bool AppDelegate::initInstance() {
	bool bRet = false;
	do {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));

#endif  // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

		// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

		// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
		// the default setting is to create a fullscreen view
		// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
		// if the resources under '/sdcard" or other writeable path, set it.
		// warning: the audio source should in assets/
		// cocos2d::CCFileUtils::setResourcePath("/sdcard");

#endif  // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView* pMainWnd = new CCEGLView(this);
		CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
		// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
		cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE
#if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
		// MaxAksenov said it's NOT a very elegant solution. I agree, haha
		CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create("cocos2d: Hello World", 800, 480,480, 320));

		CCFileUtils::setResourcePath("../Resource/");

#endif  // CC_PLATFORM_LINUX
		bRet = true;
	} while (0);
	return bRet;
}
Beispiel #2
0
// Creates and restores Cocos2d-x after DirectX and Angle contexts are created or updated
void Cocos2dRenderer::CreateGLResources()
{
    if(!mInitialized)
    {
        mInitialized = true;
        CCEGLView* pEGLView = new CCEGLView();
	    pEGLView->Create(m_eglDisplay, m_eglContext, m_eglSurface, m_renderTargetSize.Width, m_renderTargetSize.Height);
        pEGLView->setViewName("Cocos2d-x");
        CCApplication::sharedApplication()->run();
        pEGLView->SetXamlEventDelegate(m_delegate);
        pEGLView->SetXamlMessageBoxDelegate(m_messageBoxDelegate);
        pEGLView->SetXamlEditBoxDelegate(m_editBoxDelegate);
   }
    else
    {
        ccGLInvalidateStateCache();
        CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
        ccDrawInit();
        CCTextureCache::sharedTextureCache()->reloadAllTextures();
        CCNotificationCenter::sharedNotificationCenter()->postNotification(EVENT_COME_TO_FOREGROUND, NULL);
        CCDirector::sharedDirector()->setGLDefaultValues(); 
        CCDirector::sharedDirector()->resume(); 
   }

    m_loadingComplete = true;
}
MainPage::MainPage()
{
	InitializeComponent();

	PTModelController *mc = PTModelController::shared();
	mc->clean();

    mc->loadDataForClass( CCString::create("data/PTModelGeneralSettings.0.attributes.xml"), PTModelControllerDataTypeAttributes );
    mc->loadDataForClass( CCString::create("data/PTModelFont.0.attributes.xml"), PTModelControllerDataTypeAttributes );     
    mc->loadDataForClass( CCString::create("data/PTModelScreen.0.attributes.xml"), PTModelControllerDataTypeAttributes );
    mc->loadDataForClass( CCString::create("data/PTModelObjectLabel.0.attributes.xml"), PTModelControllerDataTypeAttributes );
    mc->loadDataForClass( CCString::create("data/PTModelScreen.0.connections.xml"), PTModelControllerDataTypeConnections );

	std::vector<std::string> searchPath;
	searchPath.push_back("data");
	searchPath.push_back("data/atlases");
	searchPath.push_back("data/fonts");
	searchPath.push_back("data/images");
	searchPath.push_back("data/sounds");
	CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

	CCEGLView* eglView = new CCEGLView();
	eglView->Create(Window::Current->CoreWindow, SwapChainPanel);
	eglView->setViewName("Player");

	mc->clean();
    CCApplication::sharedApplication()->run();

	KeyUp += ref new Windows::UI::Xaml::Input::KeyEventHandler(this, &MainPage::OnKeyUp);
	KeyDown += ref new Windows::UI::Xaml::Input::KeyEventHandler(this, &MainPage::OnKeyDown);
}
Beispiel #4
0
		virtual bool initInstance(){
			CCEGLView * pMainWnd = new CCEGLView();
			pMainWnd->Create(1024, 600);
			CCFileUtils::setResourcePath("app/native/Resources");
			PyObject* self = (PyObject*)app;
			PyObject* ret=PyObject_CallMethod(self, "initInstance", NULL);
			return PyInt_AsLong(ret) ;
		}
Beispiel #5
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
        cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
        CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif

#endif

        bRet = true;
    } while (0);
    return bRet;
}
Beispiel #6
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("Cocos2dxSimpleGameForWin32"), 320, 480));
#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        // Use GetScreenWidth() and GetScreenHeight() get screen width and height.
        CCEGLView * pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(320, 480));

#if !defined(_TRANZDA_VM_)
        // set the resource zip file
        // on wophone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file
        CCFileUtils::setResource("Cocos2dxSimpleGameForWin32.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE

        bRet = true;
    } while (0);
    return bRet;
}
Beispiel #7
0
MainPage::MainPage()
{
	InitializeComponent();

    CCEGLView* eglView = new CCEGLView();
	eglView->Create(Window::Current->CoreWindow, SwapChainPanel);
    eglView->setViewName("OzgGameRPG");
    CCApplication::sharedApplication()->run();
}
Beispiel #8
0
MainPage::MainPage()
{
	InitializeComponent();
	// Note AppDelegate is in MainPage.xaml.h
    CCEGLView* eglView = new CCEGLView();
	eglView->Create(Window::Current->CoreWindow, SwapChainPanel);
    eglView->setViewName("TestCpp");
    CCApplication::sharedApplication()->run();
}
Beispiel #9
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 320, 480));

#endif  // CC_PLATFORM_WIN32
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
		// android does not do anything
#endif
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file
        cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE

        bRet = true;
    } while (0);
    return bRet;
}
Beispiel #10
0
bool Ag2dEngine::init()
{
   bool bRet = false;
   do
   {
	#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
			CCEGLView * pMainWnd = new CCEGLView();
			CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(TEXT(APP_TITLE), CONF_WND_WIDTH, CONF_WND_HEIGHT));
	#endif
	bRet = true;
	} while (0);
	return bRet;
}
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	//mainView->Create();
	//mainView->setDesignResolution(480, 320);
	//mainView->setDesignResolution(640, 1066);
	CCLOG("Device Res:%d", m_deviceResolutionInPixels);
	switch (m_deviceResolutionInPixels) 
	{
	case DeviceResolutionInPixels_WVGA: 
		{
			mainView->setDesignResolution(480, 800);
			mainView->setFrameSize(800,480);
			break;
		}
	case DeviceResolutionInPixels_720p: 
		{
			mainView->setDesignResolution(720, 1280);
			mainView->setFrameSize(1280,720);
			break;
		}	
	case DeviceResolutionInPixels_WXGA: 
		{
			mainView->setDesignResolution(768, 1280);
			mainView->setFrameSize(1280,768);
			break;
		}
	}
	

#endif // CC_PLATFORM_WIN8_METRO

        bRet = true;
    } while (0);
    return bRet;
}
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	// fix bug: 16bit aligned
	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	mainView->setDesignResolution(480, 320);

#endif // CC_PLATFORM_WIN8_METRO

        bRet = true;
    } while (0);
    return bRet;
}
Beispiel #13
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("Component Communicator"), 768, 1024));
#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        CCFileUtils::setiPadSuffix("");
#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#endif  // CC_PLATFORM_ANDROID

        bRet = true;
    } while (0);
    return bRet;
}
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {



#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	// fix bug: 16bit aligned
	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	mainView->setDesignResolution(800, 480);

#endif // CC_PLATFORM_WIN8_METRO

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
        cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
        CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif

#endif
	
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
		CCDirector::sharedDirector()->setDeviceOrientation(CCDeviceOrientationLandscapeLeft);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create("cocos2d: tests", 480, 320, 480, 320));

		//set the base resource folder pay attention to add "/"
		CCFileUtils::setResourcePath("../Res/");

#endif  // CC_PLATFORM_LINUX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)

		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
		pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
		CCFileUtils::setResourcePath("/Res/");

#endif  // CC_PLATFORM_BADA

#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
		CCFileUtils::setResourcePath("app/native/Resource");
#endif // CC_PLATFORM_QNX

        bRet = true;
    } while (0);
    return bRet;
}