bool Ned3DObjectManager::interactEnemyBullet(EnemyObject &enemy, BulletObject &bullet)
{
  return bullet.checkForBoundingBoxCollision(&enemy);
}
Exemplo n.º 2
0
bool Ned3DObjectManager::interactCrowBullet(CrowObject &crow, BulletObject &bullet)
{
  return bullet.checkForBoundingBoxCollision(&crow);
}