}