Beispiel #1
0
Boss* Boss::create(Sprite* sprite, int ps)
{
	Boss *boss = new Boss();
	boss->m_Ps = (PowerEnumStatus)ps;                 //怪物类型
	if (boss && boss->initWithFile(sprite))
	{
		boss->autorelease();
		return boss;
	}
	CC_SAFE_DELETE(boss);
	return NULL;
}
Beispiel #2
0
Boss * Boss::create(const BossConfig * pConfig) {
    Boss * ret = NEW Boss(pConfig);
    ret->autorelease();
    
    return ret;
}