Beispiel #1
0
bool AuraInterface::BuildAuraUpdateAllPacket(WorldPacket* data)
{
	if(!m_auras.size())
		return false;

	bool res = false;
	Aura* aur = NULL;
	for (uint32 i=0; i<MAX_AURAS; i++)
	{
		if(m_auras.find(i) != m_auras.end())
		{
			res = true;
			aur = m_auras.at(i);
			aur->BuildAuraUpdate();
			uint8 flags = aur->GetAuraFlags();

			*data << uint8(aur->m_auraSlot);
			int32 stack = aur->stackSize;
			if(aur->procCharges > stack && stack != 0)
				stack = aur->procCharges;
			if(stack < 0)
			{
				*data << uint32(0);
				continue;
			}

			*data << uint32(aur->GetSpellId());
			*data << uint8(flags);
			*data << uint8(aur->GetUnitCaster() ? aur->GetUnitCaster()->getLevel() : 0);
			*data << uint8(stack);

			if(!(flags & AFLAG_NOT_GUID))
				FastGUIDPack(*data, aur->GetCasterGUID());

			if(flags & AFLAG_HAS_DURATION)
			{
				*data << aur->GetDuration();
				*data << aur->GetTimeLeft();
			}
		}
	}
	return res;
}
Beispiel #2
0
void AuraInterface::RemoveAllAurasByInterruptFlagButSkip(uint32 flag, uint32 skip)
{
	Aura* a = NULL;
	for(uint32 x = 0; x < MAX_AURAS; x++)
	{
		a = NULL;
		if(m_auras.find(x) == m_auras.end())
			continue;

		a = m_auras.at(x);
		if( a->GetDuration() > 0 && (int32)(a->GetTimeLeft()+500) > a->GetDuration() )
			continue;//pretty new aura, don't remove

		//some spells do not get removed all the time only at specific intervals
		if((a->m_spellProto->AuraInterruptFlags & flag) && (a->m_spellProto->Id != skip) && a->m_spellProto->proc_interval==0)
		{
			//the black sheeps of sociaty
			if(a->m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_ON_CAST_SPELL)
			{
				switch(a->GetSpellProto()->Id)
				{
				// priest - holy conc
				case 34754:
					{
						if( m_Unit->GetCurrentSpell() !=NULL &&
								!(m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_FLASH_HEAL ||
								m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_BINDING_HEAL ||
								m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_GREATER_HEAL))
							continue;
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_FLASH_HEAL && spi->NameHash != SPELL_HASH_BINDING_HEAL && spi->NameHash != SPELL_HASH_GREATER_HEAL)
							continue;
					}break;
				//Arcane Potency
				case 57529:
				case 57531:
					{
						if( m_Unit->GetCurrentSpell() != NULL && !(m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_PRESENCE_OF_MIND
							|| m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_CLEARCASTING ))
							continue;

						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL || !(spi->c_is_flags & SPELL_FLAG_IS_DAMAGING) )
							continue;

					}break;
				//paladin - Art of war
				case 53489:
				case 59578:
					{
						if( m_Unit->GetCurrentSpell() != NULL && m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_FLASH_OF_LIGHT )
							continue;
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_FLASH_OF_LIGHT )
							continue;
					}break;
				//paladin - Infusion of light
				case 53672:
				case 54149:
					{
						if( m_Unit->GetCurrentSpell() != NULL && !(m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_FLASH_OF_LIGHT
							|| m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_HOLY_LIGHT))
							continue;
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_FLASH_OF_LIGHT && spi->NameHash != SPELL_HASH_HOLY_LIGHT)
							continue;
					}break;
				//Mage - Firestarter
				case 54741:
					{
						if( m_Unit->GetCurrentSpell() != NULL && m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_FLAMESTRIKE )
							continue;
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_FLAMESTRIKE )
							continue;
					}break;
				case 34936:		// Backlash
					{
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_SHADOW_BOLT && spi->NameHash != SPELL_HASH_INCINERATE )
							continue;
					}break;

				case 17941: //Shadow Trance
					{
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_SHADOW_BOLT )
							continue;
					}break;
				// Glyph of Revenge Proc
				case 58363:
					{
						if( m_Unit->GetCurrentSpell() != NULL && m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_HEROIC_STRIKE )
							continue;
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_HEROIC_STRIKE )
							continue;
					}break;
				case 18708: //Fel Domination
					{
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_SUMMON_IMP &&
							spi->NameHash != SPELL_HASH_SUMMON_VOIDWALKER &&
							spi->NameHash != SPELL_HASH_SUMMON_SUCCUBUS &&
							spi->NameHash != SPELL_HASH_SUMMON_FELHUNTER &&
							spi->NameHash != SPELL_HASH_SUMMON_FELGUARD )
							continue;
					}break;
				case 46916: // Bloodsurge
					{
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_SLAM )
							continue;
					}break;
				case 14177: // Cold Blood
					{
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && !(spi->c_is_flags & SPELL_FLAG_IS_DAMAGING) && spi->NameHash != SPELL_HASH_MUTILATE )
							continue;
					}break;
				case 31834: // Light's Grace
					{
						if( m_Unit->GetCurrentSpell() != NULL && m_Unit->GetCurrentSpell()->GetSpellProto()->NameHash == SPELL_HASH_HOLY_LIGHT )
							continue;

						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && spi->NameHash != SPELL_HASH_HOLY_LIGHT )
							continue;
					}break;
				// Shadowstep
				case 44373:
				case 36563:
					{
						SpellEntry *spi = dbcSpell.LookupEntry( skip );
						if( spi != NULL && !(spi->c_is_flags & SPELL_FLAG_IS_DAMAGING) )
							continue;
					}break;
				}
			}
			RemoveAuraBySlot(x);
		}
	}
}
Beispiel #3
0
void AuraInterface::SaveAuras(stringstream& ss)
{
	for(uint32 x = 0; x < MAX_AURAS; x++) // Crow: Changed to max auras in r1432, since we skip passive auras.
	{
		if(m_auras.find(x) != m_auras.end())
		{
			Aura* aur = m_auras.at(x);

			// skipped spells due to bugs
			switch(aur->m_spellProto->Id)
			{
			case 642:
			case 1020:				// Divine Shield
			case 11129:				// Combustion
			case 12043:				// Presence of mind
			case 16188:				// Natures Swiftness
			case 17116:				// Natures Swiftness
			case 23333:				// WSG
			case 23335:				// WSG
			case 28682:				// Combustion proc
			case 31665:				// Master of Subtlety (buff)
			case 32724:				// Gold Team
			case 32725:				// Green Team
			case 32727:				// Arena Preparation
			case 32728:				// Arena Preparation
			case 32071:				// Hellfire Superority
			case 32049:				// Hellfire Superority
			case 34936:				// Backlash
			case 35076:				// Blessing of A'dal
			case 35774:				// Gold Team
			case 35775:				// Green Team
			case 44521:				// Preparation?
			case 44683:				// Team A
			case 44684:				// Team B
			case 45438:				// Ice Block
			case 48418:				// Master Shapeshifter Damage (buff)
			case 48420:				// Master Shapeshifter Critical Strike (buff)
			case 48421:				// Master Shapeshifter Spell Damage (buff)
			case 48422:				// Master Shapeshifter Healing (buff)
				continue;
				break;
			}

			bool stop = false;
			for(uint32 i = 0; i < 3; i++)
			{
				if(!stop)
				{
					if((aur->m_spellProto->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA && aur->GetCasterGUID() != m_Unit->GetGUID()) ||
						aur->m_spellProto->Effect[i] == SPELL_EFFECT_APPLY_AURA_128 ||
						aur->m_spellProto->Effect[i] == SPELL_EFFECT_ADD_FARSIGHT)
					{
						stop = true;
						break;
					}
				}
			}
			if(stop)
				continue;

			// We are going to cast passive spells anyway on login so no need to save auras for them
			if( aur->IsPassive() || aur->m_spellProto->c_is_flags & SPELL_FLAG_IS_EXPIREING_WITH_PET || aur->m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_ON_STAND_UP )
				continue; // To prevent food/drink bug

			ss << aur->GetSpellId() << "," << aur->GetTimeLeft() << ",";
		}
	}
}