Beispiel #1
0
void C4Network2IO::HandleFwdReq(const C4PacketFwd &rFwd, C4Network2IOConnection *pBy)
{
    CStdLock ConnListLock(&ConnListCSec);
    // init packet
    C4PacketFwd nFwd;
    nFwd.SetListType(false);
    // find all clients the message should be forwarded to
    int iClientID;
    C4Network2IOConnection *pConn;
    for (pConn = pConnList; pConn; pConn = pConn->pNext)
        if (pConn->isAccepted())
            if ((iClientID = pConn->getClientID()) >= 0)
                if (iClientID != pBy->getClientID())
                    if (rFwd.DoFwdTo(iClientID) && !nFwd.DoFwdTo(iClientID))
                        nFwd.AddClient(iClientID);
    // check count (hardcoded: broadcast for > 2 clients)
    if (nFwd.getClientCnt() <= 2)
    {
        C4NetIOPacket Pkt(rFwd.getData(), C4NetIO::addr_t());
        for (int i = 0; i < nFwd.getClientCnt(); i++)
            if ((pConn = GetMsgConnection(nFwd.getClient(i))))
            {
                pConn->Send(Pkt);
                pConn->DelRef();
            }
    }
    else
    {
        // Temporarily unlock connection list for getting broadcast lock
        // (might lead to deathlocks otherwise, as the lock is often taken
        //  in the opposite order)
        ConnListLock.Clear();

        BeginBroadcast();
        nFwd.SetData(rFwd.getData());
        // add all clients
        CStdLock ConnListLock(&ConnListCSec);
        for (int i = 0; i < nFwd.getClientCnt(); i++)
            if ((pConn = GetMsgConnection(nFwd.getClient(i))))
            {
                pConn->SetBroadcastTarget(true);
                pConn->DelRef();
            }
        // broadcast
        Broadcast(MkC4NetIOPacket(PID_Fwd, nFwd));
        EndBroadcast();
    }
    // doing a callback here; don't lock!
    ConnListLock.Clear();
    // forward to self?
    if (rFwd.DoFwdTo(LCCore.getID()))
    {
        C4NetIOPacket Packet(rFwd.getData(), pBy->getPeerAddr());
        HandlePacket(Packet, pBy, true);
    }
}
Beispiel #2
0
bool C4Network2IO::SendMsgToClient(C4NetIOPacket &rPkt, int iClient) // by both
{
    // find msg connection
    C4Network2IOConnection *pConn = GetMsgConnection(iClient);
    if (!pConn) return false;
    // send
    bool fSuccess = pConn->Send(rPkt);
    pConn->DelRef();
    return fSuccess;
}
Beispiel #3
0
void C4Network2IO::OnThreadEvent(C4InteractiveEventType eEvent, void *pEventData) // by main thread
{
    switch (eEvent)
    {
    case Ev_Net_Conn: // got a connection
    {
        C4Network2IOConnection *pConn = reinterpret_cast<C4Network2IOConnection *>(pEventData);
        // do callback
        ::Network.OnConn(pConn);
        // remove reference
        pConn->DelRef();
    }
    break;

    case Ev_Net_Disconn: // connection closed
    {
        C4Network2IOConnection *pConn = reinterpret_cast<C4Network2IOConnection *>(pEventData);
        assert(pConn->isClosed());
        // do callback
        ::Network.OnDisconn(pConn);
        // remove reference
        pConn->DelRef();
    }
    break;

    case Ev_Net_Packet: // got packet
    {
        NetEvPacketData *pData = reinterpret_cast<NetEvPacketData *>(pEventData);
        // handle
        HandlePacket(pData->Packet, pData->Conn, false);
        // clear up
        pData->Conn->DelRef();
        delete pData;
    }
    break;

    default:
        // TODO
        break;
    }
}
bool C4Network2Res::StartLoad(int32_t iFromClient, const C4Network2ResChunkData &Available)
{
	assert(pParent && pParent->getIOClass());
	// all slots used? ignore
	if (iLoadCnt + 1 >= C4NetResMaxLoad) return true;
	// is there already a load by this client? ignore
	for (C4Network2ResLoad *pPos = pLoads; pPos; pPos = pPos->Next())
		if (pPos->getByClient() == iFromClient)
			return true;
	// find chunk to retrieve
	int32_t iLoads[C4NetResMaxLoad]; int32_t i = 0;
	for (C4Network2ResLoad *pLoad = pLoads; pLoad; pLoad = pLoad->Next())
		iLoads[i++] = pLoad->getChunk();
	int32_t iRetrieveChunk = Chunks.GetChunkToRetrieve(Available, i, iLoads);
	// nothing? ignore
	if (iRetrieveChunk < 0 || (uint32_t)iRetrieveChunk >= Core.getChunkCnt())
		return true;
	// search message connection for client
	C4Network2IOConnection *pConn = pParent->getIOClass()->GetMsgConnection(iFromClient);
	if (!pConn) return false;
	// send request
	if (!pConn->Send(MkC4NetIOPacket(PID_NetResReq, C4PacketResRequest(Core.getID(), iRetrieveChunk))))
		{ pConn->DelRef(); return false; }
	pConn->DelRef();
#ifdef C4NET2RES_DEBUG_LOG
	// log
	Application.InteractiveThread.ThreadLogS("Network: Res: requesting chunk %d of %d:%s (%s) from client %d",
	    iRetrieveChunk, Core.getID(), Core.getFileName(), szFile, iFromClient);
#endif
	// create load class
	C4Network2ResLoad *pnLoad = new C4Network2ResLoad(iRetrieveChunk, iFromClient);
	// add to list
	pnLoad->pNext = pLoads;
	pLoads = pnLoad;
	iLoadCnt++;
	// ok
	return true;
}
bool C4Network2Res::SendChunk(uint32_t iChunk, int32_t iToClient)
{
	assert(pParent && pParent->getIOClass());
	if (!szStandalone[0] || iChunk >= Core.getChunkCnt()) return false;
	// find connection for given client (one of the rare uses of the data connection)
	C4Network2IOConnection *pConn = pParent->getIOClass()->GetDataConnection(iToClient);
	if (!pConn) return false;
	// save last request time
	iLastReqTime = time(NULL);
	// create packet
	CStdLock FileLock(&FileCSec);
	C4Network2ResChunk ResChunk;
	ResChunk.Set(this, iChunk);
	// send
	bool fSuccess = pConn->Send(MkC4NetIOPacket(PID_NetResData, ResChunk));
	pConn->DelRef();
	return fSuccess;
}