bool CGameOverState::Input( void ) { CController* pCtrl = CController::GetInstance(); CAudioManager* pAUM = CAudioManager::GetInstance(); if( pCtrl->Cancel() ) { pAUM->Play(SFX::CURSOR); CGame::GetInstance()->GetState()->ChangeState( CHomeMenuState::GetInstance() ); return true; } if (pCtrl->Confirm()) { pAUM->Play(SFX::CURSOR); switch(m_nSelect) { case EXIT: CGame::GetInstance()->GetState()->ChangeState( CHomeMenuState::GetInstance() ); return true; break; } } return true; }