void AIUpdate()
        {
            // Let's see if we are netted
            Aura* a = _unit->getAuraWithId(51959);
            if(a != NULL)
            {
                Unit* Caster = a->GetUnitCaster();
                if (Caster == nullptr)
                    return;
                if(Caster->IsPlayer())
                {

                    QuestLogEntry* qle = static_cast<Player*>(Caster)->GetQuestLogForEntry(12532);
                    if(qle == NULL)
                        qle = static_cast<Player*>(Caster)->GetQuestLogForEntry(12702);

                    if(qle != NULL)
                    {
                        // casting the spell that will create the item for the player
                        _unit->CastSpell(Caster, 51037, true);
                        _unit->Despawn(1000, 360000);
                    }
                }
            }
        }
Beispiel #2
0
void AuraInterface::MassDispel(Unit* caster, uint32 index, SpellEntry* Dispelling, uint32 MaxDispel, uint8 start, uint8 end)
{
	WorldPacket data(SMSG_SPELLDISPELLOG, 16);

	Aura* aur = NULL;
	for(uint32 x = start; x < end; x++)
	{
		if(m_auras.find(x) != m_auras.end())
		{
			aur = m_auras.at(x);

			//Nothing can dispel resurrection sickness;
			if(aur != NULL && !aur->IsPassive() && !(aur->GetSpellProto()->Attributes & ATTRIBUTES_IGNORE_INVULNERABILITY))
			{
				int32 resistchance = 0;
				Unit* caster = aur->GetUnitCaster();
				if( caster )
					SM_FIValue(caster->SM[SMT_RESIST_DISPEL][0], &resistchance, aur->GetSpellProto()->SpellGroupType);

				if( !Rand(resistchance) )
				{
					if(Dispelling->DispelType == DISPEL_ALL)
					{
						m_Unit->HandleProc( PROC_ON_DISPEL_AURA_VICTIM, NULL, caster, Dispelling, aur->GetSpellId() );
						data.clear();
						data << caster->GetNewGUID();
						data << m_Unit->GetNewGUID();
						data << (uint32)1;//probably dispel type
						data << aur->GetSpellId();
						caster->SendMessageToSet(&data,true);
						aur->AttemptDispel( caster );
						if(!--MaxDispel)
							return;
					}
					else if(aur->GetSpellProto()->DispelType == Dispelling->EffectMiscValue[index])
					{
						if( (aur->GetSpellProto()->NameHash != SPELL_HASH_ICE_BARRIER &&
							aur->GetSpellProto()->NameHash != SPELL_HASH_DIVINE_SHIELD)
							|| Dispelling->NameHash == SPELL_HASH_MASS_DISPEL )
						{
							m_Unit->HandleProc( PROC_ON_DISPEL_AURA_VICTIM, NULL, caster, Dispelling, aur->GetSpellId() );
							data.clear();
							data << caster->GetNewGUID();
							data << m_Unit->GetNewGUID();
							data << (uint32)1;
							data << aur->GetSpellId();
							caster->SendMessageToSet(&data,true);
							aur->AttemptDispel( caster );
							if(!--MaxDispel)
								return;
						}
					}
				}
				else if( !--MaxDispel )
					return;
			}
		}
	}
}
Beispiel #3
0
bool AuraInterface::BuildAuraUpdateAllPacket(WorldPacket* data)
{
	if(!m_auras.size())
		return false;

	bool res = false;
	Aura* aur = NULL;
	for (uint32 i=0; i<MAX_AURAS; i++)
	{
		if(m_auras.find(i) != m_auras.end())
		{
			res = true;
			aur = m_auras.at(i);
			aur->BuildAuraUpdate();
			uint8 flags = aur->GetAuraFlags();

			*data << uint8(aur->m_auraSlot);
			int32 stack = aur->stackSize;
			if(aur->procCharges > stack && stack != 0)
				stack = aur->procCharges;
			if(stack < 0)
			{
				*data << uint32(0);
				continue;
			}

			*data << uint32(aur->GetSpellId());
			*data << uint8(flags);
			*data << uint8(aur->GetUnitCaster() ? aur->GetUnitCaster()->getLevel() : 0);
			*data << uint8(stack);

			if(!(flags & AFLAG_NOT_GUID))
				FastGUIDPack(*data, aur->GetCasterGUID());

			if(flags & AFLAG_HAS_DURATION)
			{
				*data << aur->GetDuration();
				*data << aur->GetTimeLeft();
			}
		}
	}
	return res;
}
Beispiel #4
0
/// Spell Target Handling for type 38: Dummy Target (Server-side script effect)
void Spell::SpellTargetDummyTarget(uint32 i, uint32 j)
{
	//TargetsList *tmpMap=&m_targetUnits[i];
	if( m_spellInfo->Id == 51699 )
	{
		if( p_caster )
		{
			Aura* aur = p_caster->FindAura( 52916 );
			if( aur && aur->GetUnitCaster() )
			{
				_AddTargetForced(aur->GetUnitCaster()->GetGUID(), i);
				return;
			}
		}
	}
	else if( m_spellInfo->Id == 12938 )
	{
		//FIXME:this ll be immortal targets
		FillAllTargetsInArea(i,m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ,GetDBCCastTime(i));
	}
	_AddTargetForced(m_caster->GetGUID(), i);
}
		void AIUpdate()
		{
			// Let's see if we are netted
			Aura* a = _unit->FindAura(38177);
			if(a != NULL)
			{
				Unit* Caster = a->GetUnitCaster();
				if(Caster->IsPlayer())
				{

					QuestLogEntry* qle = TO_PLAYER(Caster)->GetQuestLogForEntry(10747);
					if(qle != NULL)
					{
						// casting the spell that will create the item for the player
						_unit->CastSpell(Caster, 38178, true);
						_unit->Despawn(1000, 360000);
					}
				}
			}
		}