bool CGameOverState::Input( void )
{
	CController* pCtrl = CController::GetInstance();
	CAudioManager* pAUM = CAudioManager::GetInstance();

	if( pCtrl->Cancel() )
	{
		pAUM->Play(SFX::CURSOR);
		
		CGame::GetInstance()->GetState()->ChangeState( CHomeMenuState::GetInstance() );
		return true;
	}
		


	if (pCtrl->Confirm())
	{
		pAUM->Play(SFX::CURSOR);
		switch(m_nSelect)
		{
		case EXIT:	   CGame::GetInstance()->GetState()->ChangeState( CHomeMenuState::GetInstance() );
			return true;
			break;
		}
	}

	return true;
}