Beispiel #1
0
//--------------------------------------------------------------------------------
//  Read Crash Sound
//--------------------------------------------------------------------------------
void CVehicleSound::ReadCrashSounds(SStream *st)
{ CAudioManager *snd = globals->snd;
  char txt[128];
  char fn[64];
  char  go = 1;
  Tag   tg = 0;
  while (go)
  { ReadString(txt,128,st);
    if (1 == sscanf(txt," gear , %s",fn))
    { snd->ReserveSoundBUF('crgr',fn,0) ;
      continue;
    }
    if (1 == sscanf(txt," body , %s",fn))
    { snd->ReserveSoundBUF('crby',fn,0);
      continue;
    }
    if (1 == sscanf(txt," shok , %s",fn))
    { snd->ReserveSoundBUF('shok',fn,0);
      continue;
    }

    go  = 0;
  }
  return;
}
Beispiel #2
0
//--------------------------------------------------------------------------------
//  SetSound with parameters
//--------------------------------------------------------------------------------
void CVehicleSound::SetEngineSound(Tag ids,char *fn)
{ CAudioManager *snd = globals->snd;
  CSoundBUF *sbf = snd->ReserveSoundBUF(ids,fn,sample);
  sbf->SetPMAX(pMax);
  sbf->SetPMIN(pMin);
  return;
}
Beispiel #3
0
//--------------------------------------------------------------------------------
//  SetSound with parameters
//--------------------------------------------------------------------------------
void CVehicleSound::SetSound(Tag ids,char *fn)
{ CAudioManager *snd = globals->snd;
  CSoundBUF *sbf = snd->ReserveSoundBUF(ids,fn,sample);
  sample  = 0;
  sbf->SetGain(volu);
  volu    = 1;
  return;
}