bool Ned3DObjectManager::interactEnemyBullet(EnemyObject &enemy, BulletObject &bullet)
{
  return bullet.checkForBoundingBoxCollision(&enemy);
}
Beispiel #2
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bool Ned3DObjectManager::interactCrowBullet(CrowObject &crow, BulletObject &bullet)
{
  return bullet.checkForBoundingBoxCollision(&crow);
}