Beispiel #1
0
	float GetPreferredWidth(const BVariant& value, BView* targetView) const
	{
		// get the preferred width from the node's designated renderer
		if (value.Type() == VALUE_NODE_TYPE) {
			ModelNode* node = dynamic_cast<ModelNode*>(value.ToReferenceable());
			if (node != NULL && node->GetValue() != NULL
				&& node->TableCellRenderer() != NULL) {
				return node->TableCellRenderer()->PreferredValueWidth(
					node->GetValue(), targetView);
			}
		}

		return fColumn.BTitledColumn::GetPreferredWidth(NULL, targetView);
	}
Beispiel #2
0
	void DrawValue(const BVariant& value, BRect rect, BView* targetView)
	{
		// draw the node's value with the designated renderer
		if (value.Type() == VALUE_NODE_TYPE) {
			ModelNode* node = dynamic_cast<ModelNode*>(value.ToReferenceable());
			if (node != NULL && node->GetValue() != NULL
				&& node->TableCellRenderer() != NULL) {
				node->TableCellRenderer()->RenderValue(node->GetValue(), rect,
					targetView);
				return;
			}
		}

		// fall back to drawing an empty string
		fField.SetString("");
		fField.SetWidth(Width());
		fColumn.DrawField(&fField, rect, targetView);
	}