Beispiel #1
0
/// Copy alignment object from source object
void DD4hep::Alignments::AlignmentTools::copy(Alignment from, Alignment to)   {
    Alignment::Object* f = from.ptr();
    Alignment::Object* t = to.ptr();
    if ( t != f )   {
        t->flag          = f->flag;
        t->detectorTrafo = f->detectorTrafo;
        t->worldTrafo    = f->worldTrafo;
        t->trToWorld     = f->trToWorld;
        t->detector      = f->detector;
        t->placement     = f->placement;
        t->nodes         = f->nodes;
        t->delta         = f->delta;
        t->magic         = f->magic;
    }
}
Beispiel #2
0
/// Compute the survey to-world transformation from the detector element placement with respect to the survey constants
void DD4hep::Alignments::AlignmentTools::computeSurvey(Alignment alignment)
{
    Alignment::Object* a = alignment.ptr();
    DetElement parent = a->detector.parent();
    MaskManipulator mask(a->flag);

    if ( parent.isValid() )  {
        DetectorTools::PlacementPath path;
        DetectorTools::placementPath(parent, a->detector, path);

        // TODO: need to take survey corrections into account!

        for (size_t i = 0, n=path.size(); n>0 && i < n-1; ++i)  {
            const PlacedVolume& p = path[i];
            a->detectorTrafo.MultiplyLeft(p->GetMatrix());
        }
        a->worldTrafo = parent.survey()->worldTrafo;
        a->worldTrafo.MultiplyLeft(&a->detectorTrafo);
        a->trToWorld  = Geometry::_transform(&a->worldTrafo);
        a->placement = a->detector.placement();
    }
    mask.set(AlignmentData::SURVEY);
    //mask.clear(AlignmentData::INVALID|AlignmentData::DIRTY);
    //mask.set(AlignmentData::VALID|AlignmentData::IDEAL);
}
Beispiel #3
0
void alignment_reset_dbg(const string& path, const Alignment& a)   {
  TGeoPhysicalNode* n = a.ptr();
  cout << " +++++++++++++++++++++++++++++++ " << path << endl;
  cout << "      +++++ Misaligned physical node: " << endl;
  n->Print();
  string np;
  if ( n->IsAligned() ) {
    for (Int_t i=0; i<=n->GetLevel(); i++) {
      TGeoMatrix* mm = n->GetNode(i)->GetMatrix();
      np += "/";
      np += n->GetNode(i)->GetName();
      if ( mm->IsIdentity() ) continue;
      if ( i == 0 ) continue;

      TGeoHMatrix* glob = n->GetMatrix(i-1);
      NodeMap::const_iterator j=original_matrices.find(np);
      if ( j != original_matrices.end() && i!=n->GetLevel() )   {
        cout << "      +++++ Patch Level: " << i << np << endl;
        *mm = *((*j).second);
      }
      else  {
        if ( i==n->GetLevel() ) {
          cout << "      +++++ Level: " << i << np << " --- Original matrix: " << endl;
          n->GetOriginalMatrix()->Print();
          cout << "      +++++ Level: " << i << np << " --- Local matrix: " << endl;
          mm->Print();
          TGeoHMatrix* hm = dynamic_cast<TGeoHMatrix*>(mm);
          hm->SetTranslation(n->GetOriginalMatrix()->GetTranslation());
          hm->SetRotation(n->GetOriginalMatrix()->GetRotationMatrix());
          cout << "      +++++ Level: " << i << np << " --- New local matrix" << endl;
          mm->Print();
        }
        else          {
          cout << "      +++++ Level: " << i << np << " --- Keep matrix " << endl;
          mm->Print();
        }
      }
      cout << "      +++++ Level: " << i << np << " --- Global matrix: " << endl;
      glob->Print();
      *glob *= *mm;
      cout << "      +++++ Level: " << i << np << " --- New global matrix: " << endl;
      glob->Print();
    }
  }
  cout << "\n\n\n      +++++ physical node (full): " << np <<  endl;
  n->Print();
  cout << "      +++++ physical node (global): " << np <<  endl;
  n->GetMatrix()->Print();
}
Beispiel #4
0
/// Compute the ideal/nominal to-world transformation from the detector element placement
void DD4hep::Alignments::AlignmentTools::computeIdeal(Alignment alignment)   {
    Alignment::Object* a = alignment.ptr();
    MaskManipulator mask(a->flag);
    DetElement parent = a->detector.parent();
    if ( parent.isValid() )  {
        DetectorTools::PlacementPath path;
        DetectorTools::placementPath(parent, a->detector, path);
        for (size_t i = 0, n=path.size(); n>0 && i < n-1; ++i)  {
            const PlacedVolume& p = path[i];
            a->detectorTrafo.MultiplyLeft(p->GetMatrix());
            a->nodes.push_back(p);
        }
        a->worldTrafo = parent.nominal()->worldTrafo;
        a->worldTrafo.MultiplyLeft(&a->detectorTrafo);
        a->trToWorld  = Geometry::_transform(&a->worldTrafo);
        a->placement  = a->detector.placement();
        mask.clear();
        mask.set(AlignmentData::HAVE_PARENT_TRAFO);
        mask.set(AlignmentData::HAVE_WORLD_TRAFO);
        mask.set(AlignmentData::IDEAL);
    }
}
Beispiel #5
0
/// Compute the ideal/nominal to-world transformation from the detector element placement
void DD4hep::Alignments::AlignmentTools::computeIdeal(Alignment alignment,
        const Alignment::NodeList& node_list)
{
    Alignment::Object* a = alignment.ptr();
    MaskManipulator mask(a->flag);
    a->nodes = node_list;
    for (size_t i = a->nodes.size(); i > 1; --i) {   // Omit the placement of the parent DetElement
        TGeoMatrix* m = a->nodes[i - 1]->GetMatrix();
        a->worldTrafo.MultiplyLeft(m);
    }
    DetElement::Object* det = a->detector.ptr();
    if ( !a->nodes.empty() ) {
        a->detectorTrafo = a->worldTrafo;
        a->detectorTrafo.MultiplyLeft(a->nodes[0]->GetMatrix());
        a->placement = node_list.back();
    }
    else  {
        a->placement = det->placement;
    }
    a->worldTrafo.MultiplyLeft(&(a->detector.nominal()->worldTrafo));
    a->trToWorld = Geometry::_transform(&a->worldTrafo);
    mask.set(AlignmentData::IDEAL);
}